using UnityEditor; using UnityEngine; using UnityEngine.UIElements; public class MyCustomEditor : EditorWindow { [SerializeField] private VisualTreeAsset m_VisualTreeAsset = default; [MenuItem("Window/UI Toolkit/MyCustomEditor")] public static void ShowExample() { MyCustomEditor wnd = GetWindow<MyCustomEditor>(); wnd.titleContent = new GUIContent("MyCustomEditor"); } public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement; // VisualElements objects can contain other VisualElement following a tree hierarchy. VisualElement label = new Label("Hello World! From C#"); root.Add(label); // Instantiate UXML VisualElement labelFromUXML = m_VisualTreeAsset.Instantiate(); root.Add(labelFromUXML); } }