Skip to content
Snippets Groups Projects
Commit 1edf77f3 authored by ipa-fxm's avatar ipa-fxm
Browse files

adjust controllers to new hardwareInterface - affects simulation only

parent 99961421
Branches
Tags
No related merge requests found
arm_controller:
type: effort_controllers/JointTrajectoryController
topic: "test"
type: position_controllers/JointTrajectoryController
joints:
- shoulder_pan_joint
- shoulder_lift_joint
......@@ -8,16 +7,9 @@ arm_controller:
- wrist_1_joint
- wrist_2_joint
- wrist_3_joint
gains:
shoulder_pan_joint: {p: 600.0, i: 500.0, d: 100.0, i_clamp: 100.0}
shoulder_lift_joint: {p: 1500.0, i: 500.0, d: 100.0, i_clamp: 100.0}
elbow_joint: {p: 1500.0, i: 500.0, d: 100.0, i_clamp: 100.0}
wrist_1_joint: {p: 100.0, i: 0.0, d: 0.0, i_clamp: 0.0}
wrist_2_joint: {p: 100.0, i: 0.0, d: 0.0, i_clamp: 0.0}
wrist_3_joint: {p: 100.0, i: 0.0, d: 0.0, i_clamp: 0.0}
constraints:
goal_time: 0.6
stopped_velocity_tolerance: 0.5
stopped_velocity_tolerance: 0.05
shoulder_pan_joint: {trajectory: 0.1, goal: 0.1}
shoulder_lift_joint: {trajectory: 0.1, goal: 0.1}
elbow_joint: {trajectory: 0.1, goal: 0.1}
......
arm_controller:
type: effort_controllers/JointTrajectoryController
topic: "test"
type: position_controllers/JointTrajectoryController
joints:
- shoulder_pan_joint
- shoulder_lift_joint
......@@ -8,16 +7,9 @@ arm_controller:
- wrist_1_joint
- wrist_2_joint
- wrist_3_joint
gains:
shoulder_pan_joint: {p: 10000.0, i: 500.0, d: 200.0, i_clamp: 100.0}
shoulder_lift_joint: {p: 10000.0, i: 500.0, d: 200.0, i_clamp: 100.0}
elbow_joint: {p: 10000.0, i: 500.0, d: 100.0, i_clamp: 100.0}
wrist_1_joint: {p: 100.0, i: 0.0, d: 10.0, i_clamp: 0.0}
wrist_2_joint: {p: 100.0, i: 0.0, d: 10.0, i_clamp: 0.0}
wrist_3_joint: {p: 100.0, i: 0.0, d: 0.0, i_clamp: 0.0}
constraints:
goal_time: 0.6
stopped_velocity_tolerance: 0.5
stopped_velocity_tolerance: 0.05
shoulder_pan_joint: {trajectory: 0.1, goal: 0.1}
shoulder_lift_joint: {trajectory: 0.1, goal: 0.1}
elbow_joint: {trajectory: 0.1, goal: 0.1}
......
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment