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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TriggerBoundary : MonoBehaviour
{
public bool ColliderIsTriggered {get; private set; }
private float time;
void Start()
{
ColliderIsTriggered = false;
time = 0.0f;
}
void OnTriggerStay2D(Collider2D collider)
{
ColliderIsTriggered = true;
time += Time.deltaTime;
}
void OnTriggerExit2D()
{
ColliderIsTriggered = false;
time = 0.0f;
}
public float GetStayTime()
{
return time;
}
}