diff --git a/Assets/EventLogs.meta b/Assets/EventLogs.meta new file mode 100644 index 0000000000000000000000000000000000000000..aa2e3e2cdb13b56e76e6df6895cd0a4d0b83d167 --- /dev/null +++ b/Assets/EventLogs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01a93c091d6031149b31c4ee19980c8e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/EventLogs/20231109T223507.json b/Assets/EventLogs/20231109T223507.json new file mode 100644 index 0000000000000000000000000000000000000000..2db541b3aa497451307e036f06cc8e65bebea481 --- /dev/null +++ b/Assets/EventLogs/20231109T223507.json @@ -0,0 +1 @@ +[{"timestamp":"9/11/2023 10:34:52 PM","inhalePeriod":"1","exhalePeriod":"1","eventTag":"Start"},{"timestamp":"9/11/2023 10:34:58 PM","inhalePeriod":"1","exhalePeriod":"1","eventTag":"Stop"},{"timestamp":"9/11/2023 10:35:01 PM","inhalePeriod":"1","exhalePeriod":"1","eventTag":"Start"},{"timestamp":"9/11/2023 10:35:07 PM","inhalePeriod":"1","exhalePeriod":"1","eventTag":"Stop"}] \ No newline at end of file diff --git a/Assets/EventLogs/20231109T223507.json.meta b/Assets/EventLogs/20231109T223507.json.meta new file mode 100644 index 0000000000000000000000000000000000000000..3e6fec4b087acb637c1034d5e3c28b175d02cd84 --- /dev/null +++ b/Assets/EventLogs/20231109T223507.json.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 302c4e4f3fc30d549af68eaacc9a74a5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Menu.unity b/Assets/Scenes/Menu.unity index a284a6a0f347d69237ad10616c5b66fd73d369ae..c5133fa8f5524baedd881600b5e03f444b3aecdf 100644 --- a/Assets/Scenes/Menu.unity +++ b/Assets/Scenes/Menu.unity @@ -796,6 +796,99 @@ RectTransform: m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 0} +--- !u!1 &486526749 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 486526750} + - component: {fileID: 486526753} + - component: {fileID: 486526752} + - component: {fileID: 486526751} + m_Layer: 5 + m_Name: ProgressObject + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &486526750 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 486526749} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 533764380} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: -295, y: 165} + m_SizeDelta: {x: 200, y: 100} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!114 &486526751 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 486526749} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 0300668bf9a464348aa290d4b0257de8, type: 3} + m_Name: + m_EditorClassIdentifier: + protocolHandlerObject: {fileID: 1600482173} +--- !u!114 &486526752 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 486526749} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 14 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 10 + m_MaxSize: 40 + m_Alignment: 4 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: +--- !u!222 &486526753 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 486526749} + m_CullTransparentMesh: 1 --- !u!1 &519420028 GameObject: m_ObjectHideFlags: 0 @@ -901,7 +994,7 @@ GameObject: - component: {fileID: 533764378} - component: {fileID: 533764377} m_Layer: 5 - m_Name: CountdownCanvas + m_Name: ProtocolCanvas m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -983,6 +1076,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1225748239} + - {fileID: 486526750} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} @@ -3463,6 +3557,7 @@ GameObject: m_Component: - component: {fileID: 1600482175} - component: {fileID: 1600482174} + - component: {fileID: 1600482176} m_Layer: 0 m_Name: ProtocolHandler m_TagString: Untagged @@ -3488,6 +3583,7 @@ MonoBehaviour: canvas: {fileID: 473153906} countdownObject: {fileID: 1225748237} runProtocol: 0 + eventDataList: [] --- !u!4 &1600482175 Transform: m_ObjectHideFlags: 0 @@ -3503,6 +3599,19 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1600482176 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1600482173} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2de48438e617ebd499fad7bf13edaa1d, type: 3} + m_Name: + m_EditorClassIdentifier: + eventDataList: [] --- !u!1 &1609426705 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/BlockHandler.cs b/Assets/Scripts/BlockHandler.cs index 34b49a0f57af8609f4493619729d7f7740ec28ec..334f8466fa0bf48b7383b414681fef5987a6caa8 100644 --- a/Assets/Scripts/BlockHandler.cs +++ b/Assets/Scripts/BlockHandler.cs @@ -71,7 +71,6 @@ public class BlockHandler : MonoBehaviour { currentBlockIndex = blockIndexInput; } - Debug.Log("current block index: " + currentBlockIndex); } public void UpdateBlockStack() diff --git a/Assets/Scripts/DisplayProgress.cs b/Assets/Scripts/DisplayProgress.cs new file mode 100644 index 0000000000000000000000000000000000000000..f44ce57c0cb46695a0f42dc07d83d7d221a960a3 --- /dev/null +++ b/Assets/Scripts/DisplayProgress.cs @@ -0,0 +1,50 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class DisplayProgress : MonoBehaviour +{ + public GameObject protocolHandlerObject; + + ProtocolHandler protocolHandler; + int nCycles = 1; + int blockStackLen = 1; + int currentBlockIndex = 0; + int currentCycle = 0; + Text displayText; + private void Awake() + { + protocolHandler = protocolHandlerObject.GetComponent<ProtocolHandler>(); + displayText = GetComponent<Text>(); + displayText.enabled = false; + enabled = false; + } + + // Start is called before the first frame update + void Start() + { + displayText.fontSize = 26; + displayText.color = Color.red; + } + + // Update is called once per frame + void Update() + { + displayText.text = String.Format( + "Cycle {0} / {1}\n" + + "Block {2} / {3}", + currentCycle, nCycles, currentBlockIndex, blockStackLen); + + } + + private void OnEnable() + { + currentCycle = protocolHandler.GetCurrentCycle(); + nCycles = protocolHandler.GetNumCycles(); + blockStackLen = protocolHandler.GetBlockStackLen(); + currentBlockIndex = protocolHandler.GetCurrentBlockIndex(); + displayText.enabled = true; + } +} diff --git a/Assets/Scripts/DisplayProgress.cs.meta b/Assets/Scripts/DisplayProgress.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..d4de09ec9df3ab0d8e074a0e66316b870e996172 --- /dev/null +++ b/Assets/Scripts/DisplayProgress.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0300668bf9a464348aa290d4b0257de8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EventLogClass.cs b/Assets/Scripts/EventLogClass.cs new file mode 100644 index 0000000000000000000000000000000000000000..9163e677cd802b1edfdb055dec1e8c7f4e21903c --- /dev/null +++ b/Assets/Scripts/EventLogClass.cs @@ -0,0 +1,41 @@ +using System; +using System.IO; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using Newtonsoft.Json; +public class EventLogClass : MonoBehaviour +{ + // Timestamp, RespirationRate, Start/Stop + [SerializeField] public List<EventData> eventDataList = new List<EventData>(); + + public void SaveToJson() + { + Debug.Log(eventDataList.Count); + string eventdata = JsonConvert.SerializeObject(eventDataList); + string timestamp = DateTime.Now.ToString("yyyyMMdd'T'HHmmss"); + char separator = Path.DirectorySeparatorChar; + string directory = Application.dataPath + "/EventLogs"; + string outfile = directory + $"/{timestamp}.json"; + + FileInfo file = new FileInfo(outfile); + if (!Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + Debug.Log("Saving to: " + outfile); + File.WriteAllText(path: file.FullName, eventdata); + + Debug.Log("Saved to: " + outfile); + } + +} + +[Serializable] +public class EventData +{ + public string timestamp; + public string inhalePeriod; + public string exhalePeriod; + public string eventTag; +} \ No newline at end of file diff --git a/Assets/Scripts/EventLogClass.cs.meta b/Assets/Scripts/EventLogClass.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..232fb521ca07bca84f891bb93d172eae8c673b54 --- /dev/null +++ b/Assets/Scripts/EventLogClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2de48438e617ebd499fad7bf13edaa1d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ProtocolHandler.cs b/Assets/Scripts/ProtocolHandler.cs index 6facdaf0b11aab20e0455f2a2fd3a247221363ac..0335f8b3b93368d5b109829df1becc3e7380dff5 100644 --- a/Assets/Scripts/ProtocolHandler.cs +++ b/Assets/Scripts/ProtocolHandler.cs @@ -12,19 +12,25 @@ public class ProtocolHandler : MonoBehaviour public GameObject centreCircle; public Canvas canvas; public GameObject countdownObject; + public float TotalRuntime { get; private set; } public bool runProtocol = false; // not running + [SerializeField] public List<EventData> eventDataList = new List<EventData>(); + BlockHandler blockHandler; List<GameObject> blockStack = new List<GameObject>(); AnimateCircle animateCircle; RunCountdown runCountdown; + DisplayProgress displayProgress; + + EventLogClass eventLogClass; + int nCycles = 1; int currentBlockIndex = 0; int previousBlockIndex = -1; int currentCycle = 0; - - static float timeBetweenBlocks = 3f; // seconds, not implemented + bool isStart = false; private void Awake() { @@ -43,40 +49,66 @@ public class ProtocolHandler : MonoBehaviour blockHandler = blockControl.GetComponent<BlockHandler>(); animateCircle = centreCircle.GetComponent<AnimateCircle>(); runCountdown = countdownObject.GetComponent<RunCountdown>(); + displayProgress = GameObject.Find("ProgressObject").GetComponent<DisplayProgress>(); + eventLogClass = GetComponent<EventLogClass>(); } // Update is called once per frame void Update() { + if (currentBlockIndex == blockStack.Count && !animateCircle.enabled && previousBlockIndex != -1) + { + if (isStart) + { + eventDataList.Add(LogEvent("Stop")); + } + currentCycle++; + + runProtocol = false; + animateCircle.enabled = false; + + currentBlockIndex = 0; + previousBlockIndex = -1; + + if (currentCycle == nCycles) + { + // export data + eventLogClass.eventDataList = eventDataList; + eventLogClass.SaveToJson(); + // reset + currentCycle = 0; + animateCircle.MoveToOffset(); + canvas.enabled = true; + displayProgress.enabled = false; + } + } - Debug.Log("is protocol running " + runProtocol); - Debug.Log("is circle animating " + animateCircle.enabled); if (runProtocol && !animateCircle.enabled) { // if it's time to run and animation not running, then set to run and iterate RunBlock(currentBlockIndex); previousBlockIndex = currentBlockIndex; currentBlockIndex++; - Debug.Log("Finished " + currentBlockIndex + " / " + blockStack.Count.ToString()); + // Debug.Log("Finished " + currentBlockIndex + " / " + blockStack.Count.ToString()); runProtocol = false; + // log block start + if (!isStart) + { + eventDataList.Add(LogEvent("Start")); + } } else if (previousBlockIndex >= 0 && !animateCircle.enabled && currentBlockIndex < blockStack.Count) { + // log block end + // log block start + if (isStart) + { + eventDataList.Add(LogEvent("Stop")); + } runCountdown.enabled = true; } - if (currentBlockIndex == blockStack.Count && !animateCircle.enabled) - { - // export data - currentBlockIndex = 0; - previousBlockIndex = -1; - currentCycle = 0; - runProtocol = false; - animateCircle.enabled = false; - animateCircle.MoveToOffset(); - canvas.enabled = true; - } } // Update runtime by adding each block runtime, adding 3s for each block, @@ -115,6 +147,26 @@ public class ProtocolHandler : MonoBehaviour } } + public int GetNumCycles() + { + return nCycles; + } + + public int GetCurrentBlockIndex() + { + return currentBlockIndex; + } + + public int GetBlockStackLen() + { + return blockStack.Count; + } + public int GetCurrentCycle() + { + return currentCycle; + } + + void RunBlock(int blockIndex) { blockHandler.SetRunningBlockIndex(blockIndex); @@ -122,4 +174,33 @@ public class ProtocolHandler : MonoBehaviour blockHandler.UpdateRunningBlock(); animateCircle.ResetAndRun(); } + + + EventData LogEvent(string eventTag) + { + if (eventTag == "Start") + { + Debug.Log("Logging start"); + isStart = true; + } + else if (eventTag == "Stop") + { + isStart = false; + Debug.Log("Logging stop"); + } + EventData eventData = new EventData(); + + BlockObjectClass boc = blockStack[currentBlockIndex-1] + .GetComponent<BlockObjectClass>(); + + eventData.timestamp = DateTime.Now.ToString(); + eventData.inhalePeriod = boc.InhalePeriod.ToString(); + eventData.exhalePeriod = boc.ExhalePeriod.ToString(); + eventData.eventTag = eventTag; + //ed.timestamp = DateTime.Now.ToString(); + //ed.inhalePeriod = rr.ToString(); + //ed.exhalePeriod = rr.ToString(); + //ed.eventTag = "Start"; + return eventData; + } } \ No newline at end of file diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/.signature.p7s b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/.signature.p7s new file mode 100644 index 0000000000000000000000000000000000000000..c34438760c8b18fcab7ea1e3beb8ebf787555359 Binary files /dev/null and b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/.signature.p7s differ diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Icon.png b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Icon.png new file mode 100644 index 0000000000000000000000000000000000000000..a0f1fdbf4d5eae0e561018cccee74f6a454cdb9c Binary files /dev/null and b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Icon.png differ diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/LICENSE.TXT b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Microsoft.Bcl.AsyncInterfaces.7.0.0.nupkg b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Microsoft.Bcl.AsyncInterfaces.7.0.0.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..865e310c6c80082ea9ec1cfa03696ac1c31c5983 Binary files /dev/null and b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/Microsoft.Bcl.AsyncInterfaces.7.0.0.nupkg differ diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/THIRD-PARTY-NOTICES.TXT b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..c682d59c1695c870c6a29068f500bc8e6dad608f --- /dev/null +++ b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,1145 @@ +.NET Runtime uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Runtime software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. 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Any copyright is dedicated to the Public Domain. + + +License notice for mimalloc +----------------------------------- + +MIT License + +Copyright (c) 2019 Microsoft Corporation, Daan Leijen + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Affirmer understands and acknowledges that Creative Commons is not a party to this document and has no duty or obligation with respect to this CC0 or use of the Work. + + +License notice for FastFloat algorithm +------------------------------------- +MIT License +Copyright (c) 2021 csFastFloat authors +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Kernighan and Rob Pike + +You may use this code for any purpose, as long as you leave the copyright notice and book citation attached. + +Notice for Euclidean Affine Functions and Applications to Calendar +Algorithms +------------------------------- + +Aspects of Date/Time processing based on algorithm described in "Euclidean Affine Functions and Applications to Calendar +Algorithms", Cassio Neri and Lorenz Schneider. https://arxiv.org/pdf/2102.06959.pdf + +License notice for amd/aocl-libm-ose +------------------------------- + +Copyright (C) 2008-2020 Advanced Micro Devices, Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: +1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +2. Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +3. Neither the name of the copyright holder nor the names of its contributors + may be used to endorse or promote products derived from this software without + specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, +INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, +OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/buildTransitive/net461/Microsoft.Bcl.AsyncInterfaces.targets b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/buildTransitive/net461/Microsoft.Bcl.AsyncInterfaces.targets new file mode 100644 index 0000000000000000000000000000000000000000..a2b60397df7cf9650933887b9507902b5e65f29c --- /dev/null +++ b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/buildTransitive/net461/Microsoft.Bcl.AsyncInterfaces.targets @@ -0,0 +1,6 @@ +<Project InitialTargets="NETStandardCompatError_Microsoft_Bcl_AsyncInterfaces_net462"> + <Target Name="NETStandardCompatError_Microsoft_Bcl_AsyncInterfaces_net462" + Condition="'$(SuppressTfmSupportBuildWarnings)' == ''"> + <Warning Text="Microsoft.Bcl.AsyncInterfaces 7.0.0 doesn't support $(TargetFramework) and has not been tested with it. 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callback to invoke when the operation completes if <see cref="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"/> was called before the operation completed, + or <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCoreShared.s_sentinel"/> if the operation completed before a callback was supplied, + or null if a callback hasn't yet been provided and the operation hasn't yet completed. + </summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuationState"> + <summary>State to pass to <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation"/>.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"> + <summary><see cref="T:System.Threading.ExecutionContext"/> to flow to the callback, or null if no flowing is required.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._capturedContext"> + <summary> + A "captured" <see cref="T:System.Threading.SynchronizationContext"/> or <see cref="T:System.Threading.Tasks.TaskScheduler"/> with which to invoke the callback, + or null if no special context is required. + </summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._completed"> + <summary>Whether the current operation has completed.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._result"> + <summary>The result with which the operation succeeded, or the default value if it hasn't yet completed or failed.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._error"> + <summary>The exception with which the operation failed, or null if it hasn't yet completed or completed successfully.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._version"> + <summary>The current version of this value, used to help prevent misuse.</summary> + </member> + <member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.RunContinuationsAsynchronously"> + <summary>Gets or sets whether to force continuations to run asynchronously.</summary> + <remarks>Continuations may run asynchronously if this is false, but they'll never run synchronously if this is true.</remarks> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Reset"> + <summary>Resets to prepare for the next operation.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetResult(`0)"> + <summary>Completes with a successful result.</summary> + <param name="result">The result.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetException(System.Exception)"> + <summary>Complets with an error.</summary> + <param name="error"></param> + </member> + <member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Version"> + <summary>Gets the operation version.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetStatus(System.Int16)"> + <summary>Gets the status of the operation.</summary> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetResult(System.Int16)"> + <summary>Gets the result of the operation.</summary> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"> + <summary>Schedules the continuation action for this operation.</summary> + <param name="continuation">The continuation to invoke when the operation has completed.</param> + <param name="state">The state object to pass to <paramref name="continuation"/> when it's invoked.</param> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + <param name="flags">The flags describing the behavior of the continuation.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.ValidateToken(System.Int16)"> + <summary>Ensures that the specified token matches the current version.</summary> + <param name="token">The token supplied by <see cref="T:System.Threading.Tasks.ValueTask"/>.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SignalCompletion"> + <summary>Signals that the operation has completed. Invoked after the result or error has been set.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.InvokeContinuation"> + <summary> + Invokes the continuation with the appropriate captured context / scheduler. + This assumes that if <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"/> is not null we're already + running within that <see cref="T:System.Threading.ExecutionContext"/>. + </summary> + </member> + <member name="T:System.Threading.Tasks.TaskAsyncEnumerableExtensions"> + <summary>Provides a set of static methods for configuring <see cref="T:System.Threading.Tasks.Task"/>-related behaviors on asynchronous enumerables and disposables.</summary> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait(System.IAsyncDisposable,System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async disposable will be performed.</summary> + <param name="source">The source async disposable.</param> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured async disposable.</returns> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary> + <typeparam name="T">The type of the objects being iterated.</typeparam> + <param name="source">The source enumerable being iterated.</param> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured enumerable.</returns> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.WithCancellation``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Threading.CancellationToken)"> + <summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary> + <typeparam name="T">The type of the objects being iterated.</typeparam> + <param name="source">The source enumerable being iterated.</param> + <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param> + <returns>The configured enumerable.</returns> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"> + <summary>Represents a builder for asynchronous iterators.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Create"> + <summary>Creates an instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"/> struct.</summary> + <returns>The initialized instance.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.MoveNext``1(``0@)"> + <summary>Invokes <see cref="M:System.Runtime.CompilerServices.IAsyncStateMachine.MoveNext"/> on the state machine while guarding the <see cref="T:System.Threading.ExecutionContext"/>.</summary> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="stateMachine">The state machine instance, passed by reference.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitOnCompleted``2(``0@,``1@)"> + <summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary> + <typeparam name="TAwaiter">The type of the awaiter.</typeparam> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="awaiter">The awaiter.</param> + <param name="stateMachine">The state machine.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitUnsafeOnCompleted``2(``0@,``1@)"> + <summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary> + <typeparam name="TAwaiter">The type of the awaiter.</typeparam> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="awaiter">The awaiter.</param> + <param name="stateMachine">The state machine.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Complete"> + <summary>Marks iteration as being completed, whether successfully or otherwise.</summary> + </member> + <member name="P:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.ObjectIdForDebugger"> + <summary>Gets an object that may be used to uniquely identify this builder to the debugger.</summary> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"> + <summary>Indicates whether a method is an asynchronous iterator.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute.#ctor(System.Type)"> + <summary>Initializes a new instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"/> class.</summary> + <param name="stateMachineType">The type object for the underlying state machine type that's used to implement a state machine method.</param> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredAsyncDisposable"> + <summary>Provides a type that can be used to configure how awaits on an <see cref="T:System.IAsyncDisposable"/> are performed.</summary> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1"> + <summary>Provides an awaitable async enumerable that enables cancelable iteration and configured awaits.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured enumerable.</returns> + <remarks>This will replace any previous value set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"/> for this iteration.</remarks> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"> + <summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary> + <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param> + <returns>The configured enumerable.</returns> + <remarks>This will replace any previous <see cref="T:System.Threading.CancellationToken"/> set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"/> for this iteration.</remarks> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator"> + <summary>Provides an awaitable async enumerator that enables cancelable iteration and configured awaits.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.MoveNextAsync"> + <summary>Advances the enumerator asynchronously to the next element of the collection.</summary> + <returns> + A <see cref="T:System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable`1"/> that will complete with a result of <c>true</c> + if the enumerator was successfully advanced to the next element, or <c>false</c> if the enumerator has + passed the end of the collection. + </returns> + </member> + <member name="P:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.Current"> + <summary>Gets the element in the collection at the current position of the enumerator.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.DisposeAsync"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or + resetting unmanaged resources asynchronously. + </summary> + </member> + <member name="T:System.Runtime.InteropServices.LibraryImportAttribute"> + <summary> + Attribute used to indicate a source generator should create a function for marshalling + arguments instead of relying on the runtime to generate an equivalent marshalling function at run-time. + </summary> + <remarks> + This attribute is meaningless if the source generator associated with it is not enabled. + The current built-in source generator only supports C# and only supplies an implementation when + applied to static, partial, non-generic methods. + </remarks> + </member> + <member name="M:System.Runtime.InteropServices.LibraryImportAttribute.#ctor(System.String)"> + <summary> + Initializes a new instance of the <see cref="T:System.Runtime.InteropServices.LibraryImportAttribute"/>. + </summary> + <param name="libraryName">Name of the library containing the import.</param> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.LibraryName"> + <summary> + Gets the name of the library containing the import. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.EntryPoint"> + <summary> + Gets or sets the name of the entry point to be called. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling"> + <summary> + Gets or sets how to marshal string arguments to the method. + </summary> + <remarks> + If this field is set to a value other than <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />, + <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType" /> must not be specified. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"> + <summary> + Gets or sets the <see cref="T:System.Type"/> used to control how string arguments to the method are marshalled. + </summary> + <remarks> + If this field is specified, <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling" /> must not be specified + or must be set to <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.SetLastError"> + <summary> + Gets or sets whether the callee sets an error (SetLastError on Windows or errno + on other platforms) before returning from the attributed method. + </summary> + </member> + <member name="T:System.Runtime.InteropServices.StringMarshalling"> + <summary> + Specifies how strings should be marshalled for generated p/invokes + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Custom"> + <summary> + Indicates the user is suppling a specific marshaller in <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"/>. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf8"> + <summary> + Use the platform-provided UTF-8 marshaller. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf16"> + <summary> + Use the platform-provided UTF-16 marshaller. + </summary> + </member> + <member name="T:System.Collections.Generic.IAsyncEnumerable`1"> + <summary>Exposes an enumerator that provides asynchronous iteration over values of a specified type.</summary> + <typeparam name="T">The type of values to enumerate.</typeparam> + </member> + <member name="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"> + <summary>Returns an enumerator that iterates asynchronously through the collection.</summary> + <param name="cancellationToken">A <see cref="T:System.Threading.CancellationToken"/> that may be used to cancel the asynchronous iteration.</param> + <returns>An enumerator that can be used to iterate asynchronously through the collection.</returns> + </member> + <member name="T:System.Collections.Generic.IAsyncEnumerator`1"> + <summary>Supports a simple asynchronous iteration over a generic collection.</summary> + <typeparam name="T">The type of objects to enumerate.</typeparam> + </member> + <member name="M:System.Collections.Generic.IAsyncEnumerator`1.MoveNextAsync"> + <summary>Advances the enumerator asynchronously to the next element of the collection.</summary> + <returns> + A <see cref="T:System.Threading.Tasks.ValueTask`1"/> that will complete with a result of <c>true</c> if the enumerator + was successfully advanced to the next element, or <c>false</c> if the enumerator has passed the end + of the collection. + </returns> + </member> + <member name="P:System.Collections.Generic.IAsyncEnumerator`1.Current"> + <summary>Gets the element in the collection at the current position of the enumerator.