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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RunCountdown : MonoBehaviour
{
public GameObject protocolHandlerObject;
ProtocolHandler protocolHandler;
int maxCountdownValue = 3;
int countdown = 3;
float timer = 0;
Text displayText;
private void Awake()
{
protocolHandler = protocolHandlerObject.GetComponent<ProtocolHandler>();
displayText = GetComponent<Text>();
displayText.enabled = false;
enabled = false;
}
// Start is called before the first frame update
void Start()
{
displayText.fontSize = 32;
displayText.color = Color.red;
}
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if (timer >= 1)
{
countdown--;
timer = 0;
}
if (countdown <= 0)
{
protocolHandler.runProtocol = true;
displayText.enabled = false;
enabled = false;
}
displayText.text = countdown.ToString();
}
private void OnDisable()
{
timer = 0;
countdown = maxCountdownValue;
}
private void OnEnable()
{
displayText.enabled = true;
}
}