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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChangeColour : MonoBehaviour
{
public int GoalState = 0; // Any integer between 0 - 2, nogo, target, go respectively
public Color NoGoColor = Color.red;
public Color TargetColor = Color.yellow;
public Color GoColor = Color.green;
private bool Target = false;
private bool Go = false;
private bool NoGo = false;
private SpriteRenderer m_SpriteRenderer;
// Start is called before the first frame update
void Start()
{
m_SpriteRenderer = gameObject.GetComponent<SpriteRenderer>();
m_SpriteRenderer.color = NoGoColor;
NoGo = true;
}
// Update is called once per frame
void Update()
{
switch(GoalState)
{
case 0:
m_SpriteRenderer.color = NoGoColor;
Go = false;
Target = false;
break;
case 1:
m_SpriteRenderer.color = TargetColor;
NoGo = false;
Go = false;
break;
case 2:
m_SpriteRenderer.color = GoColor;
NoGo = false;
Target = false;
break;
}
}
}