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  1. Dec 25, 2019
  2. Jun 05, 2018
  3. Feb 15, 2018
  4. Feb 10, 2018
  5. Feb 03, 2018
  6. Feb 02, 2018
  7. Jan 31, 2018
    • 13035516's avatar
      Added the green and blue monsters with appropriate spells. I need to make a... · 6c0e7487
      13035516 authored
      Added the green and blue monsters with appropriate spells. I need to make a dictionary for the spells somewhere. Either that or assort them into a script object that will take care of them for me. Like in the spells GameObject. The blue slime currently does not flash. Will probably need to make changes to the material properties for that, either through script or on the editor. Will need to make an MP bar next.
      6c0e7487
  8. Jan 21, 2018
    • 13035516's avatar
      Fixed the issue with being able to do damage during the charging phase.... · e2355f54
      13035516 authored
      Fixed the issue with being able to do damage during the charging phase. However, for some reason the shootablelayer and the nothing layer hare switched around. Added an eventmanager system to try and do the interactions between the casting mechanics but it wasn't required. Will use this in the future for menu popups, leveling, pickups etc
      e2355f54
  9. Jan 18, 2018
  10. Jan 17, 2018
  11. Jan 14, 2018
  12. Jan 12, 2018
  13. Jan 03, 2018
  14. Jan 02, 2018