</summary> + </member> + <member name="T:System.IAsyncDisposable"> + <summary>Provides a mechanism for releasing unmanaged resources asynchronously.</summary> + </member> + <member name="M:System.IAsyncDisposable.DisposeAsync"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or + resetting unmanaged resources asynchronously. + </summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.AllowNullAttribute"> + <summary>Specifies that null is allowed as an input even if the corresponding type disallows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DisallowNullAttribute"> + <summary>Specifies that null is disallowed as an input even if the corresponding type allows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MaybeNullAttribute"> + <summary>Specifies that an output may be null even if the corresponding type disallows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullAttribute"> + <summary>Specifies that an output will not be null even if the corresponding type allows it. Specifies that an input argument was not null when the call returns.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute"> + <summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"/>, the parameter may be null even if the corresponding type disallows it.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified return value condition.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter may be null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute"> + <summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified return value condition.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute"> + <summary>Specifies that the output will be non-null if the named parameter is non-null.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute.#ctor(System.String)"> + <summary>Initializes the attribute with the associated parameter name.</summary> + <param name="parameterName"> + The associated parameter name. The output will be non-null if the argument to the parameter specified is non-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute.ParameterName"> + <summary>Gets the associated parameter name.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnAttribute"> + <summary>Applied to a method that will never return under any circumstance.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute"> + <summary>Specifies that the method will not return if the associated Boolean parameter is passed the specified value.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified parameter value.</summary> + <param name="parameterValue"> + The condition parameter value. Code after the method will be considered unreachable by diagnostics if the argument to + the associated parameter matches this value. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.ParameterValue"> + <summary>Gets the condition parameter value.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String)"> + <summary>Initializes the attribute with a field or property member.</summary> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String[])"> + <summary>Initializes the attribute with the list of field and property members.</summary> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values when returning with the specified return value condition.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String)"> + <summary>Initializes the attribute with the specified return value condition and a field or property member.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String[])"> + <summary>Initializes the attribute with the specified return value condition and list of field and property members.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + </members> +</doc> diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.dll b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.dll new file mode 100644 index 0000000000000000000000000000000000000000..cd1ca92a2beb3dd0d2aa6da942bbadee16161654 Binary files /dev/null and b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.dll differ diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.xml b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.xml new file mode 100644 index 0000000000000000000000000000000000000000..f8e3012ce072595798d59660ecf19e8ae18a47cf --- /dev/null +++ b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.0/Microsoft.Bcl.AsyncInterfaces.xml @@ -0,0 +1,403 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Microsoft.Bcl.AsyncInterfaces</name> + </assembly> + <members> + <member name="T:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1"> + <summary>Provides the core logic for implementing a manual-reset <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource"/> or <see cref="T:System.Threading.Tasks.Sources.IValueTaskSource`1"/>.</summary> + <typeparam name="TResult"></typeparam> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation"> + <summary> + The callback to invoke when the operation completes if <see cref="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"/> was called before the operation completed, + or <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCoreShared.s_sentinel"/> if the operation completed before a callback was supplied, + or null if a callback hasn't yet been provided and the operation hasn't yet completed. + </summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuationState"> + <summary>State to pass to <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._continuation"/>.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"> + <summary><see cref="T:System.Threading.ExecutionContext"/> to flow to the callback, or null if no flowing is required.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._capturedContext"> + <summary> + A "captured" <see cref="T:System.Threading.SynchronizationContext"/> or <see cref="T:System.Threading.Tasks.TaskScheduler"/> with which to invoke the callback, + or null if no special context is required. + </summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._completed"> + <summary>Whether the current operation has completed.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._result"> + <summary>The result with which the operation succeeded, or the default value if it hasn't yet completed or failed.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._error"> + <summary>The exception with which the operation failed, or null if it hasn't yet completed or completed successfully.</summary> + </member> + <member name="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._version"> + <summary>The current version of this value, used to help prevent misuse.</summary> + </member> + <member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.RunContinuationsAsynchronously"> + <summary>Gets or sets whether to force continuations to run asynchronously.</summary> + <remarks>Continuations may run asynchronously if this is false, but they'll never run synchronously if this is true.</remarks> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Reset"> + <summary>Resets to prepare for the next operation.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetResult(`0)"> + <summary>Completes with a successful result.</summary> + <param name="result">The result.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SetException(System.Exception)"> + <summary>Complets with an error.</summary> + <param name="error"></param> + </member> + <member name="P:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.Version"> + <summary>Gets the operation version.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetStatus(System.Int16)"> + <summary>Gets the status of the operation.</summary> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.GetResult(System.Int16)"> + <summary>Gets the result of the operation.</summary> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.OnCompleted(System.Action{System.Object},System.Object,System.Int16,System.Threading.Tasks.Sources.ValueTaskSourceOnCompletedFlags)"> + <summary>Schedules the continuation action for this operation.</summary> + <param name="continuation">The continuation to invoke when the operation has completed.</param> + <param name="state">The state object to pass to <paramref name="continuation"/> when it's invoked.</param> + <param name="token">Opaque value that was provided to the <see cref="T:System.Threading.Tasks.ValueTask"/>'s constructor.</param> + <param name="flags">The flags describing the behavior of the continuation.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.ValidateToken(System.Int16)"> + <summary>Ensures that the specified token matches the current version.</summary> + <param name="token">The token supplied by <see cref="T:System.Threading.Tasks.ValueTask"/>.</param> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.SignalCompletion"> + <summary>Signals that the operation has completed. Invoked after the result or error has been set.</summary> + </member> + <member name="M:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1.InvokeContinuation"> + <summary> + Invokes the continuation with the appropriate captured context / scheduler. + This assumes that if <see cref="F:System.Threading.Tasks.Sources.ManualResetValueTaskSourceCore`1._executionContext"/> is not null we're already + running within that <see cref="T:System.Threading.ExecutionContext"/>. + </summary> + </member> + <member name="T:System.Threading.Tasks.TaskAsyncEnumerableExtensions"> + <summary>Provides a set of static methods for configuring <see cref="T:System.Threading.Tasks.Task"/>-related behaviors on asynchronous enumerables and disposables.</summary> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait(System.IAsyncDisposable,System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async disposable will be performed.</summary> + <param name="source">The source async disposable.</param> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured async disposable.</returns> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.ConfigureAwait``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary> + <typeparam name="T">The type of the objects being iterated.</typeparam> + <param name="source">The source enumerable being iterated.</param> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured enumerable.</returns> + </member> + <member name="M:System.Threading.Tasks.TaskAsyncEnumerableExtensions.WithCancellation``1(System.Collections.Generic.IAsyncEnumerable{``0},System.Threading.CancellationToken)"> + <summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary> + <typeparam name="T">The type of the objects being iterated.</typeparam> + <param name="source">The source enumerable being iterated.</param> + <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param> + <returns>The configured enumerable.</returns> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"> + <summary>Represents a builder for asynchronous iterators.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Create"> + <summary>Creates an instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder"/> struct.</summary> + <returns>The initialized instance.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.MoveNext``1(``0@)"> + <summary>Invokes <see cref="M:System.Runtime.CompilerServices.IAsyncStateMachine.MoveNext"/> on the state machine while guarding the <see cref="T:System.Threading.ExecutionContext"/>.</summary> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="stateMachine">The state machine instance, passed by reference.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitOnCompleted``2(``0@,``1@)"> + <summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary> + <typeparam name="TAwaiter">The type of the awaiter.</typeparam> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="awaiter">The awaiter.</param> + <param name="stateMachine">The state machine.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.AwaitUnsafeOnCompleted``2(``0@,``1@)"> + <summary>Schedules the state machine to proceed to the next action when the specified awaiter completes.</summary> + <typeparam name="TAwaiter">The type of the awaiter.</typeparam> + <typeparam name="TStateMachine">The type of the state machine.</typeparam> + <param name="awaiter">The awaiter.</param> + <param name="stateMachine">The state machine.</param> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.Complete"> + <summary>Marks iteration as being completed, whether successfully or otherwise.</summary> + </member> + <member name="P:System.Runtime.CompilerServices.AsyncIteratorMethodBuilder.ObjectIdForDebugger"> + <summary>Gets an object that may be used to uniquely identify this builder to the debugger.</summary> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"> + <summary>Indicates whether a method is an asynchronous iterator.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute.#ctor(System.Type)"> + <summary>Initializes a new instance of the <see cref="T:System.Runtime.CompilerServices.AsyncIteratorStateMachineAttribute"/> class.</summary> + <param name="stateMachineType">The type object for the underlying state machine type that's used to implement a state machine method.</param> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredAsyncDisposable"> + <summary>Provides a type that can be used to configure how awaits on an <see cref="T:System.IAsyncDisposable"/> are performed.</summary> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1"> + <summary>Provides an awaitable async enumerable that enables cancelable iteration and configured awaits.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"> + <summary>Configures how awaits on the tasks returned from an async iteration will be performed.</summary> + <param name="continueOnCapturedContext">Whether to capture and marshal back to the current context.</param> + <returns>The configured enumerable.</returns> + <remarks>This will replace any previous value set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.ConfigureAwait(System.Boolean)"/> for this iteration.</remarks> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"> + <summary>Sets the <see cref="T:System.Threading.CancellationToken"/> to be passed to <see cref="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"/> when iterating.</summary> + <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to use.</param> + <returns>The configured enumerable.</returns> + <remarks>This will replace any previous <see cref="T:System.Threading.CancellationToken"/> set by <see cref="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.WithCancellation(System.Threading.CancellationToken)"/> for this iteration.</remarks> + </member> + <member name="T:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator"> + <summary>Provides an awaitable async enumerator that enables cancelable iteration and configured awaits.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.MoveNextAsync"> + <summary>Advances the enumerator asynchronously to the next element of the collection.</summary> + <returns> + A <see cref="T:System.Runtime.CompilerServices.ConfiguredValueTaskAwaitable`1"/> that will complete with a result of <c>true</c> + if the enumerator was successfully advanced to the next element, or <c>false</c> if the enumerator has + passed the end of the collection. + </returns> + </member> + <member name="P:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.Current"> + <summary>Gets the element in the collection at the current position of the enumerator.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.ConfiguredCancelableAsyncEnumerable`1.Enumerator.DisposeAsync"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or + resetting unmanaged resources asynchronously. + </summary> + </member> + <member name="T:System.Runtime.InteropServices.LibraryImportAttribute"> + <summary> + Attribute used to indicate a source generator should create a function for marshalling + arguments instead of relying on the runtime to generate an equivalent marshalling function at run-time. + </summary> + <remarks> + This attribute is meaningless if the source generator associated with it is not enabled. + The current built-in source generator only supports C# and only supplies an implementation when + applied to static, partial, non-generic methods. + </remarks> + </member> + <member name="M:System.Runtime.InteropServices.LibraryImportAttribute.#ctor(System.String)"> + <summary> + Initializes a new instance of the <see cref="T:System.Runtime.InteropServices.LibraryImportAttribute"/>. + </summary> + <param name="libraryName">Name of the library containing the import.</param> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.LibraryName"> + <summary> + Gets the name of the library containing the import. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.EntryPoint"> + <summary> + Gets or sets the name of the entry point to be called. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling"> + <summary> + Gets or sets how to marshal string arguments to the method. + </summary> + <remarks> + If this field is set to a value other than <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />, + <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType" /> must not be specified. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"> + <summary> + Gets or sets the <see cref="T:System.Type"/> used to control how string arguments to the method are marshalled. + </summary> + <remarks> + If this field is specified, <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling" /> must not be specified + or must be set to <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.SetLastError"> + <summary> + Gets or sets whether the callee sets an error (SetLastError on Windows or errno + on other platforms) before returning from the attributed method. + </summary> + </member> + <member name="T:System.Runtime.InteropServices.StringMarshalling"> + <summary> + Specifies how strings should be marshalled for generated p/invokes + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Custom"> + <summary> + Indicates the user is suppling a specific marshaller in <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"/>. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf8"> + <summary> + Use the platform-provided UTF-8 marshaller. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf16"> + <summary> + Use the platform-provided UTF-16 marshaller. + </summary> + </member> + <member name="T:System.Collections.Generic.IAsyncEnumerable`1"> + <summary>Exposes an enumerator that provides asynchronous iteration over values of a specified type.</summary> + <typeparam name="T">The type of values to enumerate.</typeparam> + </member> + <member name="M:System.Collections.Generic.IAsyncEnumerable`1.GetAsyncEnumerator(System.Threading.CancellationToken)"> + <summary>Returns an enumerator that iterates asynchronously through the collection.</summary> + <param name="cancellationToken">A <see cref="T:System.Threading.CancellationToken"/> that may be used to cancel the asynchronous iteration.</param> + <returns>An enumerator that can be used to iterate asynchronously through the collection.</returns> + </member> + <member name="T:System.Collections.Generic.IAsyncEnumerator`1"> + <summary>Supports a simple asynchronous iteration over a generic collection.</summary> + <typeparam name="T">The type of objects to enumerate.</typeparam> + </member> + <member name="M:System.Collections.Generic.IAsyncEnumerator`1.MoveNextAsync"> + <summary>Advances the enumerator asynchronously to the next element of the collection.</summary> + <returns> + A <see cref="T:System.Threading.Tasks.ValueTask`1"/> that will complete with a result of <c>true</c> if the enumerator + was successfully advanced to the next element, or <c>false</c> if the enumerator has passed the end + of the collection. + </returns> + </member> + <member name="P:System.Collections.Generic.IAsyncEnumerator`1.Current"> + <summary>Gets the element in the collection at the current position of the enumerator.</summary> + </member> + <member name="T:System.IAsyncDisposable"> + <summary>Provides a mechanism for releasing unmanaged resources asynchronously.</summary> + </member> + <member name="M:System.IAsyncDisposable.DisposeAsync"> + <summary> + Performs application-defined tasks associated with freeing, releasing, or + resetting unmanaged resources asynchronously. + </summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.AllowNullAttribute"> + <summary>Specifies that null is allowed as an input even if the corresponding type disallows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DisallowNullAttribute"> + <summary>Specifies that null is disallowed as an input even if the corresponding type allows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MaybeNullAttribute"> + <summary>Specifies that an output may be null even if the corresponding type disallows it.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullAttribute"> + <summary>Specifies that an output will not be null even if the corresponding type allows it. Specifies that an input argument was not null when the call returns.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute"> + <summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"/>, the parameter may be null even if the corresponding type disallows it.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified return value condition.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter may be null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MaybeNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute"> + <summary>Specifies that when a method returns <see cref="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"/>, the parameter will not be null even if the corresponding type allows it.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified return value condition.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.NotNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute"> + <summary>Specifies that the output will be non-null if the named parameter is non-null.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute.#ctor(System.String)"> + <summary>Initializes the attribute with the associated parameter name.</summary> + <param name="parameterName"> + The associated parameter name. The output will be non-null if the argument to the parameter specified is non-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.NotNullIfNotNullAttribute.ParameterName"> + <summary>Gets the associated parameter name.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnAttribute"> + <summary>Applied to a method that will never return under any circumstance.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute"> + <summary>Specifies that the method will not return if the associated Boolean parameter is passed the specified value.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.#ctor(System.Boolean)"> + <summary>Initializes the attribute with the specified parameter value.</summary> + <param name="parameterValue"> + The condition parameter value. Code after the method will be considered unreachable by diagnostics if the argument to + the associated parameter matches this value. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.DoesNotReturnIfAttribute.ParameterValue"> + <summary>Gets the condition parameter value.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String)"> + <summary>Initializes the attribute with a field or property member.</summary> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String[])"> + <summary>Initializes the attribute with the list of field and property members.</summary> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values when returning with the specified return value condition.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String)"> + <summary>Initializes the attribute with the specified return value condition and a field or property member.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String[])"> + <summary>Initializes the attribute with the specified return value condition and list of field and property members.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + </members> +</doc> diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.dll b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.dll new file mode 100644 index 0000000000000000000000000000000000000000..f5f1ceecf119c6d87bd83ad3fae063922dd63aeb Binary files /dev/null and b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.dll differ diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.xml b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.xml new file mode 100644 index 0000000000000000000000000000000000000000..217d476f9950dc8be843c9f1741158c1bb470a11 --- /dev/null +++ b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/lib/netstandard2.1/Microsoft.Bcl.AsyncInterfaces.xml @@ -0,0 +1,124 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>Microsoft.Bcl.AsyncInterfaces</name> + </assembly> + <members> + <member name="T:System.Runtime.InteropServices.LibraryImportAttribute"> + <summary> + Attribute used to indicate a source generator should create a function for marshalling + arguments instead of relying on the runtime to generate an equivalent marshalling function at run-time. + </summary> + <remarks> + This attribute is meaningless if the source generator associated with it is not enabled. + The current built-in source generator only supports C# and only supplies an implementation when + applied to static, partial, non-generic methods. + </remarks> + </member> + <member name="M:System.Runtime.InteropServices.LibraryImportAttribute.#ctor(System.String)"> + <summary> + Initializes a new instance of the <see cref="T:System.Runtime.InteropServices.LibraryImportAttribute"/>. + </summary> + <param name="libraryName">Name of the library containing the import.</param> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.LibraryName"> + <summary> + Gets the name of the library containing the import. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.EntryPoint"> + <summary> + Gets or sets the name of the entry point to be called. + </summary> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling"> + <summary> + Gets or sets how to marshal string arguments to the method. + </summary> + <remarks> + If this field is set to a value other than <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />, + <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType" /> must not be specified. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"> + <summary> + Gets or sets the <see cref="T:System.Type"/> used to control how string arguments to the method are marshalled. + </summary> + <remarks> + If this field is specified, <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshalling" /> must not be specified + or must be set to <see cref="F:System.Runtime.InteropServices.StringMarshalling.Custom" />. + </remarks> + </member> + <member name="P:System.Runtime.InteropServices.LibraryImportAttribute.SetLastError"> + <summary> + Gets or sets whether the callee sets an error (SetLastError on Windows or errno + on other platforms) before returning from the attributed method. + </summary> + </member> + <member name="T:System.Runtime.InteropServices.StringMarshalling"> + <summary> + Specifies how strings should be marshalled for generated p/invokes + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Custom"> + <summary> + Indicates the user is suppling a specific marshaller in <see cref="P:System.Runtime.InteropServices.LibraryImportAttribute.StringMarshallingCustomType"/>. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf8"> + <summary> + Use the platform-provided UTF-8 marshaller. + </summary> + </member> + <member name="F:System.Runtime.InteropServices.StringMarshalling.Utf16"> + <summary> + Use the platform-provided UTF-16 marshaller. + </summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String)"> + <summary>Initializes the attribute with a field or property member.</summary> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.#ctor(System.String[])"> + <summary>Initializes the attribute with the list of field and property members.</summary> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + <member name="T:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute"> + <summary>Specifies that the method or property will ensure that the listed field and property members have not-null values when returning with the specified return value condition.</summary> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String)"> + <summary>Initializes the attribute with the specified return value condition and a field or property member.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="member"> + The field or property member that is promised to be not-null. + </param> + </member> + <member name="M:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.#ctor(System.Boolean,System.String[])"> + <summary>Initializes the attribute with the specified return value condition and list of field and property members.</summary> + <param name="returnValue"> + The return value condition. If the method returns this value, the associated parameter will not be null. + </param> + <param name="members"> + The list of field and property members that are promised to be not-null. + </param> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.ReturnValue"> + <summary>Gets the return value condition.</summary> + </member> + <member name="P:System.Diagnostics.CodeAnalysis.MemberNotNullWhenAttribute.Members"> + <summary>Gets field or property member names.</summary> + </member> + </members> +</doc> diff --git a/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/useSharedDesignerContext.txt b/Packages/Microsoft.Bcl.AsyncInterfaces.7.0.0/useSharedDesignerContext.txt new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Buffers.4.5.1/.signature.p7s b/Packages/System.Buffers.4.5.1/.signature.p7s new file mode 100644 index 0000000000000000000000000000000000000000..1bf2285c394915a0f2b99f2fee704f64f0d62b92 Binary files /dev/null and b/Packages/System.Buffers.4.5.1/.signature.p7s differ diff --git a/Packages/System.Buffers.4.5.1/LICENSE.TXT b/Packages/System.Buffers.4.5.1/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/System.Buffers.4.5.1/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.Buffers.4.5.1/System.Buffers.4.5.1.nupkg b/Packages/System.Buffers.4.5.1/System.Buffers.4.5.1.