using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class DisplayRuntimeValue : MonoBehaviour { public GameObject protocolGameObject; ProtocolHandler protocolHandler; float runtimeMinutes = 1; // Start is called before the first frame update void Start() { protocolHandler = protocolGameObject.GetComponent<ProtocolHandler>(); } // Update is called once per frame void Update() { } public void DisplayRuntime() { TMP_Text displayText = this.GetComponent<TMP_Text>(); runtimeMinutes = protocolHandler.TotalRuntime; string text = runtimeMinutes.ToString(); displayText.SetText(text); } }