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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
public class ChangeColour : MonoBehaviour
{
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public int GoalState = 0; // Any integer between 0 - 2, nogo, target, go respectively
public Color NoGoColor = Color.red;
public Color TargetColor = Color.yellow;
public Color GoColor = Color.green;
private bool Target = false;
private bool Go = false;
private bool NoGo = false;
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private SpriteRenderer[] m_SpriteRenderer = new SpriteRenderer[2];
private TriggerBoundary mTriggerBoundary;
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// Start is called before the first frame update
void Start()
{
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m_SpriteRenderer = gameObject.GetComponentsInChildren<SpriteRenderer>();
m_SpriteRenderer[0].color = NoGoColor;
mTriggerBoundary = gameObject.GetComponent<TriggerBoundary>();
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NoGo = true;
}
// Update is called once per frame
void Update()
{
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switch(GoalState)
{
case 0:
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m_SpriteRenderer[0].color = NoGoColor;
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Go = false;
Target = false;
break;
case 1:
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m_SpriteRenderer[0].color = TargetColor;
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NoGo = false;
Go = false;
break;
case 2:
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m_SpriteRenderer[0].color = GoColor;
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NoGo = false;
Target = false;
break;
}
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if (mTriggerBoundary.ColliderIsTriggered)
{
m_SpriteRenderer[1].enabled = true;
}
else
{
m_SpriteRenderer[1].enabled = false;
}