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..f7ee6b2d7a8c43944a5a401755506b9a794449d2 Binary files /dev/null and b/Packages/System.Buffers.4.5.1/System.Buffers.4.5.1.nupkg differ diff --git a/Packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT b/Packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..db542ca24f27f1127caa08421a317ddb521d9cb7 --- /dev/null +++ b/Packages/System.Buffers.4.5.1/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,309 @@ +.NET Core uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Core software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. Post an issue or email us: + + dotnet@microsoft.com + +The attached notices are provided for information only. + +License notice for Slicing-by-8 +------------------------------- + +http://sourceforge.net/projects/slicing-by-8/ + +Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + + +This software program is licensed subject to the BSD License, available at +http://www.opensource.org/licenses/bsd-license.html. + + +License notice for Unicode data +------------------------------- + +http://www.unicode.org/copyright.html#License + +Copyright © 1991-2017 Unicode, Inc. All rights reserved. +Distributed under the Terms of Use in http://www.unicode.org/copyright.html. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Unicode data files and any associated documentation +(the "Data Files") or Unicode software and any associated documentation +(the "Software") to deal in the Data Files or Software +without restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, and/or sell copies of +the Data Files or Software, and to permit persons to whom the Data Files +or Software are furnished to do so, provided that either +(a) this copyright and permission notice appear with all copies +of the Data Files or Software, or +(b) this copyright and permission notice appear in associated +Documentation. + +THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT OF THIRD PARTY RIGHTS. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS +NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL +DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER +TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THE DATA FILES OR SOFTWARE. + +Except as contained in this notice, the name of a copyright holder +shall not be used in advertising or otherwise to promote the sale, +use or other dealings in these Data Files or Software without prior +written authorization of the copyright holder. + +License notice for Zlib +----------------------- + +https://github.com/madler/zlib +http://zlib.net/zlib_license.html + +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.11, January 15th, 2017 + + Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + +*/ + +License notice for Mono +------------------------------- + +http://www.mono-project.com/docs/about-mono/ + +Copyright (c) .NET Foundation Contributors + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the Software), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for International Organization for Standardization +----------------------------------------------------------------- + +Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. + +License notice for Intel +------------------------ + +"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +License notice for Xamarin and Novell +------------------------------------- + +Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Copyright (c) 2011 Novell, Inc (http://www.novell.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Third party notice for W3C +-------------------------- + +"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE +Status: This license takes effect 13 May, 2015. +This work is being provided by the copyright holders under the following license. +License +By obtaining and/or copying this work, you (the licensee) agree that you have read, understood, and will comply with the following terms and conditions. +Permission to copy, modify, and distribute this work, with or without modification, for any purpose and without fee or royalty is hereby granted, provided that you include the following on ALL copies of the work or portions thereof, including modifications: +The full text of this NOTICE in a location viewable to users of the redistributed or derivative work. +Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software and Document Short Notice should be included. +Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)." +Disclaimers +THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. +COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT. +The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders." + +License notice for Bit Twiddling Hacks +-------------------------------------- + +Bit Twiddling Hacks + +By Sean Eron Anderson +seander@cs.stanford.edu + +Individually, the code snippets here are in the public domain (unless otherwise +noted) — feel free to use them however you please. The aggregate collection and +descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are +distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and +without even the implied warranty of merchantability or fitness for a particular +purpose. + +License notice for Brotli +-------------------------------------- + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +compress_fragment.c: +Copyright (c) 2011, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +decode_fuzzer.c: +Copyright (c) 2015 The Chromium Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." + diff --git a/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.dll b/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.dll new file mode 100644 index 0000000000000000000000000000000000000000..f2d83c51416e90dbc31154545b16df3b3f7a7909 Binary files /dev/null and b/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.dll differ diff --git a/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.xml b/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.xml new file mode 100644 index 0000000000000000000000000000000000000000..e243dcef98eab64105525be677d63bdd843a59b0 --- /dev/null +++ b/Packages/System.Buffers.4.5.1/lib/net461/System.Buffers.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Buffers</name> + </assembly> + <members> + <member name="T:System.Buffers.ArrayPool`1"> + <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary> + <typeparam name="T">The type of the objects that are in the resource pool.</typeparam> + </member> + <member name="M:System.Buffers.ArrayPool`1.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> + </member> + <member name="M:System.Buffers.ArrayPool`1.Create"> + <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> + <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)"> + <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary> + <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param> + <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. 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The pool groups arrays of similar lengths into buckets for faster access.</param> + <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"> + <summary>Retrieves a buffer that is at least the requested length.</summary> + <param name="minimumLength">The minimum length of the array.</param> + <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"> + <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> + <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param> + <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. 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If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&#39;s contents are left unchanged.</param> + </member> + <member name="P:System.Buffers.ArrayPool`1.Shared"> + <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> + <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.dll b/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.dll new file mode 100644 index 0000000000000000000000000000000000000000..a294e52ddf10eae77e2aeb0d52cfcfdfd917d355 Binary files /dev/null and b/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.dll differ diff --git a/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.xml b/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.xml new file mode 100644 index 0000000000000000000000000000000000000000..e243dcef98eab64105525be677d63bdd843a59b0 --- /dev/null +++ b/Packages/System.Buffers.4.5.1/ref/netstandard2.0/System.Buffers.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Buffers</name> + </assembly> + <members> + <member name="T:System.Buffers.ArrayPool`1"> + <summary>Provides a resource pool that enables reusing instances of type <see cref="T[]"></see>.</summary> + <typeparam name="T">The type of the objects that are in the resource pool.</typeparam> + </member> + <member name="M:System.Buffers.ArrayPool`1.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> + </member> + <member name="M:System.Buffers.ArrayPool`1.Create"> + <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class.</summary> + <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)"> + <summary>Creates a new instance of the <see cref="T:System.Buffers.ArrayPool`1"></see> class using the specifed configuration.</summary> + <param name="maxArrayLength">The maximum length of an array instance that may be stored in the pool.</param> + <param name="maxArraysPerBucket">The maximum number of array instances that may be stored in each bucket in the pool. The pool groups arrays of similar lengths into buckets for faster access.</param> + <returns>A new instance of the <see cref="System.Buffers.ArrayPool`1"></see> class with the specified configuration.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"> + <summary>Retrieves a buffer that is at least the requested length.</summary> + <param name="minimumLength">The minimum length of the array.</param> + <returns>An array of type <see cref="T[]"></see> that is at least <paramref name="minimumLength">minimumLength</paramref> in length.</returns> + </member> + <member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"> + <summary>Returns an array to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method on the same <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> + <param name="array">A buffer to return to the pool that was previously obtained using the <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"></see> method.</param> + <param name="clearArray">Indicates whether the contents of the buffer should be cleared before reuse. 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If <paramref name="clearArray">clearArray</paramref> is set to false or if the pool will release the buffer, the array&#39;s contents are left unchanged.</param> + </member> + <member name="P:System.Buffers.ArrayPool`1.Shared"> + <summary>Gets a shared <see cref="T:System.Buffers.ArrayPool`1"></see> instance.</summary> + <returns>A shared <see cref="System.Buffers.ArrayPool`1"></see> instance.</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Buffers.4.5.1/ref/uap10.0.16299/_._ b/Packages/System.Buffers.4.5.1/ref/uap10.0.16299/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Buffers.4.5.1/useSharedDesignerContext.txt b/Packages/System.Buffers.4.5.1/useSharedDesignerContext.txt new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Buffers.4.5.1/version.txt b/Packages/System.Buffers.4.5.1/version.txt new file mode 100644 index 0000000000000000000000000000000000000000..8d6cdd69c61fd7c4fdbc23c4bee15f7598b102d1 --- /dev/null +++ b/Packages/System.Buffers.4.5.1/version.txt @@ -0,0 +1 @@ +7601f4f6225089ffb291dc7d58293c7bbf5c5d4f diff --git a/Packages/System.Memory.4.5.5/.signature.p7s b/Packages/System.Memory.4.5.5/.signature.p7s new file mode 100644 index 0000000000000000000000000000000000000000..40dcb3eb6539ad00f800237c169eb05448a14af2 Binary files /dev/null and b/Packages/System.Memory.4.5.5/.signature.p7s differ diff --git a/Packages/System.Memory.4.5.5/LICENSE.TXT b/Packages/System.Memory.4.5.5/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/System.Memory.4.5.5/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.Memory.4.5.5/System.Memory.4.5.5.nupkg b/Packages/System.Memory.4.5.5/System.Memory.4.5.5.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..9d654e20c59bfdf350a642401a60c61740027b7a Binary files /dev/null and b/Packages/System.Memory.4.5.5/System.Memory.4.5.5.nupkg differ diff --git a/Packages/System.Memory.4.5.5/THIRD-PARTY-NOTICES.TXT b/Packages/System.Memory.4.5.5/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..db542ca24f27f1127caa08421a317ddb521d9cb7 --- /dev/null +++ b/Packages/System.Memory.4.5.5/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,309 @@ +.NET Core uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Core software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. Post an issue or email us: + + dotnet@microsoft.com + +The attached notices are provided for information only. + +License notice for Slicing-by-8 +------------------------------- + +http://sourceforge.net/projects/slicing-by-8/ + +Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + + +This software program is licensed subject to the BSD License, available at +http://www.opensource.org/licenses/bsd-license.html. + + +License notice for Unicode data +------------------------------- + +http://www.unicode.org/copyright.html#License + +Copyright © 1991-2017 Unicode, Inc. All rights reserved. +Distributed under the Terms of Use in http://www.unicode.org/copyright.html. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Unicode data files and any associated documentation +(the "Data Files") or Unicode software and any associated documentation +(the "Software") to deal in the Data Files or Software +without restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, and/or sell copies of +the Data Files or Software, and to permit persons to whom the Data Files +or Software are furnished to do so, provided that either +(a) this copyright and permission notice appear with all copies +of the Data Files or Software, or +(b) this copyright and permission notice appear in associated +Documentation. + +THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT OF THIRD PARTY RIGHTS. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS +NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL +DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER +TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THE DATA FILES OR SOFTWARE. + +Except as contained in this notice, the name of a copyright holder +shall not be used in advertising or otherwise to promote the sale, +use or other dealings in these Data Files or Software without prior +written authorization of the copyright holder. + +License notice for Zlib +----------------------- + +https://github.com/madler/zlib +http://zlib.net/zlib_license.html + +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.11, January 15th, 2017 + + Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + +*/ + +License notice for Mono +------------------------------- + +http://www.mono-project.com/docs/about-mono/ + +Copyright (c) .NET Foundation Contributors + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the Software), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for International Organization for Standardization +----------------------------------------------------------------- + +Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. + +License notice for Intel +------------------------ + +"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +License notice for Xamarin and Novell +------------------------------------- + +Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Copyright (c) 2011 Novell, Inc (http://www.novell.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Third party notice for W3C +-------------------------- + +"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE +Status: This license takes effect 13 May, 2015. +This work is being provided by the copyright holders under the following license. +License +By obtaining and/or copying this work, you (the licensee) agree that you have read, understood, and will comply with the following terms and conditions. +Permission to copy, modify, and distribute this work, with or without modification, for any purpose and without fee or royalty is hereby granted, provided that you include the following on ALL copies of the work or portions thereof, including modifications: +The full text of this NOTICE in a location viewable to users of the redistributed or derivative work. +Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software and Document Short Notice should be included. +Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)." +Disclaimers +THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. +COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT. +The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders." + +License notice for Bit Twiddling Hacks +-------------------------------------- + +Bit Twiddling Hacks + +By Sean Eron Anderson +seander@cs.stanford.edu + +Individually, the code snippets here are in the public domain (unless otherwise +noted) — feel free to use them however you please. The aggregate collection and +descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are +distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and +without even the implied warranty of merchantability or fitness for a particular +purpose. + +License notice for Brotli +-------------------------------------- + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +compress_fragment.c: +Copyright (c) 2011, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +decode_fuzzer.c: +Copyright (c) 2015 The Chromium Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." + diff --git a/Packages/System.Memory.4.5.5/lib/net461/System.Memory.dll b/Packages/System.Memory.4.5.5/lib/net461/System.Memory.dll new file mode 100644 index 0000000000000000000000000000000000000000..46171997966f26bda11e58586c51b2817bde5cca Binary files /dev/null and b/Packages/System.Memory.4.5.5/lib/net461/System.Memory.dll differ diff --git a/Packages/System.Memory.4.5.5/lib/net461/System.Memory.xml b/Packages/System.Memory.4.5.5/lib/net461/System.Memory.xml new file 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Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)." +Disclaimers +THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. +COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT. +The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders." + +License notice for Bit Twiddling Hacks +-------------------------------------- + +Bit Twiddling Hacks + +By Sean Eron Anderson +seander@cs.stanford.edu + +Individually, the code snippets here are in the public domain (unless otherwise +noted) — feel free to use them however you please. The aggregate collection and +descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are +distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and +without even the implied warranty of merchantability or fitness for a particular +purpose. + +License notice for Brotli +-------------------------------------- + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +compress_fragment.c: +Copyright (c) 2011, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +decode_fuzzer.c: +Copyright (c) 2015 The Chromium Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." + diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/MonoAndroid10/_._ b/Packages/System.Numerics.Vectors.4.5.0/lib/MonoAndroid10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/MonoTouch10/_._ b/Packages/System.Numerics.Vectors.4.5.0/lib/MonoTouch10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.dll b/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.dll new file mode 100644 index 0000000000000000000000000000000000000000..08659724d4f8534ee97a543e93dd6d3c702fcd15 Binary files /dev/null and b/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.dll differ diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.xml b/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.xml new file mode 100644 index 0000000000000000000000000000000000000000..da34d390c52444dafce9dc1ae22344ca65911ca0 --- /dev/null +++ b/Packages/System.Numerics.Vectors.4.5.0/lib/net46/System.Numerics.Vectors.xml @@ -0,0 +1,2621 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/netcoreapp2.0/_._ b/Packages/System.Numerics.Vectors.4.5.0/lib/netcoreapp2.0/_._ new file mode 100644 index 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<name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.dll b/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.dll new file mode 100644 index 0000000000000000000000000000000000000000..10205772c39d70f6c83a120b012e25c7a206da7b Binary files /dev/null and b/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.dll differ diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.xml b/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.xml new file mode 100644 index 0000000000000000000000000000000000000000..da34d390c52444dafce9dc1ae22344ca65911ca0 --- /dev/null +++ b/Packages/System.Numerics.Vectors.4.5.0/lib/netstandard2.0/System.Numerics.Vectors.xml @@ -0,0 +1,2621 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/portable-net45+win8+wp8+wpa81/System.Numerics.Vectors.dll 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<summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/lib/uap10.0.16299/_._ b/Packages/System.Numerics.Vectors.4.5.0/lib/uap10.0.16299/_._ new file mode 100644 index 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a/Packages/System.Numerics.Vectors.4.5.0/ref/net45/System.Numerics.Vectors.xml b/Packages/System.Numerics.Vectors.4.5.0/ref/net45/System.Numerics.Vectors.xml new file mode 100644 index 0000000000000000000000000000000000000000..da34d390c52444dafce9dc1ae22344ca65911ca0 --- /dev/null +++ b/Packages/System.Numerics.Vectors.4.5.0/ref/net45/System.Numerics.Vectors.xml @@ -0,0 +1,2621 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.dll b/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.dll new file mode 100644 index 0000000000000000000000000000000000000000..470f2f3914de206e0b2798009d357678ef8722e5 Binary files /dev/null and b/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.dll differ diff --git a/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.xml b/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.xml new file mode 100644 index 0000000000000000000000000000000000000000..da34d390c52444dafce9dc1ae22344ca65911ca0 --- /dev/null +++ b/Packages/System.Numerics.Vectors.4.5.0/ref/net46/System.Numerics.Vectors.xml @@ -0,0 +1,2621 @@ +<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/ref/netcoreapp2.0/_._ b/Packages/System.Numerics.Vectors.4.5.0/ref/netcoreapp2.0/_._ new file mode 100644 index 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<name>System.Numerics.Vectors</name> + </assembly> + <members> + <member name="T:System.Numerics.Matrix3x2"> + <summary>Represents a 3x2 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/ref/netstandard2.0/System.Numerics.Vectors.dll b/Packages/System.Numerics.Vectors.4.5.0/ref/netstandard2.0/System.Numerics.Vectors.dll new 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name="M:System.Numerics.Matrix3x2.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 3x2 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + </member> + <member name="M:System.Numerics.Matrix3x2.Add(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single)"> + <summary>Creates a rotation matrix using the given rotation in radians.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateRotation(System.Single,System.Numerics.Vector2)"> + <summary>Creates a rotation matrix using the specified rotation in radians and a center point.</summary> + <param name="radians">The amount of rotation, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X and Y components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that scales uniformly with the specified scale with an offset from the specified center.</summary> + <param name="scale">The uniform scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Single)"> + <summary>Creates a scaling matrix that scales uniformly with the given scale.</summary> + <param name="scale">The uniform scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateScale(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Creates a scaling matrix from the specified vector scale with an offset from the specified center point.</summary> + <param name="scales">The scale to use.</param> + <param name="centerPoint">The center offset.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single)"> + <summary>Creates a skew matrix from the specified angles in radians.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateSkew(System.Single,System.Single,System.Numerics.Vector2)"> + <summary>Creates a skew matrix from the specified angles in radians and a center point.</summary> + <param name="radiansX">The X angle, in radians.</param> + <param name="radiansY">The Y angle, in radians.</param> + <param name="centerPoint">The center point.</param> + <returns>The skew matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Numerics.Vector2)"> + <summary>Creates a translation matrix from the specified 2-dimensional vector.</summary> + <param name="position">The translation position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.CreateTranslation(System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X and Y components.</summary> + <param name="xPosition">The X position.</param> + <param name="yPosition">The Y position.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether this instance and another 3x2 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetDeterminant"> + <summary>Calculates the determinant for this matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>The multiplicative identify matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Invert(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Lerp(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix3x2.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Negate(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Addition(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Equality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Inequality(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Multiply(System.Numerics.Matrix3x2,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_Subtraction(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.op_UnaryNegation(System.Numerics.Matrix3x2)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.Subtract(System.Numerics.Matrix3x2,System.Numerics.Matrix3x2)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix3x2.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix3x2.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="T:System.Numerics.Matrix4x4"> + <summary>Represents a 4x4 matrix.</summary> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Numerics.Matrix3x2)"> + <summary>Creates a <see cref="T:System.Numerics.Matrix4x4"></see> object from a specified <see cref="T:System.Numerics.Matrix3x2"></see> object.</summary> + <param name="value">A 3x2 matrix.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a 4x4 matrix from the specified components.</summary> + <param name="m11">The value to assign to the first element in the first row.</param> + <param name="m12">The value to assign to the second element in the first row.</param> + <param name="m13">The value to assign to the third element in the first row.</param> + <param name="m14">The value to assign to the fourth element in the first row.</param> + <param name="m21">The value to assign to the first element in the second row.</param> + <param name="m22">The value to assign to the second element in the second row.</param> + <param name="m23">The value to assign to the third element in the second row.</param> + <param name="m24">The value to assign to the third element in the second row.</param> + <param name="m31">The value to assign to the first element in the third row.</param> + <param name="m32">The value to assign to the second element in the third row.</param> + <param name="m33">The value to assign to the third element in the third row.</param> + <param name="m34">The value to assign to the fourth element in the third row.</param> + <param name="m41">The value to assign to the first element in the fourth row.</param> + <param name="m42">The value to assign to the second element in the fourth row.</param> + <param name="m43">The value to assign to the third element in the fourth row.</param> + <param name="m44">The value to assign to the fourth element in the fourth row.</param> + </member> + <member name="M:System.Numerics.Matrix4x4.Add(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a spherical billboard that rotates around a specified object position.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraUpVector">The up vector of the camera.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <returns>The created billboard.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateConstrainedBillboard(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a cylindrical billboard that rotates around a specified axis.</summary> + <param name="objectPosition">The position of the object that the billboard will rotate around.</param> + <param name="cameraPosition">The position of the camera.</param> + <param name="rotateAxis">The axis to rotate the billboard around.</param> + <param name="cameraForwardVector">The forward vector of the camera.</param> + <param name="objectForwardVector">The forward vector of the object.</param> + <returns>The billboard matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a matrix that rotates around an arbitrary vector.</summary> + <param name="axis">The axis to rotate around.