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Wrist3.dae 92.7 KiB
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				</triangles>
			</mesh>
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	</library_geometries>
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			    <instance_geometry url="#ActorShape0_0-Mesh" >
				 <bind_material>
				  <technique_common>
				  <instance_material symbol="SWMaterial-0" target="#SWMaterial-0"/>
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				<instance_light url="#Light-2" />
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			<node id="Camera-0-Node" name="Camera-0" type="NODE">
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              <rotate>-0.024906287 0.440779299	0.897269905	 103.953582764</rotate>
				<instance_camera url="#Camera-0" />
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			</visual_scene>
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		<physics_material	id="pmat0_0-PhysicsMaterial"	name="pmat0_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.029999999</dynamic_friction>
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				<static_friction>0.029999999</static_friction>
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		<physics_material	id="pmat1_0-PhysicsMaterial"	name="pmat1_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.100000001</dynamic_friction>
				<restitution>0.001</restitution>
				<static_friction>0.100000001</static_friction>
			</technique_common>
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		<physics_material	id="pmat2_0-PhysicsMaterial"	name="pmat2_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.200000003</dynamic_friction>
				<restitution>0.002</restitution>
				<static_friction>0.200000003</static_friction>
			</technique_common>
		</physics_material>
		<physics_material	id="pmat3_0-PhysicsMaterial"	name="pmat3_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.300000012</dynamic_friction>
				<restitution>0.003</restitution>
				<static_friction>0.300000012</static_friction>
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		<physics_material	id="pmat4_0-PhysicsMaterial"	name="pmat4_0-PhysicsMaterial">
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				<dynamic_friction>0.400000006</dynamic_friction>
				<restitution>0.004</restitution>
				<static_friction>0.400000006</static_friction>
			</technique_common>
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		<physics_material	id="pmat5_0-PhysicsMaterial"	name="pmat5_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.5</dynamic_friction>
				<restitution>0.005</restitution>
				<static_friction>0.5</static_friction>
			</technique_common>
		</physics_material>
		<physics_material	id="pmat6_0-PhysicsMaterial"	name="pmat6_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.600000024</dynamic_friction>
				<restitution>0.006</restitution>
				<static_friction>0.600000024</static_friction>
			</technique_common>
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			<technique_common>
				<dynamic_friction>0.699999988</dynamic_friction>
				<restitution>0.007</restitution>
				<static_friction>0.699999988</static_friction>
			</technique_common>
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			<technique_common>
				<dynamic_friction>0.800000012</dynamic_friction>
				<restitution>0.008</restitution>
				<static_friction>0.800000012</static_friction>
			</technique_common>
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		<physics_material	id="pmat9_0-PhysicsMaterial"	name="pmat9_0-PhysicsMaterial">
			<technique_common>
				<dynamic_friction>0.900000036</dynamic_friction>
				<restitution>0.009</restitution>
				<static_friction>0.900000036</static_friction>
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		<physics_material	id="pmat10_0-PhysicsMaterial"	name="pmat10_0-PhysicsMaterial">
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				<restitution>0.01</restitution>
				<static_friction>1</static_friction>
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			<rigid_body	sid="Actor0-RigidBody" name="UR5-1/Size 1_Tool flange_r03_Simple-1">
				<technique_common>
					 <dynamic>true</dynamic>
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					 <mass_frame>
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            <rotate>0.577136219 0.577457249	0.577457249	 120.0184021</rotate>
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					<instance_physics_material url="#pmat0_0-PhysicsMaterial"/>
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						<instance_physics_material url="#pmat0_0-PhysicsMaterial"/>
						<box>
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						</box>
            <translate>0	0 0</translate>
            <rotate>1 0	0	 0</rotate>
					 <extra>
						 <technique	profile="PhysX">
							 <group>0</group>
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							 <disable_collision>true</disable_collision>
						 </technique>
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				<technique profile="PhysX">
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						<maxAngularVelocity>12.56637001</maxAngularVelocity>
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						<sleepAngularVelocity>0.140000001</sleepAngularVelocity>
						<solverIterationCount>160</solverIterationCount>
						<disable_gravity>false</disable_gravity>
						<kinematic>false</kinematic>
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						<filter_sleep_velocity>false</filter_sleep_velocity>
					<group>0</group>
					<disable_collision>true</disable_collision>
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					<lock_com>true</lock_com>
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				<instance_rigid_body target="#Actor0-Node" body="Actor0-RigidBody">
					<technique_common>
						<angular_velocity>0 0	0</angular_velocity>
						<velocity>0 0	0</velocity>
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			<extra>
				<technique profile="PhysX">
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			</instance_physics_model>
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	</library_physics_models>
	<library_physics_scenes>
		<physics_scene id="SceneInstances-Physics">
			<instance_physics_model	url="#Scene0-PhysicsInstance"/>
			<technique_common>
				<gravity>0	0 0</gravity>
				<time_step>0.000781</time_step>
			</technique_common>
		</physics_scene>
	</library_physics_scenes>
	<scene>
		<instance_physics_scene	url="#SceneInstances-Physics"/>
		<instance_visual_scene	url="#Scene0-Visual"/>
	</scene>
</COLLADA>