using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RunCountdown : MonoBehaviour { public GameObject protocolHandlerObject; ProtocolHandler protocolHandler; int maxCountdownValue = 3; int countdown = 3; float timer = 0; Text displayText; private void Awake() { protocolHandler = protocolHandlerObject.GetComponent<ProtocolHandler>(); displayText = GetComponent<Text>(); displayText.enabled = false; enabled = false; } // Start is called before the first frame update void Start() { displayText.fontSize = 32; displayText.color = Color.red; } // Update is called once per frame void Update() { timer += Time.deltaTime; if (timer >= 1) { countdown--; timer = 0; } if (countdown <= 0) { protocolHandler.runProtocol = true; displayText.enabled = false; enabled = false; } displayText.text = countdown.ToString(); } private void OnDisable() { timer = 0; countdown = maxCountdownValue; } private void OnEnable() { displayText.enabled = true; } }