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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class BlockObjectClass : MonoBehaviour
{
public float InhalePeriod { get; private set; }
public float ExhalePeriod { get; private set; }
public float MaxRuntime { get; private set; }
TMP_InputField inhalePeriodInput;
TMP_InputField exhalePeriodInput;
TMP_InputField runtimeInput;
void Awake()
{
string name;
GameObject go;
Transform[] transforms = this.GetComponentsInChildren<Transform>();
foreach (var transform in transforms)
{
go = transform.gameObject;
name = go.name;
if (name == "Inhale")
{
inhalePeriodInput = go.GetComponent<TMP_InputField>();
SetInhalePeriod();
}
else if (name == "Exhale")
{
exhalePeriodInput = go.GetComponent<TMP_InputField>();
SetExhalePeriod();
}
else if (name == "Runtime")
{
runtimeInput = go.GetComponent<TMP_InputField>();
SetRuntime();
}
}
}
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void SetInhalePeriod()
{
InhalePeriod = (float)Convert.ToDouble(inhalePeriodInput.text);
}
public void SetExhalePeriod()
{
ExhalePeriod = (float)Convert.ToDouble(exhalePeriodInput.text);
}
public void SetRuntime()
{
MaxRuntime = (float)Convert.ToDouble(runtimeInput.text)*60;
}
}