</param> + <param name="angle">The angle to rotate around axis, in radians.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromQuaternion(System.Numerics.Quaternion)"> + <summary>Creates a rotation matrix from the specified Quaternion rotation value.</summary> + <param name="quaternion">The source Quaternion.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a rotation matrix from the specified yaw, pitch, and roll.</summary> + <param name="yaw">The angle of rotation, in radians, around the Y axis.</param> + <param name="pitch">The angle of rotation, in radians, around the X axis.</param> + <param name="roll">The angle of rotation, in radians, around the Z axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateLookAt(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a view matrix.</summary> + <param name="cameraPosition">The position of the camera.</param> + <param name="cameraTarget">The target towards which the camera is pointing.</param> + <param name="cameraUpVector">The direction that is &quot;up&quot; from the camera&#39;s point of view.</param> + <returns>The view matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographic(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates an orthographic perspective matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume.</param> + <param name="height">The height of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateOrthographicOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized orthographic projection matrix.</summary> + <param name="left">The minimum X-value of the view volume.</param> + <param name="right">The maximum X-value of the view volume.</param> + <param name="bottom">The minimum Y-value of the view volume.</param> + <param name="top">The maximum Y-value of the view volume.</param> + <param name="zNearPlane">The minimum Z-value of the view volume.</param> + <param name="zFarPlane">The maximum Z-value of the view volume.</param> + <returns>The orthographic projection matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspective(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix from the given view volume dimensions.</summary> + <param name="width">The width of the view volume at the near view plane.</param> + <param name="height">The height of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveFieldOfView(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a perspective projection matrix based on a field of view, aspect ratio, and near and far view plane distances.</summary> + <param name="fieldOfView">The field of view in the y direction, in radians.</param> + <param name="aspectRatio">The aspect ratio, defined as view space width divided by height.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="fieldOfView">fieldOfView</paramref> is less than or equal to zero. + -or- + <paramref name="fieldOfView">fieldOfView</paramref> is greater than or equal to <see cref="System.Math.PI"></see>. + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreatePerspectiveOffCenter(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a customized perspective projection matrix.</summary> + <param name="left">The minimum x-value of the view volume at the near view plane.</param> + <param name="right">The maximum x-value of the view volume at the near view plane.</param> + <param name="bottom">The minimum y-value of the view volume at the near view plane.</param> + <param name="top">The maximum y-value of the view volume at the near view plane.</param> + <param name="nearPlaneDistance">The distance to the near view plane.</param> + <param name="farPlaneDistance">The distance to the far view plane.</param> + <returns>The perspective projection matrix.</returns> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="farPlaneDistance">farPlaneDistance</paramref> is less than or equal to zero. + -or- + <paramref name="nearPlaneDistance">nearPlaneDistance</paramref> is greater than or equal to <paramref name="farPlaneDistance">farPlaneDistance</paramref>.</exception> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateReflection(System.Numerics.Plane)"> + <summary>Creates a matrix that reflects the coordinate system about a specified plane.</summary> + <param name="value">The plane about which to create a reflection.</param> + <returns>A new matrix expressing the reflection.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single)"> + <summary>Creates a matrix for rotating points around the X axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationX(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the X axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the X axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single,System.Numerics.Vector3)"> + <summary>The amount, in radians, by which to rotate around the Y axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationY(System.Single)"> + <summary>Creates a matrix for rotating points around the Y axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Y-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single)"> + <summary>Creates a matrix for rotating points around the Z axis.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateRotationZ(System.Single,System.Numerics.Vector3)"> + <summary>Creates a matrix for rotating points around the Z axis from a center point.</summary> + <param name="radians">The amount, in radians, by which to rotate around the Z-axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The rotation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3)"> + <summary>Creates a scaling matrix from the specified vector scale.</summary> + <param name="scales">The scale to use.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single)"> + <summary>Creates a uniform scaling matrix that scale equally on each axis.</summary> + <param name="scale">The uniform scaling factor.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix with a center point.</summary> + <param name="scales">The vector that contains the amount to scale on each axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Numerics.Vector3)"> + <summary>Creates a uniform scaling matrix that scales equally on each axis with a center point.</summary> + <param name="scale">The uniform scaling factor.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single)"> + <summary>Creates a scaling matrix from the specified X, Y, and Z components.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateScale(System.Single,System.Single,System.Single,System.Numerics.Vector3)"> + <summary>Creates a scaling matrix that is offset by a given center point.</summary> + <param name="xScale">The value to scale by on the X axis.</param> + <param name="yScale">The value to scale by on the Y axis.</param> + <param name="zScale">The value to scale by on the Z axis.</param> + <param name="centerPoint">The center point.</param> + <returns>The scaling matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateShadow(System.Numerics.Vector3,System.Numerics.Plane)"> + <summary>Creates a matrix that flattens geometry into a specified plane as if casting a shadow from a specified light source.</summary> + <param name="lightDirection">The direction from which the light that will cast the shadow is coming.</param> + <param name="plane">The plane onto which the new matrix should flatten geometry so as to cast a shadow.</param> + <returns>A new matrix that can be used to flatten geometry onto the specified plane from the specified direction.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Numerics.Vector3)"> + <summary>Creates a translation matrix from the specified 3-dimensional vector.</summary> + <param name="position">The amount to translate in each axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateTranslation(System.Single,System.Single,System.Single)"> + <summary>Creates a translation matrix from the specified X, Y, and Z components.</summary> + <param name="xPosition">The amount to translate on the X axis.</param> + <param name="yPosition">The amount to translate on the Y axis.</param> + <param name="zPosition">The amount to translate on the Z axis.</param> + <returns>The translation matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.CreateWorld(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a world matrix with the specified parameters.</summary> + <param name="position">The position of the object.</param> + <param name="forward">The forward direction of the object.</param> + <param name="up">The upward direction of the object. Its value is usually [0, 1, 0].</param> + <returns>The world matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Decompose(System.Numerics.Matrix4x4,System.Numerics.Vector3@,System.Numerics.Quaternion@,System.Numerics.Vector3@)"> + <summary>Attempts to extract the scale, translation, and rotation components from the given scale, rotation, or translation matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The source matrix.</param> + <param name="scale">When this method returns, contains the scaling component of the transformation matrix if the operation succeeded.</param> + <param name="rotation">When this method returns, contains the rotation component of the transformation matrix if the operation succeeded.</param> + <param name="translation">When the method returns, contains the translation component of the transformation matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was decomposed successfully; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether this instance and another 4x4 matrix are equal.</summary> + <param name="other">The other matrix.</param> + <returns>true if the two matrices are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetDeterminant"> + <summary>Calculates the determinant of the current 4x4 matrix.</summary> + <returns>The determinant.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Identity"> + <summary>Gets the multiplicative identity matrix.</summary> + <returns>Gets the multiplicative identity matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Invert(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4@)"> + <summary>Inverts the specified matrix. The return value indicates whether the operation succeeded.</summary> + <param name="matrix">The matrix to invert.</param> + <param name="result">When this method returns, contains the inverted matrix if the operation succeeded.</param> + <returns>true if <paramref name="matrix">matrix</paramref> was converted successfully; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.IsIdentity"> + <summary>Indicates whether the current matrix is the identity matrix.</summary> + <returns>true if the current matrix is the identity matrix; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Lerp(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4,System.Single)"> + <summary>Performs a linear interpolation from one matrix to a second matrix based on a value that specifies the weighting of the second matrix.</summary> + <param name="matrix1">The first matrix.</param> + <param name="matrix2">The second matrix.</param> + <param name="amount">The relative weighting of matrix2.</param> + <returns>The interpolated matrix.</returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M11"> + <summary>The first element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M12"> + <summary>The second element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M13"> + <summary>The third element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M14"> + <summary>The fourth element of the first row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M21"> + <summary>The first element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M22"> + <summary>The second element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M23"> + <summary>The third element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M24"> + <summary>The fourth element of the second row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M31"> + <summary>The first element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M32"> + <summary>The second element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M33"> + <summary>The third element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M34"> + <summary>The fourth element of the third row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M41"> + <summary>The first element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M42"> + <summary>The second element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M43"> + <summary>The third element of the fourth row.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Matrix4x4.M44"> + <summary>The fourth element of the fourth row.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Negate(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Addition(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Adds each element in one matrix with its corresponding element in a second matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix that contains the summed values.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Equality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to care</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Inequality(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns a value that indicates whether the specified matrices are not equal.</summary> + <param name="value1">The first matrix to compare.</param> + <param name="value2">The second matrix to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Single)"> + <summary>Returns the matrix that results from scaling all the elements of a specified matrix by a scalar factor.</summary> + <param name="value1">The matrix to scale.</param> + <param name="value2">The scaling value to use.</param> + <returns>The scaled matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Multiply(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Returns the matrix that results from multiplying two matrices together.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The product matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_Subtraction(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.op_UnaryNegation(System.Numerics.Matrix4x4)"> + <summary>Negates the specified matrix by multiplying all its values by -1.</summary> + <param name="value">The matrix to negate.</param> + <returns>The negated matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Subtract(System.Numerics.Matrix4x4,System.Numerics.Matrix4x4)"> + <summary>Subtracts each element in a second matrix from its corresponding element in a first matrix.</summary> + <param name="value1">The first matrix.</param> + <param name="value2">The second matrix.</param> + <returns>The matrix containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.ToString"> + <summary>Returns a string that represents this matrix.</summary> + <returns>The string representation of this matrix.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transform(System.Numerics.Matrix4x4,System.Numerics.Quaternion)"> + <summary>Transforms the specified matrix by applying the specified Quaternion rotation.</summary> + <param name="value">The matrix to transform.</param> + <param name="rotation">The rotation t apply.</param> + <returns>The transformed matrix.</returns> + </member> + <member name="P:System.Numerics.Matrix4x4.Translation"> + <summary>Gets or sets the translation component of this matrix.</summary> + <returns>The translation component of the current instance.</returns> + </member> + <member name="M:System.Numerics.Matrix4x4.Transpose(System.Numerics.Matrix4x4)"> + <summary>Transposes the rows and columns of a matrix.</summary> + <param name="matrix">The matrix to transpose.</param> + <returns>The transposed matrix.</returns> + </member> + <member name="T:System.Numerics.Plane"> + <summary>Represents a three-dimensional plane.</summary> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector4)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified four-dimensional vector.</summary> + <param name="value">A vector whose first three elements describe the normal vector, and whose <see cref="F:System.Numerics.Vector4.W"></see> defines the distance along that normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from a specified normal and the distance along the normal from the origin.</summary> + <param name="normal">The plane&#39;s normal vector.</param> + <param name="d">The plane&#39;s distance from the origin along its normal vector.</param> + </member> + <member name="M:System.Numerics.Plane.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object from the X, Y, and Z components of its normal, and its distance from the origin on that normal.</summary> + <param name="x">The X component of the normal.</param> + <param name="y">The Y component of the normal.</param> + <param name="z">The Z component of the normal.</param> + <param name="d">The distance of the plane along its normal from the origin.</param> + </member> + <member name="M:System.Numerics.Plane.CreateFromVertices(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Creates a <see cref="T:System.Numerics.Plane"></see> object that contains three specified points.</summary> + <param name="point1">The first point defining the plane.</param> + <param name="point2">The second point defining the plane.</param> + <param name="point3">The third point defining the plane.</param> + <returns>The plane containing the three points.</returns> + </member> + <member name="F:System.Numerics.Plane.D"> + <summary>The distance of the plane along its normal from the origin.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Dot(System.Numerics.Plane,System.Numerics.Vector4)"> + <summary>Calculates the dot product of a plane and a 4-dimensional vector.</summary> + <param name="plane">The plane.</param> + <param name="value">The four-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotCoordinate(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the normal vector of this plane plus the distance (<see cref="F:System.Numerics.Plane.D"></see>) value of the plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The 3-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.DotNormal(System.Numerics.Plane,System.Numerics.Vector3)"> + <summary>Returns the dot product of a specified three-dimensional vector and the <see cref="F:System.Numerics.Plane.Normal"></see> vector of this plane.</summary> + <param name="plane">The plane.</param> + <param name="value">The three-dimensional vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Plane.Equals(System.Numerics.Plane)"> + <summary>Returns a value that indicates whether this instance and another plane object are equal.</summary> + <param name="other">The other plane.</param> + <returns>true if the two planes are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="F:System.Numerics.Plane.Normal"> + <summary>The normal vector of the plane.</summary> + <returns></returns> + </member> + <member name="M:System.Numerics.Plane.Normalize(System.Numerics.Plane)"> + <summary>Creates a new <see cref="T:System.Numerics.Plane"></see> object whose normal vector is the source plane&#39;s normal vector normalized.</summary> + <param name="value">The source plane.</param> + <returns>The normalized plane.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Equality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.op_Inequality(System.Numerics.Plane,System.Numerics.Plane)"> + <summary>Returns a value that indicates whether two planes are not equal.</summary> + <param name="value1">The first plane to compare.</param> + <param name="value2">The second plane to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Plane.ToString"> + <summary>Returns the string representation of this plane object.</summary> + <returns>A string that represents this <see cref="System.Numerics.Plane"></see> object.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Matrix4x4)"> + <summary>Transforms a normalized plane by a 4x4 matrix.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="matrix">The transformation matrix to apply to plane.</param> + <returns>The transformed plane.</returns> + </member> + <member name="M:System.Numerics.Plane.Transform(System.Numerics.Plane,System.Numerics.Quaternion)"> + <summary>Transforms a normalized plane by a Quaternion rotation.</summary> + <param name="plane">The normalized plane to transform.</param> + <param name="rotation">The Quaternion rotation to apply to the plane.</param> + <returns>A new plane that results from applying the Quaternion rotation.</returns> + </member> + <member name="T:System.Numerics.Quaternion"> + <summary>Represents a vector that is used to encode three-dimensional physical rotations.</summary> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from the specified vector and rotation parts.</summary> + <param name="vectorPart">The vector part of the quaternion.</param> + <param name="scalarPart">The rotation part of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Constructs a quaternion from the specified components.</summary> + <param name="x">The value to assign to the X component of the quaternion.</param> + <param name="y">The value to assign to the Y component of the quaternion.</param> + <param name="z">The value to assign to the Z component of the quaternion.</param> + <param name="w">The value to assign to the W component of the quaternion.</param> + </member> + <member name="M:System.Numerics.Quaternion.Add(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Concatenate(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Concatenates two quaternions.</summary> + <param name="value1">The first quaternion rotation in the series.</param> + <param name="value2">The second quaternion rotation in the series.</param> + <returns>A new quaternion representing the concatenation of the <paramref name="value1">value1</paramref> rotation followed by the <paramref name="value2">value2</paramref> rotation.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Conjugate(System.Numerics.Quaternion)"> + <summary>Returns the conjugate of a specified quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>A new quaternion that is the conjugate of value.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromAxisAngle(System.Numerics.Vector3,System.Single)"> + <summary>Creates a quaternion from a vector and an angle to rotate about the vector.</summary> + <param name="axis">The vector to rotate around.</param> + <param name="angle">The angle, in radians, to rotate around the vector.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromRotationMatrix(System.Numerics.Matrix4x4)"> + <summary>Creates a quaternion from the specified rotation matrix.</summary> + <param name="matrix">The rotation matrix.</param> + <returns>The newly created quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.CreateFromYawPitchRoll(System.Single,System.Single,System.Single)"> + <summary>Creates a new quaternion from the given yaw, pitch, and roll.</summary> + <param name="yaw">The yaw angle, in radians, around the Y axis.</param> + <param name="pitch">The pitch angle, in radians, around the X axis.</param> + <param name="roll">The roll angle, in radians, around the Z axis.</param> + <returns>The resulting quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Divide(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Dot(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Calculates the dot product of two quaternions.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether this instance and another quaternion are equal.</summary> + <param name="other">The other quaternion.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Quaternion.Identity"> + <summary>Gets a quaternion that represents no rotation.</summary> + <returns>A quaternion whose values are (0, 0, 0, 1).</returns> + </member> + <member name="M:System.Numerics.Quaternion.Inverse(System.Numerics.Quaternion)"> + <summary>Returns the inverse of a quaternion.</summary> + <param name="value">The quaternion.</param> + <returns>The inverted quaternion.</returns> + </member> + <member name="P:System.Numerics.Quaternion.IsIdentity"> + <summary>Gets a value that indicates whether the current instance is the identity quaternion.</summary> + <returns>true if the current instance is the identity quaternion; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Length"> + <summary>Calculates the length of the quaternion.</summary> + <returns>The computed length of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.LengthSquared"> + <summary>Calculates the squared length of the quaternion.</summary> + <returns>The length squared of the quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Lerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of quaternion2 in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Negate(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Normalize(System.Numerics.Quaternion)"> + <summary>Divides each component of a specified <see cref="T:System.Numerics.Quaternion"></see> by its length.</summary> + <param name="value">The quaternion to normalize.</param> + <returns>The normalized quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Addition(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Adds each element in one quaternion with its corresponding element in a second quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion that contains the summed values of <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Division(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Divides one quaternion by a second quaternion.</summary> + <param name="value1">The dividend.</param> + <param name="value2">The divisor.</param> + <returns>The quaternion that results from dividing <paramref name="value1">value1</paramref> by <paramref name="value2">value2</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Equality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if the two quaternions are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Inequality(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns a value that indicates whether two quaternions are not equal.</summary> + <param name="value1">The first quaternion to compare.</param> + <param name="value2">The second quaternion to compare.</param> + <returns>true if <paramref name="value1">value1</paramref> and <paramref name="value2">value2</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Single)"> + <summary>Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.</summary> + <param name="value1">The source quaternion.</param> + <param name="value2">The scalar value.</param> + <returns>The scaled quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Multiply(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Returns the quaternion that results from multiplying two quaternions together.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The product quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_Subtraction(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.op_UnaryNegation(System.Numerics.Quaternion)"> + <summary>Reverses the sign of each component of the quaternion.</summary> + <param name="value">The quaternion to negate.</param> + <returns>The negated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Slerp(System.Numerics.Quaternion,System.Numerics.Quaternion,System.Single)"> + <summary>Interpolates between two quaternions, using spherical linear interpolation.</summary> + <param name="quaternion1">The first quaternion.</param> + <param name="quaternion2">The second quaternion.</param> + <param name="amount">The relative weight of the second quaternion in the interpolation.</param> + <returns>The interpolated quaternion.</returns> + </member> + <member name="M:System.Numerics.Quaternion.Subtract(System.Numerics.Quaternion,System.Numerics.Quaternion)"> + <summary>Subtracts each element in a second quaternion from its corresponding element in a first quaternion.</summary> + <param name="value1">The first quaternion.</param> + <param name="value2">The second quaternion.</param> + <returns>The quaternion containing the values that result from subtracting each element in <paramref name="value2">value2</paramref> from its corresponding element in <paramref name="value1">value1</paramref>.</returns> + </member> + <member name="M:System.Numerics.Quaternion.ToString"> + <summary>Returns a string that represents this quaternion.</summary> + <returns>The string representation of this quaternion.</returns> + </member> + <member name="F:System.Numerics.Quaternion.W"> + <summary>The rotation component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.X"> + <summary>The X value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Y"> + <summary>The Y value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Quaternion.Z"> + <summary>The Z value of the vector component of the quaternion.</summary> + <returns></returns> + </member> + <member name="T:System.Numerics.Vector`1"> + <summary>Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.</summary> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0)"> + <summary>Creates a vector whose components are of a specified type.</summary> + <param name="value">The numeric type that defines the type of the components in the vector.</param> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[])"> + <summary>Creates a vector from a specified array.</summary> + <param name="values">A numeric array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + </member> + <member name="M:System.Numerics.Vector`1.#ctor(`0[],System.Int32)"> + <summary>Creates a vector from a specified array starting at a specified index position.</summary> + <param name="values">A numeric array.</param> + <param name="index">The starting index position from which to create the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="values">values</paramref> is null.</exception> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + The length of <paramref name="values">values</paramref> minus <paramref name="index">index</paramref> is less than <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[])"> + <summary>Copies the vector instance to a specified destination array.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current vector is greater than the number of elements available in the <paramref name="destination">destination</paramref> array.</exception> + </member> + <member name="M:System.Numerics.Vector`1.CopyTo(`0[],System.Int32)"> + <summary>Copies the vector instance to a specified destination array starting at a specified index position.</summary> + <param name="destination">The array to receive a copy of the vector values.</param> + <param name="startIndex">The starting index in destination at which to begin the copy operation.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="destination">destination</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than the number of elements available from <paramref name="startIndex">startIndex</paramref> to the end of the <paramref name="destination">destination</paramref> array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero or greater than the last index in <paramref name="destination">destination</paramref>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.Count"> + <summary>Returns the number of elements stored in the vector.</summary> + <returns>The number of elements stored in the vector.</returns> + <exception cref="T:System.NotSupportedException">Access to the property getter via reflection is not supported.</exception> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether this instance is equal to a specified vector.</summary> + <param name="other">The vector to compare with this instance.</param> + <returns>true if the current instance and <paramref name="other">other</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance is equal to a specified object.</summary> + <param name="obj">The object to compare with this instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. The method returns false if <paramref name="obj">obj</paramref> is null, or if <paramref name="obj">obj</paramref> is a vector of a different type than the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Item(System.Int32)"> + <summary>Gets the element at a specified index.</summary> + <param name="index">The index of the element to return.</param> + <returns>The element at index <paramref name="index">index</paramref>.</returns> + <exception cref="T:System.IndexOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to <see cref="System.Numerics.Vector`1.Count"></see>.</exception> + </member> + <member name="P:System.Numerics.Vector`1.One"> + <summary>Returns a vector containing all ones.</summary> + <returns>A vector containing all ones.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Addition(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseAnd(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise And operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise And of <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_BitwiseOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise Or of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Division(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Equality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_ExclusiveOr(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a new vector by performing a bitwise XOr operation on each of the elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from the bitwise XOr of the elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.UInt16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.UInt16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Single}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Single"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.SByte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.SByte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Double}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Double"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int32}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int32"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int16}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int16"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Byte}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Byte"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Explicit(System.Numerics.Vector{T})~System.Numerics.Vector{System.Int64}"> + <summary>Reinterprets the bits of the specified vector into a vector of type <see cref="T:System.Int64"></see>.</summary> + <param name="value">The vector to reinterpret.</param> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Inequality(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Returns a value that indicates whether any single pair of elements in the specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if any element pairs in left and right are equal. false if no element pairs are equal.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(System.Numerics.Vector{`0},`0)"> + <summary>Multiplies a vector by a specified scalar value.</summary> + <param name="value">The source vector.</param> + <param name="factor">A scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Multiply(`0,System.Numerics.Vector{`0})"> + <summary>Multiplies a vector by the given scalar.</summary> + <param name="factor">The scalar value.</param> + <param name="value">The source vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_OnesComplement(System.Numerics.Vector{`0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <returns>The one&#39;s complement vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_Subtraction(System.Numerics.Vector{`0},System.Numerics.Vector{`0})"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector`1.op_UnaryNegation(System.Numerics.Vector{`0})"> + <summary>Negates a given vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString"> + <summary>Returns the string representation of this vector using default formatting.</summary> + <returns>The string representation of this vector.</returns> + </member> + <member name="M:System.Numerics.Vector`1.ToString(System.String)"> + <summary>Returns the string representation of this vector using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="P:System.Numerics.Vector`1.Zero"> + <summary>Returns a vector containing all zeroes.</summary> + <returns>A vector containing all zeroes.</returns> + </member> + <member name="T:System.Numerics.Vector"> + <summary>Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.</summary> + </member> + <member name="M:System.Numerics.Vector.Abs``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the absolute values of the given vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Add``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the sum of each pair of elements from two given vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AndNot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And Not operation on each pair of corresponding elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorDouble``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a double-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSByte``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of signed bytes.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorSingle``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a single-precision floating-point vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt16``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned 16-bit integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt32``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.AsVectorUInt64``1(System.Numerics.Vector{``0})"> + <summary>Reinterprets the bits of a specified vector into those of a vector of unsigned long integers.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The reinterpreted vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseAnd``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise And operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.BitwiseOr``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise Or operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Creates a new single-precision vector with elements selected between two specified single-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Creates a new double-precision vector with elements selected between two specified double-precision source vectors based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConditionalSelect``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Creates a new vector of a specified type with elements selected between two specified source vectors of the same type based on an integral mask vector.</summary> + <param name="condition">The integral mask vector used to drive selection.</param> + <param name="left">The first source vector.</param> + <param name="right">The second source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The new vector with elements selected based on the mask.</returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.Int64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToDouble(System.Numerics.Vector{System.UInt64})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.Int32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToSingle(System.Numerics.Vector{System.UInt32})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt32(System.Numerics.Vector{System.Single})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.ConvertToUInt64(System.Numerics.Vector{System.Double})"> + <param name="value"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Divide``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the result of dividing the first vector&#39;s elements by the corresponding elements in the second vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The divided vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Dot``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns the dot product of two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified double-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified integral vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new vector whose elements signal whether the elements in two specified long integer vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in two specified single-precision vectors are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Equals``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in two specified vectors of the same type are equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether each pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.EqualsAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any single pair of elements in the given vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element pair in <paramref name="left">left</paramref> and <paramref name="right">right</paramref> is equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are greater than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are greater than their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than their corresponding elements in the second vector of the same time.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the single-precision floating-point second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are greater than or equal to their corresponding elements in the second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are greater than or equal to their corresponding elements in the second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one vector are greater than or equal to their corresponding elements in the second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector of a specified type are greater than or equal to their corresponding elements in the second vector of the same type.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are greater than or equal to all the corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all elements in <paramref name="left">left</paramref> are greater than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.GreaterThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is greater than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is greater than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="P:System.Numerics.Vector.IsHardwareAccelerated"> + <summary>Gets a value that indicates whether vector operations are subject to hardware acceleration through JIT intrinsic support.</summary> + <returns>true if vector operations are subject to hardware acceleration; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less than their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision vector are less than their corresponding elements in a second single-precision vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThan``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector of a specified type whose elements signal whether the elements in one vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all of the elements in the first vector are less than their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one double-precision floating-point vector are less than or equal to their corresponding elements in a second double-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one integral vector are less than or equal to their corresponding elements in a second integral vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <summary>Returns a new long integer vector whose elements signal whether the elements in one long integer vector are less or equal to their corresponding elements in a second long integer vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting long integer vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Single})"> + <summary>Returns a new integral vector whose elements signal whether the elements in one single-precision floating-point vector are less than or equal to their corresponding elements in a second single-precision floating-point vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>The resulting integral vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqual``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements signal whether the elements in one vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAll``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether all elements in the first vector are less than or equal to their corresponding elements in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if all of the elements in <paramref name="left">left</paramref> are less than or equal to the corresponding elements in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.LessThanOrEqualAny``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a value that indicates whether any element in the first vector is less than or equal to the corresponding element in the second vector.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>true if any element in <paramref name="left">left</paramref> is less than or equal to the corresponding element in <paramref name="right">right</paramref>; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector.Max``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the maximum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The maximum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Min``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the minimum of each pair of elements in the two given vectors.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The minimum vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(``0,System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are a scalar value multiplied by each of the values of a specified vector.</summary> + <param name="left">The scalar value.</param> + <param name="right">The vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the product of each pair of elements in two specified vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Multiply``1(System.Numerics.Vector{``0},``0)"> + <summary>Returns a new vector whose values are the values of a specified vector each multiplied by a scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Double},System.Numerics.Vector{System.Double})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.Int64},System.Numerics.Vector{System.Int64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt16})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt32})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Narrow(System.Numerics.Vector{System.UInt64},System.Numerics.Vector{System.UInt64})"> + <param name="source1"></param> + <param name="source2"></param> + <returns></returns> + </member> + <member name="M:System.Numerics.Vector.Negate``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the negation of the corresponding element in the specified vector.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector.OnesComplement``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are obtained by taking the one&#39;s complement of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="M:System.Numerics.Vector.SquareRoot``1(System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose elements are the square roots of a specified vector&#39;s elements.</summary> + <param name="value">The source vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Subtract``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector whose values are the difference between the elements in the second vector and their corresponding elements in the first vector.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt16},System.Numerics.Vector{System.UInt32}@,System.Numerics.Vector{System.UInt32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Single},System.Numerics.Vector{System.Double}@,System.Numerics.Vector{System.Double}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.SByte},System.Numerics.Vector{System.Int16}@,System.Numerics.Vector{System.Int16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.UInt32},System.Numerics.Vector{System.UInt64}@,System.Numerics.Vector{System.UInt64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int16},System.Numerics.Vector{System.Int32}@,System.Numerics.Vector{System.Int32}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Byte},System.Numerics.Vector{System.UInt16}@,System.Numerics.Vector{System.UInt16}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Widen(System.Numerics.Vector{System.Int32},System.Numerics.Vector{System.Int64}@,System.Numerics.Vector{System.Int64}@)"> + <param name="source"></param> + <param name="dest1"></param> + <param name="dest2"></param> + </member> + <member name="M:System.Numerics.Vector.Xor``1(System.Numerics.Vector{``0},System.Numerics.Vector{``0})"> + <summary>Returns a new vector by performing a bitwise exclusive Or (XOr) operation on each pair of elements in two vectors.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <typeparam name="T">The vector type. T can be any primitive numeric type.</typeparam> + <returns>The resulting vector.</returns> + </member> + <member name="T:System.Numerics.Vector2"> + <summary>Represents a vector with two single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector2"></see> object whose two elements have the same value.</summary> + <param name="value">The value to assign to both elements.</param> + </member> + <member name="M:System.Numerics.Vector2.#ctor(System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector2.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector2.Y"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector2.Abs(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Add(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Clamp(System.Numerics.Vector2,System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector2.Distance(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector2.DistanceSquared(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Divide(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.Dot(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector2.Equals(System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector2.Length"> + <summary>Returns the length of the vector.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector2.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector2.Lerp(System.Numerics.Vector2,System.Numerics.Vector2,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Max(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Min(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Negate(System.Numerics.Vector2)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Normalize(System.Numerics.Vector2)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.One"> + <summary>Gets a vector whose 2 elements are equal to one.</summary> + <returns>A vector whose two elements are equal to one (that is, it returns the vector (1,1).</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Addition(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Division(System.Numerics.Vector2,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Equality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Inequality(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Numerics.Vector2,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Multiply(System.Single,System.Numerics.Vector2)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_Subtraction(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector2.op_UnaryNegation(System.Numerics.Vector2)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Reflect(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.SquareRoot(System.Numerics.Vector2)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Subtract(System.Numerics.Vector2,System.Numerics.Vector2)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector by a specified 3x2 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix3x2)"> + <summary>Transforms a vector normal by the given 3x2 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector2.TransformNormal(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitX"> + <summary>Gets the vector (1,0).</summary> + <returns>The vector (1,0).</returns> + </member> + <member name="P:System.Numerics.Vector2.UnitY"> + <summary>Gets the vector (0,1).</summary> + <returns>The vector (0,1).</returns> + </member> + <member name="F:System.Numerics.Vector2.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector2.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector2.Zero"> + <summary>Returns a vector whose 2 elements are equal to zero.</summary> + <returns>A vector whose two elements are equal to zero (that is, it returns the vector (0,0).</returns> + </member> + <member name="T:System.Numerics.Vector3"> + <summary>Represents a vector with three single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object whose three elements have the same value.</summary> + <param name="value">The value to assign to all three elements.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Numerics.Vector2,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector3"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and the specified value.</summary> + <param name="value">The vector with two elements.</param> + <param name="z">The additional value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.#ctor(System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector3.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector3.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector3.Z"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector3.Abs(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Add(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Clamp(System.Numerics.Vector3,System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector3.Cross(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the cross product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The cross product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Distance(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector3.DistanceSquared(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Divide(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.Dot(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector3.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector3.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector3.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector3.Lerp(System.Numerics.Vector3,System.Numerics.Vector3,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Max(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Min(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Negate(System.Numerics.Vector3)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Normalize(System.Numerics.Vector3)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="value">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.One"> + <summary>Gets a vector whose 3 elements are equal to one.</summary> + <returns>A vector whose three elements are equal to one (that is, it returns the vector (1,1,1).</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Addition(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Division(System.Numerics.Vector3,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Equality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Inequality(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Numerics.Vector3,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Multiply(System.Single,System.Numerics.Vector3)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_Subtraction(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector3.op_UnaryNegation(System.Numerics.Vector3)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Reflect(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Returns the reflection of a vector off a surface that has the specified normal.</summary> + <param name="vector">The source vector.</param> + <param name="normal">The normal of the surface being reflected off.</param> + <returns>The reflected vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.SquareRoot(System.Numerics.Vector3)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Subtract(System.Numerics.Vector3,System.Numerics.Vector3)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector3.TransformNormal(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a vector normal by the given 4x4 matrix.</summary> + <param name="normal">The source vector.</param> + <param name="matrix">The matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitX"> + <summary>Gets the vector (1,0,0).</summary> + <returns>The vector (1,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitY"> + <summary>Gets the vector (0,1,0).</summary> + <returns>The vector (0,1,0)..</returns> + </member> + <member name="P:System.Numerics.Vector3.UnitZ"> + <summary>Gets the vector (0,0,1).</summary> + <returns>The vector (0,0,1).</returns> + </member> + <member name="F:System.Numerics.Vector3.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector3.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector3.Zero"> + <summary>Gets a vector whose 3 elements are equal to zero.</summary> + <returns>A vector whose three elements are equal to zero (that is, it returns the vector (0,0,0).</returns> + </member> + <member name="T:System.Numerics.Vector4"> + <summary>Represents a vector with four single-precision floating-point values.</summary> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object whose four elements have the same value.</summary> + <param name="value">The value to assign to all four elements.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector3,System.Single)"> + <summary>Constructs a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector3"></see> object and a W component.</summary> + <param name="value">The vector to use for the X, Y, and Z components.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Numerics.Vector2,System.Single,System.Single)"> + <summary>Creates a new <see cref="T:System.Numerics.Vector4"></see> object from the specified <see cref="T:System.Numerics.Vector2"></see> object and a Z and a W component.</summary> + <param name="value">The vector to use for the X and Y components.</param> + <param name="z">The Z component.</param> + <param name="w">The W component.</param> + </member> + <member name="M:System.Numerics.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single)"> + <summary>Creates a vector whose elements have the specified values.</summary> + <param name="x">The value to assign to the <see cref="F:System.Numerics.Vector4.X"></see> field.</param> + <param name="y">The value to assign to the <see cref="F:System.Numerics.Vector4.Y"></see> field.</param> + <param name="z">The value to assign to the <see cref="F:System.Numerics.Vector4.Z"></see> field.</param> + <param name="w">The value to assign to the <see cref="F:System.Numerics.Vector4.W"></see> field.</param> + </member> + <member name="M:System.Numerics.Vector4.Abs(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the absolute values of each of the specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The absolute value vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Add(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Clamp(System.Numerics.Vector4,System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Restricts a vector between a minimum and a maximum value.</summary> + <param name="value1">The vector to restrict.</param> + <param name="min">The minimum value.</param> + <param name="max">The maximum value.</param> + <returns>The restricted vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[])"> + <summary>Copies the elements of the vector to a specified array.</summary> + <param name="array">The destination array.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.CopyTo(System.Single[],System.Int32)"> + <summary>Copies the elements of the vector to a specified array starting at a specified index position.</summary> + <param name="array">The destination array.</param> + <param name="index">The index at which to copy the first element of the vector.</param> + <exception cref="T:System.ArgumentNullException"><paramref name="array">array</paramref> is null.</exception> + <exception cref="T:System.ArgumentException">The number of elements in the current instance is greater than in the array.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="index">index</paramref> is less than zero. + -or- + <paramref name="index">index</paramref> is greater than or equal to the array length.</exception> + <exception cref="T:System.RankException"><paramref name="array">array</paramref> is multidimensional.</exception> + </member> + <member name="M:System.Numerics.Vector4.Distance(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Computes the Euclidean distance between the two given points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance.</returns> + </member> + <member name="M:System.Numerics.Vector4.DistanceSquared(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the Euclidean distance squared between two specified points.</summary> + <param name="value1">The first point.</param> + <param name="value2">The second point.</param> + <returns>The distance squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector resulting from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Divide(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="divisor">The scalar value.</param> + <returns>The vector that results from the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.Dot(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns the dot product of two vectors.</summary> + <param name="vector1">The first vector.</param> + <param name="vector2">The second vector.</param> + <returns>The dot product.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether this instance and another vector are equal.</summary> + <param name="other">The other vector.</param> + <returns>true if the two vectors are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.Equals(System.Object)"> + <summary>Returns a value that indicates whether this instance and a specified object are equal.</summary> + <param name="obj">The object to compare with the current instance.</param> + <returns>true if the current instance and <paramref name="obj">obj</paramref> are equal; otherwise, false. If <paramref name="obj">obj</paramref> is null, the method returns false.</returns> + </member> + <member name="M:System.Numerics.Vector4.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code.</returns> + </member> + <member name="M:System.Numerics.Vector4.Length"> + <summary>Returns the length of this vector object.</summary> + <returns>The vector&#39;s length.</returns> + </member> + <member name="M:System.Numerics.Vector4.LengthSquared"> + <summary>Returns the length of the vector squared.</summary> + <returns>The vector&#39;s length squared.</returns> + </member> + <member name="M:System.Numerics.Vector4.Lerp(System.Numerics.Vector4,System.Numerics.Vector4,System.Single)"> + <summary>Performs a linear interpolation between two vectors based on the given weighting.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <param name="amount">A value between 0 and 1 that indicates the weight of value2.</param> + <returns>The interpolated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Max(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the maximum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The maximized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Min(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the minimum of each of the pairs of elements in two specified vectors.</summary> + <param name="value1">The first vector.</param> + <param name="value2">The second vector.</param> + <returns>The minimized vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiplies a vector by a specified scalar.</summary> + <param name="left">The vector to multiply.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiplies a scalar value by a specified vector.</summary> + <param name="left">The scaled value.</param> + <param name="right">The vector.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Negate(System.Numerics.Vector4)"> + <summary>Negates a specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Normalize(System.Numerics.Vector4)"> + <summary>Returns a vector with the same direction as the specified vector, but with a length of one.</summary> + <param name="vector">The vector to normalize.</param> + <returns>The normalized vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.One"> + <summary>Gets a vector whose 4 elements are equal to one.</summary> + <returns>Returns <see cref="System.Numerics.Vector4"></see>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Addition(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Adds two vectors together.</summary> + <param name="left">The first vector to add.</param> + <param name="right">The second vector to add.</param> + <returns>The summed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Divides the first vector by the second.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from dividing <paramref name="left">left</paramref> by <paramref name="right">right</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Division(System.Numerics.Vector4,System.Single)"> + <summary>Divides the specified vector by a specified scalar value.</summary> + <param name="value1">The vector.</param> + <param name="value2">The scalar value.</param> + <returns>The result of the division.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Equality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether each pair of elements in two specified vectors is equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Inequality(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Returns a value that indicates whether two specified vectors are not equal.</summary> + <param name="left">The first vector to compare.</param> + <param name="right">The second vector to compare.</param> + <returns>true if <paramref name="left">left</paramref> and <paramref name="right">right</paramref> are not equal; otherwise, false.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Multiplies two vectors together.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The product vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Numerics.Vector4,System.Single)"> + <summary>Multiples the specified vector by the specified scalar value.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Multiply(System.Single,System.Numerics.Vector4)"> + <summary>Multiples the scalar value by the specified vector.</summary> + <param name="left">The vector.</param> + <param name="right">The scalar value.</param> + <returns>The scaled vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_Subtraction(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The vector that results from subtracting <paramref name="right">right</paramref> from <paramref name="left">left</paramref>.</returns> + </member> + <member name="M:System.Numerics.Vector4.op_UnaryNegation(System.Numerics.Vector4)"> + <summary>Negates the specified vector.</summary> + <param name="value">The vector to negate.</param> + <returns>The negated vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.SquareRoot(System.Numerics.Vector4)"> + <summary>Returns a vector whose elements are the square root of each of a specified vector&#39;s elements.</summary> + <param name="value">A vector.</param> + <returns>The square root vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Subtract(System.Numerics.Vector4,System.Numerics.Vector4)"> + <summary>Subtracts the second vector from the first.</summary> + <param name="left">The first vector.</param> + <param name="right">The second vector.</param> + <returns>The difference vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString"> + <summary>Returns the string representation of the current instance using default formatting.</summary> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.ToString(System.String,System.IFormatProvider)"> + <summary>Returns the string representation of the current instance using the specified format string to format individual elements and the specified format provider to define culture-specific formatting.</summary> + <param name="format">A or that defines the format of individual elements.</param> + <param name="formatProvider">A format provider that supplies culture-specific formatting information.</param> + <returns>The string representation of the current instance.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Quaternion)"> + <summary>Transforms a four-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector4,System.Numerics.Matrix4x4)"> + <summary>Transforms a four-dimensional vector by a specified 4x4 matrix.</summary> + <param name="vector">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Quaternion)"> + <summary>Transforms a three-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Matrix4x4)"> + <summary>Transforms a two-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector2,System.Numerics.Quaternion)"> + <summary>Transforms a two-dimensional vector by the specified Quaternion rotation value.</summary> + <param name="value">The vector to rotate.</param> + <param name="rotation">The rotation to apply.</param> + <returns>The transformed vector.</returns> + </member> + <member name="M:System.Numerics.Vector4.Transform(System.Numerics.Vector3,System.Numerics.Matrix4x4)"> + <summary>Transforms a three-dimensional vector by a specified 4x4 matrix.</summary> + <param name="position">The vector to transform.</param> + <param name="matrix">The transformation matrix.</param> + <returns>The transformed vector.</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitW"> + <summary>Gets the vector (0,0,0,1).</summary> + <returns>The vector (0,0,0,1).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitX"> + <summary>Gets the vector (1,0,0,0).</summary> + <returns>The vector (1,0,0,0).</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitY"> + <summary>Gets the vector (0,1,0,0).</summary> + <returns>The vector (0,1,0,0)..</returns> + </member> + <member name="P:System.Numerics.Vector4.UnitZ"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>The vector (0,0,1,0).</returns> + </member> + <member name="F:System.Numerics.Vector4.W"> + <summary>The W component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.X"> + <summary>The X component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Y"> + <summary>The Y component of the vector.</summary> + <returns></returns> + </member> + <member name="F:System.Numerics.Vector4.Z"> + <summary>The Z component of the vector.</summary> + <returns></returns> + </member> + <member name="P:System.Numerics.Vector4.Zero"> + <summary>Gets a vector whose 4 elements are equal to zero.</summary> + <returns>A vector whose four elements are equal to zero (that is, it returns the vector (0,0,0,0).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Numerics.Vectors.4.5.0/ref/uap10.0.16299/_._ b/Packages/System.Numerics.Vectors.4.5.0/ref/uap10.0.16299/_._ new file mode 100644 index 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b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/.signature.p7s differ diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/Icon.png b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/Icon.png new file mode 100644 index 0000000000000000000000000000000000000000..a0f1fdbf4d5eae0e561018cccee74f6a454cdb9c Binary files /dev/null and b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/Icon.png differ diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/LICENSE.TXT b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..3052c31eb1d0584b07ea40366bdfdfee976da282 Binary files /dev/null and b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/System.Runtime.CompilerServices.Unsafe.6.0.0.nupkg differ diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/THIRD-PARTY-NOTICES.TXT b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..89c59b21d64bd77adedd43d5a26ddba5945f0b48 --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,939 @@ +.NET Runtime uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Runtime software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. Post an issue or email us: + + dotnet@microsoft.com + +The attached notices are provided for information only. + +License notice for ASP.NET +------------------------------- + +Copyright (c) .NET Foundation. All rights reserved. +Licensed under the Apache License, Version 2.0. + +Available at +https://github.com/dotnet/aspnetcore/blob/main/LICENSE.txt + +License notice for Slicing-by-8 +------------------------------- + +http://sourceforge.net/projects/slicing-by-8/ + +Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + + +This software program is licensed subject to the BSD License, available at +http://www.opensource.org/licenses/bsd-license.html. + + +License notice for Unicode data +------------------------------- + +https://www.unicode.org/license.html + +Copyright © 1991-2020 Unicode, Inc. All rights reserved. +Distributed under the Terms of Use in https://www.unicode.org/copyright.html. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Unicode data files and any associated documentation +(the "Data Files") or Unicode software and any associated documentation +(the "Software") to deal in the Data Files or Software +without restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, and/or sell copies of +the Data Files or Software, and to permit persons to whom the Data Files +or Software are furnished to do so, provided that either +(a) this copyright and permission notice appear with all copies +of the Data Files or Software, or +(b) this copyright and permission notice appear in associated +Documentation. + +THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT OF THIRD PARTY RIGHTS. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS +NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL +DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER +TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THE DATA FILES OR SOFTWARE. + +Except as contained in this notice, the name of a copyright holder +shall not be used in advertising or otherwise to promote the sale, +use or other dealings in these Data Files or Software without prior +written authorization of the copyright holder. + +License notice for Zlib +----------------------- + +https://github.com/madler/zlib +http://zlib.net/zlib_license.html + +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.11, January 15th, 2017 + + Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + +*/ + +License notice for Mono +------------------------------- + +http://www.mono-project.com/docs/about-mono/ + +Copyright (c) .NET Foundation Contributors + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the Software), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for International Organization for Standardization +----------------------------------------------------------------- + +Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. + +License notice for Intel +------------------------ + +"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. 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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT +HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF +CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE +OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for ldap4net +--------------------------- + +The MIT License (MIT) + +Copyright (c) 2018 Alexander Chermyanin + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for vectorized sorting code +------------------------------------------ + +MIT License + +Copyright (c) 2020 Dan Shechter + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. + +License notice for musl +----------------------- + +musl as a whole is licensed under the following standard MIT license: + +Copyright © 2005-2020 Rich Felker, et al. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +License notice for "Faster Unsigned Division by Constants" +------------------------------ + +Reference implementations of computing and using the "magic number" approach to dividing +by constants, including codegen instructions. The unsigned division incorporates the +"round down" optimization per ridiculous_fish. + +This is free and unencumbered software. Any copyright is dedicated to the Public Domain. + + +License notice for mimalloc +----------------------------------- + +MIT License + +Copyright (c) 2019 Microsoft Corporation, Daan Leijen + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.targets b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.targets new file mode 100644 index 0000000000000000000000000000000000000000..98eb1d3b6058a2defe5ce22ec5871bc772747f11 --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/buildTransitive/netcoreapp2.0/System.Runtime.CompilerServices.Unsafe.targets @@ -0,0 +1,6 @@ +<Project InitialTargets="NETStandardCompatError_System_Runtime_CompilerServices_Unsafe_netcoreapp3_1"> + <Target Name="NETStandardCompatError_System_Runtime_CompilerServices_Unsafe_netcoreapp3_1" + Condition="'$(SuppressTfmSupportBuildWarnings)' == ''"> + <Error Text="System.Runtime.CompilerServices.Unsafe doesn't support $(TargetFramework). 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b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net461/System.Runtime.CompilerServices.Unsafe.xml new file mode 100644 index 0000000000000000000000000000000000000000..9d794922c4e05c2cf5ed5cd02c76644472998463 --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net461/System.Runtime.CompilerServices.Unsafe.xml @@ -0,0 +1,291 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Runtime.CompilerServices.Unsafe</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.Unsafe"> + <summary>Contains generic, low-level functionality for manipulating pointers.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)"> + <summary>Adds an element offset to the given void pointer.</summary> + <param name="source">The void pointer to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of void pointer.</typeparam> + <returns>A new void pointer that reflects the addition of offset to the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)"> + <summary>Determines whether the specified references point to the same location.</summary> + <param name="left">The first reference to compare.</param> + <param name="right">The second reference to compare.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> point to the same location; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)"> + <summary>Casts the given object to the specified type.</summary> + <param name="o">The object to cast.</param> + <typeparam name="T">The type which the object will be cast to.</typeparam> + <returns>The original object, casted to the given type.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)"> + <summary>Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo" />.</summary> + <param name="source">The reference to reinterpret.</param> + <typeparam name="TFrom">The type of reference to reinterpret.</typeparam> + <typeparam name="TTo">The desired type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="TTo" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)"> + <summary>Returns a pointer to the given by-ref parameter.</summary> + <param name="value">The object whose pointer is obtained.</param> + <typeparam name="T">The type of object.</typeparam> + <returns>A pointer to the given value.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)"> + <summary>Reinterprets the given read-only reference as a reference.</summary> + <param name="source">The read-only reference to reinterpret.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)"> + <summary>Reinterprets the given location as a reference to a value of type <typeparamref name="T" />.</summary> + <param name="source">The location of the value to reference.</param> + <typeparam name="T">The type of the interpreted location.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)"> + <summary>Determines the byte offset from origin to target from the given references.</summary> + <param name="origin">The reference to origin.</param> + <param name="target">The reference to target.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>Byte offset from origin to target i.e. <paramref name="target" /> - <paramref name="origin" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A pointer to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A reference to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is greater than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is greater than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressLessThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is less than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is less than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsNullRef``1(``0@)"> + <summary>Determines if a given reference to a value of type <typeparamref name="T" /> is a null reference.</summary> + <param name="source">The reference to check.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="source" /> is a null reference; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.NullRef``1"> + <summary>Returns a reference to a value of type <typeparamref name="T" /> that is a null reference.</summary> + <typeparam name="T">The type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" /> that is a null reference.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1"> + <summary>Returns the size of an object of the given type parameter.</summary> + <typeparam name="T">The type of object whose size is retrieved.</typeparam> + <returns>The size of an object of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SkipInit``1(``0@)"> + <summary>Bypasses definite assignment rules for a given value.</summary> + <param name="value">The uninitialized object.</param> + <typeparam name="T">The type of the uninitialized object.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.Int32)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.IntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.UIntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(System.Void*,System.Int32)"> + <summary>Subtracts an element offset from the given void pointer.</summary> + <param name="source">The void pointer to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of the void pointer.</typeparam> + <returns>A new void pointer that reflects the subtraction of offset from the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.IntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.UIntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)"> + <summary>Returns a <see langword="mutable ref" /> to a boxed value.</summary> + <param name="box">The value to unbox.</param> + <typeparam name="T">The type to be unboxed.</typeparam> + <exception cref="T:System.NullReferenceException"> + <paramref name="box" /> is <see langword="null" />, and <typeparamref name="T" /> is a non-nullable value type.</exception> + <exception cref="T:System.InvalidCastException"> + <paramref name="box" /> is not a boxed value type. + +-or- + +<paramref name="box" /> is not a boxed <typeparamref name="T" />.</exception> + <exception cref="T:System.TypeLoadException"> + <typeparamref name="T" /> cannot be found.</exception> + <returns>A <see langword="mutable ref" /> to the boxed value <paramref name="box" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The 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b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/net6.0/System.Runtime.CompilerServices.Unsafe.xml @@ -0,0 +1,291 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Runtime.CompilerServices.Unsafe</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.Unsafe"> + <summary>Contains generic, low-level functionality for manipulating pointers.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)"> + <summary>Adds an element offset to the given void pointer.</summary> + <param name="source">The void pointer to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of void pointer.</typeparam> + <returns>A new void pointer that reflects the addition of offset to the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)"> + <summary>Determines whether the specified references point to the same location.</summary> + <param name="left">The first reference to compare.</param> + <param name="right">The second reference to compare.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> point to the same location; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)"> + <summary>Casts the given object to the specified type.</summary> + <param name="o">The object to cast.</param> + <typeparam name="T">The type which the object will be cast to.</typeparam> + <returns>The original object, casted to the given type.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)"> + <summary>Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo" />.</summary> + <param name="source">The reference to reinterpret.</param> + <typeparam name="TFrom">The type of reference to reinterpret.</typeparam> + <typeparam name="TTo">The desired type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="TTo" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)"> + <summary>Returns a pointer to the given by-ref parameter.</summary> + <param name="value">The object whose pointer is obtained.</param> + <typeparam name="T">The type of object.</typeparam> + <returns>A pointer to the given value.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)"> + <summary>Reinterprets the given read-only reference as a reference.</summary> + <param name="source">The read-only reference to reinterpret.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)"> + <summary>Reinterprets the given location as a reference to a value of type <typeparamref name="T" />.</summary> + <param name="source">The location of the value to reference.</param> + <typeparam name="T">The type of the interpreted location.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)"> + <summary>Determines the byte offset from origin to target from the given references.</summary> + <param name="origin">The reference to origin.</param> + <param name="target">The reference to target.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>Byte offset from origin to target i.e. <paramref name="target" /> - <paramref name="origin" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A pointer to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A reference to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is greater than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is greater than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressLessThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is less than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is less than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsNullRef``1(``0@)"> + <summary>Determines if a given reference to a value of type <typeparamref name="T" /> is a null reference.</summary> + <param name="source">The reference to check.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="source" /> is a null reference; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.NullRef``1"> + <summary>Returns a reference to a value of type <typeparamref name="T" /> that is a null reference.</summary> + <typeparam name="T">The type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" /> that is a null reference.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1"> + <summary>Returns the size of an object of the given type parameter.</summary> + <typeparam name="T">The type of object whose size is retrieved.</typeparam> + <returns>The size of an object of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SkipInit``1(``0@)"> + <summary>Bypasses definite assignment rules for a given value.</summary> + <param name="value">The uninitialized object.</param> + <typeparam name="T">The type of the uninitialized object.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.Int32)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.IntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.UIntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(System.Void*,System.Int32)"> + <summary>Subtracts an element offset from the given void pointer.</summary> + <param name="source">The void pointer to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of the void pointer.</typeparam> + <returns>A new void pointer that reflects the subtraction of offset from the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.IntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.UIntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)"> + <summary>Returns a <see langword="mutable ref" /> to a boxed value.</summary> + <param name="box">The value to unbox.</param> + <typeparam name="T">The type to be unboxed.</typeparam> + <exception cref="T:System.NullReferenceException"> + <paramref name="box" /> is <see langword="null" />, and <typeparamref name="T" /> is a non-nullable value type.</exception> + <exception cref="T:System.InvalidCastException"> + <paramref name="box" /> is not a boxed value type. + +-or- + +<paramref name="box" /> is not a boxed <typeparamref name="T" />.</exception> + <exception cref="T:System.TypeLoadException"> + <typeparamref name="T" /> cannot be found.</exception> + <returns>A <see langword="mutable ref" /> to the boxed value <paramref name="box" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.dll b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.dll new file mode 100644 index 0000000000000000000000000000000000000000..103462b3e96cc329cc30c28a9a0a312bf503821d Binary files /dev/null and b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.dll differ diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.xml b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.xml new file mode 100644 index 0000000000000000000000000000000000000000..9d794922c4e05c2cf5ed5cd02c76644472998463 --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netcoreapp3.1/System.Runtime.CompilerServices.Unsafe.xml @@ -0,0 +1,291 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Runtime.CompilerServices.Unsafe</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.Unsafe"> + <summary>Contains generic, low-level functionality for manipulating pointers.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)"> + <summary>Adds an element offset to the given void pointer.</summary> + <param name="source">The void pointer to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of void pointer.</typeparam> + <returns>A new void pointer that reflects the addition of offset to the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)"> + <summary>Determines whether the specified references point to the same location.</summary> + <param name="left">The first reference to compare.</param> + <param name="right">The second reference to compare.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> point to the same location; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)"> + <summary>Casts the given object to the specified type.</summary> + <param name="o">The object to cast.</param> + <typeparam name="T">The type which the object will be cast to.</typeparam> + <returns>The original object, casted to the given type.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)"> + <summary>Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo" />.</summary> + <param name="source">The reference to reinterpret.</param> + <typeparam name="TFrom">The type of reference to reinterpret.</typeparam> + <typeparam name="TTo">The desired type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="TTo" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)"> + <summary>Returns a pointer to the given by-ref parameter.</summary> + <param name="value">The object whose pointer is obtained.</param> + <typeparam name="T">The type of object.</typeparam> + <returns>A pointer to the given value.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)"> + <summary>Reinterprets the given read-only reference as a reference.</summary> + <param name="source">The read-only reference to reinterpret.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)"> + <summary>Reinterprets the given location as a reference to a value of type <typeparamref name="T" />.</summary> + <param name="source">The location of the value to reference.</param> + <typeparam name="T">The type of the interpreted location.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)"> + <summary>Determines the byte offset from origin to target from the given references.</summary> + <param name="origin">The reference to origin.</param> + <param name="target">The reference to target.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>Byte offset from origin to target i.e. <paramref name="target" /> - <paramref name="origin" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A pointer to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A reference to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is greater than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is greater than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressLessThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is less than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is less than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsNullRef``1(``0@)"> + <summary>Determines if a given reference to a value of type <typeparamref name="T" /> is a null reference.</summary> + <param name="source">The reference to check.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="source" /> is a null reference; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.NullRef``1"> + <summary>Returns a reference to a value of type <typeparamref name="T" /> that is a null reference.</summary> + <typeparam name="T">The type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" /> that is a null reference.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1"> + <summary>Returns the size of an object of the given type parameter.</summary> + <typeparam name="T">The type of object whose size is retrieved.</typeparam> + <returns>The size of an object of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SkipInit``1(``0@)"> + <summary>Bypasses definite assignment rules for a given value.</summary> + <param name="value">The uninitialized object.</param> + <typeparam name="T">The type of the uninitialized object.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.Int32)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.IntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.UIntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(System.Void*,System.Int32)"> + <summary>Subtracts an element offset from the given void pointer.</summary> + <param name="source">The void pointer to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of the void pointer.</typeparam> + <returns>A new void pointer that reflects the subtraction of offset from the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.IntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.UIntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)"> + <summary>Returns a <see langword="mutable ref" /> to a boxed value.</summary> + <param name="box">The value to unbox.</param> + <typeparam name="T">The type to be unboxed.</typeparam> + <exception cref="T:System.NullReferenceException"> + <paramref name="box" /> is <see langword="null" />, and <typeparamref name="T" /> is a non-nullable value type.</exception> + <exception cref="T:System.InvalidCastException"> + <paramref name="box" /> is not a boxed value type. + +-or- + +<paramref name="box" /> is not a boxed <typeparamref name="T" />.</exception> + <exception cref="T:System.TypeLoadException"> + <typeparamref name="T" /> cannot be found.</exception> + <returns>A <see langword="mutable ref" /> to the boxed value <paramref name="box" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll new file mode 100644 index 0000000000000000000000000000000000000000..491a80a97880de93aa893f6974c5f76891d2de73 Binary files /dev/null and b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.dll differ diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml new file mode 100644 index 0000000000000000000000000000000000000000..9d794922c4e05c2cf5ed5cd02c76644472998463 --- /dev/null +++ b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/lib/netstandard2.0/System.Runtime.CompilerServices.Unsafe.xml @@ -0,0 +1,291 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Runtime.CompilerServices.Unsafe</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.Unsafe"> + <summary>Contains generic, low-level functionality for manipulating pointers.</summary> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)"> + <summary>Adds an element offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)"> + <summary>Adds an element offset to the given void pointer.</summary> + <param name="source">The void pointer to add the offset to.</param> + <param name="elementOffset">The offset to add.</param> + <typeparam name="T">The type of void pointer.</typeparam> + <returns>A new void pointer that reflects the addition of offset to the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)"> + <summary>Adds a byte offset to the given reference.</summary> + <param name="source">The reference to add the offset to.</param> + <param name="byteOffset">The offset to add.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the addition of byte offset to pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)"> + <summary>Determines whether the specified references point to the same location.</summary> + <param name="left">The first reference to compare.</param> + <param name="right">The second reference to compare.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> and <paramref name="right" /> point to the same location; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)"> + <summary>Casts the given object to the specified type.</summary> + <param name="o">The object to cast.</param> + <typeparam name="T">The type which the object will be cast to.</typeparam> + <returns>The original object, casted to the given type.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)"> + <summary>Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo" />.</summary> + <param name="source">The reference to reinterpret.</param> + <typeparam name="TFrom">The type of reference to reinterpret.</typeparam> + <typeparam name="TTo">The desired type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="TTo" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)"> + <summary>Returns a pointer to the given by-ref parameter.</summary> + <param name="value">The object whose pointer is obtained.</param> + <typeparam name="T">The type of object.</typeparam> + <returns>A pointer to the given value.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)"> + <summary>Reinterprets the given read-only reference as a reference.</summary> + <param name="source">The read-only reference to reinterpret.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)"> + <summary>Reinterprets the given location as a reference to a value of type <typeparamref name="T" />.</summary> + <param name="source">The location of the value to reference.</param> + <typeparam name="T">The type of the interpreted location.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)"> + <summary>Determines the byte offset from origin to target from the given references.</summary> + <param name="origin">The reference to origin.</param> + <param name="target">The reference to target.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>Byte offset from origin to target i.e. <paramref name="target" /> - <paramref name="origin" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A pointer to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)"> + <summary>Copies a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to copy to.</param> + <param name="source">A reference to the value to copy.</param> + <typeparam name="T">The type of value to copy.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)"> + <summary>Copies bytes from the source address to the destination address without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The destination address to copy to.</param> + <param name="source">The source address to copy from.</param> + <param name="byteCount">The number of bytes to copy.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)"> + <summary>Initializes a block of memory at the given location with a given initial value without assuming architecture dependent alignment of the address.</summary> + <param name="startAddress">The address of the start of the memory block to initialize.</param> + <param name="value">The value to initialize the block to.</param> + <param name="byteCount">The number of bytes to initialize.</param> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is greater than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is greater than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressLessThan``1(``0@,``0@)"> + <summary>Returns a value that indicates whether a specified reference is less than another specified reference.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="left" /> is less than <paramref name="right" />; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.IsNullRef``1(``0@)"> + <summary>Determines if a given reference to a value of type <typeparamref name="T" /> is a null reference.</summary> + <param name="source">The reference to check.</param> + <typeparam name="T">The type of the reference.</typeparam> + <returns> + <see langword="true" /> if <paramref name="source" /> is a null reference; otherwise, <see langword="false" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.NullRef``1"> + <summary>Returns a reference to a value of type <typeparamref name="T" /> that is a null reference.</summary> + <typeparam name="T">The type of the reference.</typeparam> + <returns>A reference to a value of type <typeparamref name="T" /> that is a null reference.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)"> + <summary>Reads a value of type <typeparamref name="T" /> from the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="source">The location to read from.</param> + <typeparam name="T">The type to read.</typeparam> + <returns>An object of type <typeparamref name="T" /> read from the given location.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1"> + <summary>Returns the size of an object of the given type parameter.</summary> + <typeparam name="T">The type of object whose size is retrieved.</typeparam> + <returns>The size of an object of type <typeparamref name="T" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SkipInit``1(``0@)"> + <summary>Bypasses definite assignment rules for a given value.</summary> + <param name="value">The uninitialized object.</param> + <typeparam name="T">The type of the uninitialized object.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.Int32)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.IntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.UIntPtr)"> + <summary>Subtracts an element offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(System.Void*,System.Int32)"> + <summary>Subtracts an element offset from the given void pointer.</summary> + <param name="source">The void pointer to subtract the offset from.</param> + <param name="elementOffset">The offset to subtract.</param> + <typeparam name="T">The type of the void pointer.</typeparam> + <returns>A new void pointer that reflects the subtraction of offset from the specified pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.IntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subtraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.UIntPtr)"> + <summary>Subtracts a byte offset from the given reference.</summary> + <param name="source">The reference to subtract the offset from.</param> + <param name="byteOffset">The offset to subtract.</param> + <typeparam name="T">The type of reference.</typeparam> + <returns>A new reference that reflects the subraction of byte offset from pointer.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)"> + <summary>Returns a <see langword="mutable ref" /> to a boxed value.</summary> + <param name="box">The value to unbox.</param> + <typeparam name="T">The type to be unboxed.</typeparam> + <exception cref="T:System.NullReferenceException"> + <paramref name="box" /> is <see langword="null" />, and <typeparamref name="T" /> is a non-nullable value type.</exception> + <exception cref="T:System.InvalidCastException"> + <paramref name="box" /> is not a boxed value type. + +-or- + +<paramref name="box" /> is not a boxed <typeparamref name="T" />.</exception> + <exception cref="T:System.TypeLoadException"> + <typeparamref name="T" /> cannot be found.</exception> + <returns>A <see langword="mutable ref" /> to the boxed value <paramref name="box" />.</returns> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)"> + <summary>Writes a value of type <typeparamref name="T" /> to the given location without assuming architecture dependent alignment of the addresses.</summary> + <param name="destination">The location to write to.</param> + <param name="value">The value to write.</param> + <typeparam name="T">The type of value to write.</typeparam> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/useSharedDesignerContext.txt b/Packages/System.Runtime.CompilerServices.Unsafe.6.0.0/useSharedDesignerContext.txt new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git 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All Rights Reserved. + +This document and translations of it may be copied and furnished to +others, and derivative works that comment on or otherwise explain it +or assist in its implementation may be prepared, copied, published +and distributed, in whole or in part, without restriction of any +kind, provided that the above copyright notice and this paragraph are +included on all such copies and derivative works. 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Kernighan and Rob Pike + +You may use this code for any purpose, as long as you leave the copyright notice and book citation attached. + +Notice for Euclidean Affine Functions and Applications to Calendar +Algorithms +------------------------------- + +Aspects of Date/Time processing based on algorithm described in "Euclidean Affine Functions and Applications to Calendar +Algorithms", Cassio Neri and Lorenz Schneider. https://arxiv.org/pdf/2102.06959.pdf + +License notice for amd/aocl-libm-ose +------------------------------- + +Copyright (C) 2008-2020 Advanced Micro Devices, Inc. All rights reserved. + +Redistribution and use in source and binary forms, with or without modification, +are permitted provided that the following conditions are met: +1. Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +2. 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Neither the name of the copyright holder nor the names of its contributors + may be used to endorse or promote products derived from this software without + specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND +ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, +INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, +BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, +OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. diff --git a/Packages/System.Text.Encodings.Web.7.0.0/buildTransitive/net461/System.Text.Encodings.Web.targets b/Packages/System.Text.Encodings.Web.7.0.0/buildTransitive/net461/System.Text.Encodings.Web.targets new file mode 100644 index 0000000000000000000000000000000000000000..1b4f6e5089c2f672b0596bf94adfa5ec6aa49582 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/buildTransitive/net461/System.Text.Encodings.Web.targets @@ -0,0 +1,6 @@ +<Project InitialTargets="NETStandardCompatError_System_Text_Encodings_Web_net462"> + <Target Name="NETStandardCompatError_System_Text_Encodings_Web_net462" + Condition="'$(SuppressTfmSupportBuildWarnings)' == ''"> + <Warning Text="System.Text.Encodings.Web 7.0.0 doesn't support $(TargetFramework) and has not been tested with it. 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Consider upgrading your TargetFramework to net6.0 or later. You may also set <SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings> in the project file to ignore this warning and attempt to run in this unsupported configuration at your own risk." /> + </Target> +</Project> diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..dc4b8dd7b8483a6c1d563a711e7fef6cd2d5c2ae Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/lib/net462/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..13a219a44ffe8f8dab8329b9104e2a04d11dccfa Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/lib/net6.0/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..506aeca8c19efcd145cc89bc4516ecc656099f7a Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/lib/net7.0/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..56bc79d459aa7b67437b22b08309a9ffd2d2367b Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/lib/netstandard2.0/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..de065f68977da39cd88f5c6818bc55e2f18189e2 Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net6.0/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.dll b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.dll new file mode 100644 index 0000000000000000000000000000000000000000..365c82ad7dfac9458f246205374d822392108828 Binary files /dev/null and b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.dll differ diff --git a/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.xml b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.xml new file mode 100644 index 0000000000000000000000000000000000000000..ecf797950e9fc4c876afb76b86b36eb9505537c7 --- /dev/null +++ b/Packages/System.Text.Encodings.Web.7.0.0/runtimes/browser/lib/net7.0/System.Text.Encodings.Web.xml @@ -0,0 +1,939 @@ +<?xml version="1.0" encoding="utf-8"?> +<doc> + <assembly> + <name>System.Text.Encodings.Web</name> + </assembly> + <members> + <member name="T:System.Text.Encodings.Web.HtmlEncoder"> + <summary>Represents an HTML character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of the HtmlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.HtmlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the HtmlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.HtmlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.HtmlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Encodings.Web.JavaScriptEncoder"> + <summary>Represents a JavaScript character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of JavaScriptEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.JavaScriptEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the JavaScriptEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.JavaScriptEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.JavaScriptEncoder.UnsafeRelaxedJsonEscaping"> + <summary>Gets a built-in JavaScript encoder instance that is less strict about what is encoded.</summary> + <returns>A JavaScript encoder instance.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoder"> + <summary>The base class of web encoders.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.TextEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.Char[],System.Int32,System.Int32)"> + <summary>Encodes characters from an array and writes them to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The array of characters to encode.</param> + <param name="startIndex">The array index of the first character to encode.</param> + <param name="characterCount">The number of characters in the array to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String)"> + <summary>Encodes the specified string to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string to encode.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.IO.TextWriter,System.String,System.Int32,System.Int32)"> + <summary>Encodes a substring and writes it to a <see cref="T:System.IO.TextWriter" /> object.</summary> + <param name="output">The stream to which to write the encoded text.</param> + <param name="value">The string whose substring is to be encoded.</param> + <param name="startIndex">The index where the substring starts.</param> + <param name="characterCount">The number of characters in the substring.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="output" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="startIndex" /> is out of range.</exception> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="characterCount" /> is out of range.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.ReadOnlySpan{System.Char},System.Span{System.Char},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied characters.</summary> + <param name="source">A source buffer containing the characters to encode.</param> + <param name="destination">The destination buffer to which the encoded form of <paramref name="source" /> will be written.</param> + <param name="charsConsumed">The number of characters consumed from the <paramref name="source" /> buffer.</param> + <param name="charsWritten">The number of characters written to the <paramref name="destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>An enumeration value that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.Encode(System.String)"> + <summary>Encodes the supplied string and returns the encoded text as a new string.</summary> + <param name="value">The string to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="value" /> is <see langword="null" />.</exception> + <exception cref="T:System.ArgumentException">The <see cref="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)" /> method failed. The encoder does not implement <see cref="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter" /> correctly.</exception> + <returns>The encoded string.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.EncodeUtf8(System.ReadOnlySpan{System.Byte},System.Span{System.Byte},System.Int32@,System.Int32@,System.Boolean)"> + <summary>Encodes the supplied UTF-8 text.</summary> + <param name="utf8Source">A source buffer containing the UTF-8 text to encode.</param> + <param name="utf8Destination">The destination buffer to which the encoded form of <paramref name="utf8Source" /> will be written.</param> + <param name="bytesConsumed">The number of bytes consumed from the <paramref name="utf8Source" /> buffer.</param> + <param name="bytesWritten">The number of bytes written to the <paramref name="utf8Destination" /> buffer.</param> + <param name="isFinalBlock"> + <see langword="true" /> to indicate there is no further source data that needs to be encoded; otherwise, <see langword="false" />.</param> + <returns>A status code that describes the result of the encoding operation.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncode(System.Char*,System.Int32)"> + <summary>Finds the index of the first character to encode.</summary> + <param name="text">The text buffer to search.</param> + <param name="textLength">The number of characters in <paramref name="text" />.</param> + <returns>The index of the first character to encode.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.FindFirstCharacterToEncodeUtf8(System.ReadOnlySpan{System.Byte})"> + <summary>Finds the first element in a UTF-8 text input buffer that would be escaped by the current encoder instance.</summary> + <param name="utf8Text">The UTF-8 text input buffer to search.</param> + <returns>The index of the first element in <paramref name="utf8Text" /> that would be escaped by the current encoder instance, or -1 if no data in <paramref name="utf8Text" /> requires escaping.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.TryEncodeUnicodeScalar(System.Int32,System.Char*,System.Int32,System.Int32@)"> + <summary>Encodes a Unicode scalar value and writes it to a buffer.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <param name="buffer">A pointer to the buffer to which to write the encoded text.</param> + <param name="bufferLength">The length of the destination <paramref name="buffer" /> in characters.</param> + <param name="numberOfCharactersWritten">When the method returns, indicates the number of characters written to the <paramref name="buffer" />.</param> + <returns> + <see langword="false" /> if <paramref name="bufferLength" /> is too small to fit the encoded text; otherwise, returns <see langword="true" />.</returns> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoder.WillEncode(System.Int32)"> + <summary>Determines if a given Unicode scalar value will be encoded.</summary> + <param name="unicodeScalar">A Unicode scalar value.</param> + <returns> + <see langword="true" /> if the <paramref name="unicodeScalar" /> value will be encoded by this encoder; otherwise, returns <see langword="false" />.</returns> + </member> + <member name="P:System.Text.Encodings.Web.TextEncoder.MaxOutputCharactersPerInputCharacter"> + <summary>Gets the maximum number of characters that this encoder can generate for each input code point.</summary> + <returns>The maximum number of characters.</returns> + </member> + <member name="T:System.Text.Encodings.Web.TextEncoderSettings"> + <summary>Represents a filter that allows only certain Unicode code points.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor"> + <summary>Instantiates an empty filter (allows no code points through by default).</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Instantiates a filter by cloning the allowed list of another <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object.</summary> + <param name="other">The other <see cref="T:System.Text.Encodings.Web.TextEncoderSettings" /> object to be cloned.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.#ctor(System.Text.Unicode.UnicodeRange[])"> + <summary>Instantiates a filter where only the character ranges specified by <paramref name="allowedRanges" /> are allowed by the filter.</summary> + <param name="allowedRanges">The allowed character ranges.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacter(System.Char)"> + <summary>Allows the character specified by <paramref name="character" /> through the filter.</summary> + <param name="character">The allowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCharacters(System.Char[])"> + <summary>Allows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The allowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowCodePoints(System.Collections.Generic.IEnumerable{System.Int32})"> + <summary>Allows all code points specified by <paramref name="codePoints" />.</summary> + <param name="codePoints">The allowed code points.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="codePoints" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRange(System.Text.Unicode.UnicodeRange)"> + <summary>Allows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.AllowRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Allows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be allowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.Clear"> + <summary>Resets this object by disallowing all characters.</summary> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacter(System.Char)"> + <summary>Disallows the character <paramref name="character" /> through the filter.</summary> + <param name="character">The disallowed character.</param> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidCharacters(System.Char[])"> + <summary>Disallows all characters specified by <paramref name="characters" /> through the filter.</summary> + <param name="characters">The disallowed characters.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="characters" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRange(System.Text.Unicode.UnicodeRange)"> + <summary>Disallows all characters specified by <paramref name="range" /> through the filter.</summary> + <param name="range">The range of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="range" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.ForbidRanges(System.Text.Unicode.UnicodeRange[])"> + <summary>Disallows all characters specified by <paramref name="ranges" /> through the filter.</summary> + <param name="ranges">The ranges of characters to be disallowed.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="ranges" /> is <see langword="null" />.</exception> + </member> + <member name="M:System.Text.Encodings.Web.TextEncoderSettings.GetAllowedCodePoints"> + <summary>Gets an enumerator of all allowed code points.</summary> + <returns>The enumerator of allowed code points.</returns> + </member> + <member name="T:System.Text.Encodings.Web.UrlEncoder"> + <summary>Represents a URL character encoding.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.#ctor"> + <summary>Initializes a new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Encodings.Web.TextEncoderSettings)"> + <summary>Creates a new instance of UrlEncoder class with the specified settings.</summary> + <param name="settings">Settings that control how the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> instance encodes, primarily which characters to encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="settings" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="M:System.Text.Encodings.Web.UrlEncoder.Create(System.Text.Unicode.UnicodeRange[])"> + <summary>Creates a new instance of the UrlEncoder class that specifies characters the encoder is allowed to not encode.</summary> + <param name="allowedRanges">The set of characters that the encoder is allowed to not encode.</param> + <exception cref="T:System.ArgumentNullException"> + <paramref name="allowedRanges" /> is <see langword="null" />.</exception> + <returns>A new instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="P:System.Text.Encodings.Web.UrlEncoder.Default"> + <summary>Gets a built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</summary> + <returns>A built-in instance of the <see cref="T:System.Text.Encodings.Web.UrlEncoder" /> class.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRange"> + <summary>Represents a contiguous range of Unicode code points.</summary> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.#ctor(System.Int32,System.Int32)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> that includes a specified number of characters starting at a specified Unicode code point.</summary> + <param name="firstCodePoint">The first code point in the range.</param> + <param name="length">The number of code points in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="firstCodePoint" /> is less than zero or greater than 0xFFFF. + +-or- + +<paramref name="length" /> is less than zero. + +-or- + +<paramref name="firstCodePoint" /> plus <paramref name="length" /> is greater than 0xFFFF.</exception> + </member> + <member name="M:System.Text.Unicode.UnicodeRange.Create(System.Char,System.Char)"> + <summary>Creates a new <see cref="T:System.Text.Unicode.UnicodeRange" /> instance from a span of characters.</summary> + <param name="firstCharacter">The first character in the range.</param> + <param name="lastCharacter">The last character in the range.</param> + <exception cref="T:System.ArgumentOutOfRangeException"> + <paramref name="lastCharacter" /> precedes <paramref name="firstCharacter" />.</exception> + <returns>A range that includes all characters between <paramref name="firstCharacter" /> and <paramref name="lastCharacter" />.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.FirstCodePoint"> + <summary>Gets the first code point in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The first code point in the range.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRange.Length"> + <summary>Gets the number of code points in the range represented by this <see cref="T:System.Text.Unicode.UnicodeRange" /> instance.</summary> + <returns>The number of code points in the range.</returns> + </member> + <member name="T:System.Text.Unicode.UnicodeRanges"> + <summary>Provides static properties that return predefined <see cref="T:System.Text.Unicode.UnicodeRange" /> instances that correspond to blocks from the Unicode specification.</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.All"> + <summary>Gets a range that consists of the entire Basic Multilingual Plane (BMP), from U+0000 to U+FFFF).</summary> + <returns>A range that consists of the entire BMP.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.AlphabeticPresentationForms"> + <summary>Gets the Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</summary> + <returns>The Alphabetic Presentation Forms Unicode block (U+FB00-U+FB4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arabic"> + <summary>Gets the Arabic Unicode block (U+0600-U+06FF).</summary> + <returns>The Arabic Unicode block (U+0600-U+06FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedA"> + <summary>Gets the Arabic Extended-A Unicode block (U+08A0-U+08FF).</summary> + <returns>The Arabic Extended-A Unicode block (U+08A0-U+08FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicExtendedB"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Arabic Extended-B' Unicode block (U+0870..U+089F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsA"> + <summary>Gets the Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</summary> + <returns>The Arabic Presentation Forms-A Unicode block (U+FB50-U+FDFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicPresentationFormsB"> + <summary>Gets the Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</summary> + <returns>The Arabic Presentation Forms-B Unicode block (U+FE70-U+FEFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ArabicSupplement"> + <summary>Gets the Arabic Supplement Unicode block (U+0750-U+077F).</summary> + <returns>The Arabic Supplement Unicode block (U+0750-U+077F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Armenian"> + <summary>Gets the Armenian Unicode block (U+0530-U+058F).</summary> + <returns>The Armenian Unicode block (U+0530-U+058F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Arrows"> + <summary>Gets the Arrows Unicode block (U+2190-U+21FF).</summary> + <returns>The Arrows Unicode block (U+2190-U+21FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Balinese"> + <summary>Gets the Balinese Unicode block (U+1B00-U+1B7F).</summary> + <returns>The Balinese Unicode block (U+1B00-U+1B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bamum"> + <summary>Gets the Bamum Unicode block (U+A6A0-U+A6FF).</summary> + <returns>The Bamum Unicode block (U+A6A0-U+A6FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BasicLatin"> + <summary>Gets the Basic Latin Unicode block (U+0021-U+007F).</summary> + <returns>The Basic Latin Unicode block (U+0021-U+007F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Batak"> + <summary>Gets the Batak Unicode block (U+1BC0-U+1BFF).</summary> + <returns>The Batak Unicode block (U+1BC0-U+1BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bengali"> + <summary>Gets the Bengali Unicode block (U+0980-U+09FF).</summary> + <returns>The Bengali Unicode block (U+0980-U+09FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BlockElements"> + <summary>Gets the Block Elements Unicode block (U+2580-U+259F).</summary> + <returns>The Block Elements Unicode block (U+2580-U+259F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Bopomofo"> + <summary>Gets the Bopomofo Unicode block (U+3100-U+312F).</summary> + <returns>The Bopomofo Unicode block (U+3105-U+312F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BopomofoExtended"> + <summary>Gets the Bopomofo Extended Unicode block (U+31A0-U+31BF).</summary> + <returns>The Bopomofo Extended Unicode block (U+31A0-U+31BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BoxDrawing"> + <summary>Gets the Box Drawing Unicode block (U+2500-U+257F).</summary> + <returns>The Box Drawing Unicode block (U+2500-U+257F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.BraillePatterns"> + <summary>Gets the Braille Patterns Unicode block (U+2800-U+28FF).</summary> + <returns>The Braille Patterns Unicode block (U+2800-U+28FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buginese"> + <summary>Gets the Buginese Unicode block (U+1A00-U+1A1F).</summary> + <returns>The Buginese Unicode block (U+1A00-U+1A1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Buhid"> + <summary>Gets the Buhid Unicode block (U+1740-U+175F).</summary> + <returns>The Buhid Unicode block (U+1740-U+175F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cham"> + <summary>Gets the Cham Unicode block (U+AA00-U+AA5F).</summary> + <returns>The Cham Unicode block (U+AA00-U+AA5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cherokee"> + <summary>Gets the Cherokee Unicode block (U+13A0-U+13FF).</summary> + <returns>The Cherokee Unicode block (U+13A0-U+13FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CherokeeSupplement"> + <summary>Gets the Cherokee Supplement Unicode block (U+AB70-U+ABBF).</summary> + <returns>The Cherokee Supplement Unicode block (U+AB70-U+ABBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibility"> + <summary>Gets the CJK Compatibility Unicode block (U+3300-U+33FF).</summary> + <returns>The CJK Compatibility Unicode block (U+3300-U+33FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityForms"> + <summary>Gets the CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</summary> + <returns>The CJK Compatibility Forms Unicode block (U+FE30-U+FE4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkCompatibilityIdeographs"> + <summary>Gets the CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</summary> + <returns>The CJK Compatibility Ideographs Unicode block (U+F900-U+FAD9).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkRadicalsSupplement"> + <summary>Gets the CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</summary> + <returns>The CJK Radicals Supplement Unicode block (U+2E80-U+2EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkStrokes"> + <summary>Gets the CJK Strokes Unicode block (U+31C0-U+31EF).</summary> + <returns>The CJK Strokes Unicode block (U+31C0-U+31EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkSymbolsandPunctuation"> + <summary>Gets the CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</summary> + <returns>The CJK Symbols and Punctuation Unicode block (U+3000-U+303F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographs"> + <summary>Gets the CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</summary> + <returns>The CJK Unified Ideographs Unicode block (U+4E00-U+9FCC).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CjkUnifiedIdeographsExtensionA"> + <summary>Gets the CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</summary> + <returns>The CJK Unitied Ideographs Extension A Unicode block (U+3400-U+4DB5).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarks"> + <summary>Gets the Combining Diacritical Marks Unicode block (U+0300-U+036F).</summary> + <returns>The Combining Diacritical Marks Unicode block (U+0300-U+036F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksExtended"> + <summary>Gets the Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</summary> + <returns>The Combining Diacritical Marks Extended Unicode block (U+1AB0-U+1AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksforSymbols"> + <summary>Gets the Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</summary> + <returns>The Combining Diacritical Marks for Symbols Unicode block (U+20D0-U+20FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningDiacriticalMarksSupplement"> + <summary>Gets the Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</summary> + <returns>The Combining Diacritical Marks Supplement Unicode block (U+1DC0-U+1DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CombiningHalfMarks"> + <summary>Gets the Combining Half Marks Unicode block (U+FE20-U+FE2F).</summary> + <returns>The Combining Half Marks Unicode block (U+FE20-U+FE2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CommonIndicNumberForms"> + <summary>Gets the Common Indic Number Forms Unicode block (U+A830-U+A83F).</summary> + <returns>The Common Indic Number Forms Unicode block (U+A830-U+A83F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ControlPictures"> + <summary>Gets the Control Pictures Unicode block (U+2400-U+243F).</summary> + <returns>The Control Pictures Unicode block (U+2400-U+243F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Coptic"> + <summary>Gets the Coptic Unicode block (U+2C80-U+2CFF).</summary> + <returns>The Coptic Unicode block (U+2C80-U+2CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CurrencySymbols"> + <summary>Gets the Currency Symbols Unicode block (U+20A0-U+20CF).</summary> + <returns>The Currency Symbols Unicode block (U+20A0-U+20CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Cyrillic"> + <summary>Gets the Cyrillic Unicode block (U+0400-U+04FF).</summary> + <returns>The Cyrillic Unicode block (U+0400-U+04FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedA"> + <summary>Gets the Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</summary> + <returns>The Cyrillic Extended-A Unicode block (U+2DE0-U+2DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedB"> + <summary>Gets the Cyrillic Extended-B Unicode block (U+A640-U+A69F).</summary> + <returns>The Cyrillic Extended-B Unicode block (U+A640-U+A69F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicExtendedC"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Cyrillic Extended-C' Unicode block (U+1C80..U+1C8F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.CyrillicSupplement"> + <summary>Gets the Cyrillic Supplement Unicode block (U+0500-U+052F).</summary> + <returns>The Cyrillic Supplement Unicode block (U+0500-U+052F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Devanagari"> + <summary>Gets the Devangari Unicode block (U+0900-U+097F).</summary> + <returns>The Devangari Unicode block (U+0900-U+097F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.DevanagariExtended"> + <summary>Gets the Devanagari Extended Unicode block (U+A8E0-U+A8FF).</summary> + <returns>The Devanagari Extended Unicode block (U+A8E0-U+A8FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Dingbats"> + <summary>Gets the Dingbats Unicode block (U+2700-U+27BF).</summary> + <returns>The Dingbats Unicode block (U+2700-U+27BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedAlphanumerics"> + <summary>Gets the Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</summary> + <returns>The Enclosed Alphanumerics Unicode block (U+2460-U+24FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EnclosedCjkLettersandMonths"> + <summary>Gets the Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</summary> + <returns>The Enclosed CJK Letters and Months Unicode block (U+3200-U+32FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ethiopic"> + <summary>Gets the Ethiopic Unicode block (U+1200-U+137C).</summary> + <returns>The Ethiopic Unicode block (U+1200-U+137C).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtended"> + <summary>Gets the Ethipic Extended Unicode block (U+2D80-U+2DDF).</summary> + <returns>The Ethipic Extended Unicode block (U+2D80-U+2DDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicExtendedA"> + <summary>Gets the Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</summary> + <returns>The Ethiopic Extended-A Unicode block (U+AB00-U+AB2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.EthiopicSupplement"> + <summary>Gets the Ethiopic Supplement Unicode block (U+1380-U+1399).</summary> + <returns>The Ethiopic Supplement Unicode block (U+1380-U+1399).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeneralPunctuation"> + <summary>Gets the General Punctuation Unicode block (U+2000-U+206F).</summary> + <returns>The General Punctuation Unicode block (U+2000-U+206F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeometricShapes"> + <summary>Gets the Geometric Shapes Unicode block (U+25A0-U+25FF).</summary> + <returns>The Geometric Shapes Unicode block (U+25A0-U+25FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Georgian"> + <summary>Gets the Georgian Unicode block (U+10A0-U+10FF).</summary> + <returns>The Georgian Unicode block (U+10A0-U+10FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianExtended"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Georgian Extended' Unicode block (U+1C90..U+1CBF).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GeorgianSupplement"> + <summary>Gets the Georgian Supplement Unicode block (U+2D00-U+2D2F).</summary> + <returns>The Georgian Supplement Unicode block (U+2D00-U+2D2F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Glagolitic"> + <summary>Gets the Glagolitic Unicode block (U+2C00-U+2C5F).</summary> + <returns>The Glagolitic Unicode block (U+2C00-U+2C5F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekandCoptic"> + <summary>Gets the Greek and Coptic Unicode block (U+0370-U+03FF).</summary> + <returns>The Greek and Coptic Unicode block (U+0370-U+03FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.GreekExtended"> + <summary>Gets the Greek Extended Unicode block (U+1F00-U+1FFF).</summary> + <returns>The Greek Extended Unicode block (U+1F00-U+1FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gujarati"> + <summary>Gets the Gujarti Unicode block (U+0A81-U+0AFF).</summary> + <returns>The Gujarti Unicode block (U+0A81-U+0AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Gurmukhi"> + <summary>Gets the Gurmukhi Unicode block (U+0A01-U+0A7F).</summary> + <returns>The Gurmukhi Unicode block (U+0A01-U+0A7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HalfwidthandFullwidthForms"> + <summary>Gets the Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</summary> + <returns>The Halfwidth and Fullwidth Forms Unicode block (U+FF00-U+FFEE).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulCompatibilityJamo"> + <summary>Gets the Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</summary> + <returns>The Hangul Compatibility Jamo Unicode block (U+3131-U+318F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamo"> + <summary>Gets the Hangul Jamo Unicode block (U+1100-U+11FF).</summary> + <returns>The Hangul Jamo Unicode block (U+1100-U+11FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedA"> + <summary>Gets the Hangul Jamo Extended-A Unicode block (U+A960-U+A9F).</summary> + <returns>The Hangul Jamo Extended-A Unicode block (U+A960-U+A97F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulJamoExtendedB"> + <summary>Gets the Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</summary> + <returns>The Hangul Jamo Extended-B Unicode block (U+D7B0-U+D7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.HangulSyllables"> + <summary>Gets the Hangul Syllables Unicode block (U+AC00-U+D7AF).</summary> + <returns>The Hangul Syllables Unicode block (U+AC00-U+D7AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hanunoo"> + <summary>Gets the Hanunoo Unicode block (U+1720-U+173F).</summary> + <returns>The Hanunoo Unicode block (U+1720-U+173F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hebrew"> + <summary>Gets the Hebrew Unicode block (U+0590-U+05FF).</summary> + <returns>The Hebrew Unicode block (U+0590-U+05FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Hiragana"> + <summary>Gets the Hiragana Unicode block (U+3040-U+309F).</summary> + <returns>The Hiragana Unicode block (U+3040-U+309F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IdeographicDescriptionCharacters"> + <summary>Gets the Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</summary> + <returns>The Ideographic Description Characters Unicode block (U+2FF0-U+2FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.IpaExtensions"> + <summary>Gets the IPA Extensions Unicode block (U+0250-U+02AF).</summary> + <returns>The IPA Extensions Unicode block (U+0250-U+02AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Javanese"> + <summary>Gets the Javanese Unicode block (U+A980-U+A9DF).</summary> + <returns>The Javanese Unicode block (U+A980-U+A9DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kanbun"> + <summary>Gets the Kanbun Unicode block (U+3190-U+319F).</summary> + <returns>The Kanbun Unicode block (U+3190-U+319F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KangxiRadicals"> + <summary>Gets the Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</summary> + <returns>The Kangxi Radicals Supplement Unicode block (U+2F00-U+2FDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Kannada"> + <summary>Gets the Kannada Unicode block (U+0C81-U+0CFF).</summary> + <returns>The Kannada Unicode block (U+0C81-U+0CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Katakana"> + <summary>Gets the Katakana Unicode block (U+30A0-U+30FF).</summary> + <returns>The Katakana Unicode block (U+30A0-U+30FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KatakanaPhoneticExtensions"> + <summary>Gets the Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</summary> + <returns>The Katakana Phonetic Extensions Unicode block (U+31F0-U+31FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KayahLi"> + <summary>Gets the Kayah Li Unicode block (U+A900-U+A92F).</summary> + <returns>The Kayah Li Unicode block (U+A900-U+A92F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Khmer"> + <summary>Gets the Khmer Unicode block (U+1780-U+17FF).</summary> + <returns>The Khmer Unicode block (U+1780-U+17FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.KhmerSymbols"> + <summary>Gets the Khmer Symbols Unicode block (U+19E0-U+19FF).</summary> + <returns>The Khmer Symbols Unicode block (U+19E0-U+19FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lao"> + <summary>Gets the Lao Unicode block (U+0E80-U+0EDF).</summary> + <returns>The Lao Unicode block (U+0E80-U+0EDF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Latin1Supplement"> + <summary>Gets the Latin-1 Supplement Unicode block (U+00A1-U+00FF).</summary> + <returns>The Latin-1 Supplement Unicode block (U+00A1-U+00FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedA"> + <summary>Gets the Latin Extended-A Unicode block (U+0100-U+017F).</summary> + <returns>The Latin Extended-A Unicode block (U+0100-U+017F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedAdditional"> + <summary>Gets the Latin Extended Additional Unicode block (U+1E00-U+1EFF).</summary> + <returns>The Latin Extended Additional Unicode block (U+1E00-U+1EFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedB"> + <summary>Gets the Latin Extended-B Unicode block (U+0180-U+024F).</summary> + <returns>The Latin Extended-B Unicode block (U+0180-U+024F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedC"> + <summary>Gets the Latin Extended-C Unicode block (U+2C60-U+2C7F).</summary> + <returns>The Latin Extended-C Unicode block (U+2C60-U+2C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedD"> + <summary>Gets the Latin Extended-D Unicode block (U+A720-U+A7FF).</summary> + <returns>The Latin Extended-D Unicode block (U+A720-U+A7FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LatinExtendedE"> + <summary>Gets the Latin Extended-E Unicode block (U+AB30-U+AB6F).</summary> + <returns>The Latin Extended-E Unicode block (U+AB30-U+AB6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lepcha"> + <summary>Gets the Lepcha Unicode block (U+1C00-U+1C4F).</summary> + <returns>The Lepcha Unicode block (U+1C00-U+1C4F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.LetterlikeSymbols"> + <summary>Gets the Letterlike Symbols Unicode block (U+2100-U+214F).</summary> + <returns>The Letterlike Symbols Unicode block (U+2100-U+214F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Limbu"> + <summary>Gets the Limbu Unicode block (U+1900-U+194F).</summary> + <returns>The Limbu Unicode block (U+1900-U+194F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Lisu"> + <summary>Gets the Lisu Unicode block (U+A4D0-U+A4FF).</summary> + <returns>The Lisu Unicode block (U+A4D0-U+A4FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Malayalam"> + <summary>Gets the Malayalam Unicode block (U+0D00-U+0D7F).</summary> + <returns>The Malayalam Unicode block (U+0D00-U+0D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mandaic"> + <summary>Gets the Mandaic Unicode block (U+0840-U+085F).</summary> + <returns>The Mandaic Unicode block (U+0840-U+085F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MathematicalOperators"> + <summary>Gets the Mathematical Operators Unicode block (U+2200-U+22FF).</summary> + <returns>The Mathematical Operators Unicode block (U+2200-U+22FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayek"> + <summary>Gets the Meetei Mayek Unicode block (U+ABC0-U+ABFF).</summary> + <returns>The Meetei Mayek Unicode block (U+ABC0-U+ABFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MeeteiMayekExtensions"> + <summary>Gets the Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</summary> + <returns>The Meetei Mayek Extensions Unicode block (U+AAE0-U+AAFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsA"> + <summary>Gets the Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</summary> + <returns>The Miscellaneous Mathematical Symbols-A Unicode block (U+27C0-U+27EF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousMathematicalSymbolsB"> + <summary>Gets the Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</summary> + <returns>The Miscellaneous Mathematical Symbols-B Unicode block (U+2980-U+29FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbols"> + <summary>Gets the Miscellaneous Symbols Unicode block (U+2600-U+26FF).</summary> + <returns>The Miscellaneous Symbols Unicode block (U+2600-U+26FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousSymbolsandArrows"> + <summary>Gets the Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</summary> + <returns>The Miscellaneous Symbols and Arrows Unicode block (U+2B00-U+2BFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MiscellaneousTechnical"> + <summary>Gets the Miscellaneous Technical Unicode block (U+2300-U+23FF).</summary> + <returns>The Miscellaneous Technical Unicode block (U+2300-U+23FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.ModifierToneLetters"> + <summary>Gets the Modifier Tone Letters Unicode block (U+A700-U+A71F).</summary> + <returns>The Modifier Tone Letters Unicode block (U+A700-U+A71F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Mongolian"> + <summary>Gets the Mongolian Unicode block (U+1800-U+18AF).</summary> + <returns>The Mongolian Unicode block (U+1800-U+18AF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Myanmar"> + <summary>Gets the Myanmar Unicode block (U+1000-U+109F).</summary> + <returns>The Myanmar Unicode block (U+1000-U+109F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedA"> + <summary>Gets the Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</summary> + <returns>The Myanmar Extended-A Unicode block (U+AA60-U+AA7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.MyanmarExtendedB"> + <summary>Gets the Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</summary> + <returns>The Myanmar Extended-B Unicode block (U+A9E0-U+A9FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NewTaiLue"> + <summary>Gets the New Tai Lue Unicode block (U+1980-U+19DF).</summary> + <returns>The New Tai Lue Unicode block (U+1980-U+19DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NKo"> + <summary>Gets the NKo Unicode block (U+07C0-U+07FF).</summary> + <returns>The NKo Unicode block (U+07C0-U+07FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.None"> + <summary>Gets an empty Unicode range.</summary> + <returns>A Unicode range with no elements.</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.NumberForms"> + <summary>Gets the Number Forms Unicode block (U+2150-U+218F).</summary> + <returns>The Number Forms Unicode block (U+2150-U+218F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Ogham"> + <summary>Gets the Ogham Unicode block (U+1680-U+169F).</summary> + <returns>The Ogham Unicode block (U+1680-U+169F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OlChiki"> + <summary>Gets the Ol Chiki Unicode block (U+1C50-U+1C7F).</summary> + <returns>The Ol Chiki Unicode block (U+1C50-U+1C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.OpticalCharacterRecognition"> + <summary>Gets the Optical Character Recognition Unicode block (U+2440-U+245F).</summary> + <returns>The Optical Character Recognition Unicode block (U+2440-U+245F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Oriya"> + <summary>Gets the Oriya Unicode block (U+0B00-U+0B7F).</summary> + <returns>The Oriya Unicode block (U+0B00-U+0B7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Phagspa"> + <summary>Gets the Phags-pa Unicode block (U+A840-U+A87F).</summary> + <returns>The Phags-pa Unicode block (U+A840-U+A87F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensions"> + <summary>Gets the Phonetic Extensions Unicode block (U+1D00-U+1D7F).</summary> + <returns>The Phonetic Extensions Unicode block (U+1D00-U+1D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.PhoneticExtensionsSupplement"> + <summary>Gets the Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</summary> + <returns>The Phonetic Extensions Supplement Unicode block (U+1D80-U+1DBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Rejang"> + <summary>Gets the Rejang Unicode block (U+A930-U+A95F).</summary> + <returns>The Rejang Unicode block (U+A930-U+A95F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Runic"> + <summary>Gets the Runic Unicode block (U+16A0-U+16FF).</summary> + <returns>The Runic Unicode block (U+16A0-U+16FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Samaritan"> + <summary>Gets the Samaritan Unicode block (U+0800-U+083F).</summary> + <returns>The Samaritan Unicode block (U+0800-U+083F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Saurashtra"> + <summary>Gets the Saurashtra Unicode block (U+A880-U+A8DF).</summary> + <returns>The Saurashtra Unicode block (U+A880-U+A8DF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sinhala"> + <summary>Gets the Sinhala Unicode block (U+0D80-U+0DFF).</summary> + <returns>The Sinhala Unicode block (U+0D80-U+0DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SmallFormVariants"> + <summary>Gets the Small Form Variants Unicode block (U+FE50-U+FE6F).</summary> + <returns>The Small Form Variants Unicode block (U+FE50-U+FE6F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SpacingModifierLetters"> + <summary>Gets the Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</summary> + <returns>The Spacing Modifier Letters Unicode block (U+02B0-U+02FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Specials"> + <summary>Gets the Specials Unicode block (U+FFF0-U+FFFF).</summary> + <returns>The Specials Unicode block (U+FFF0-U+FFFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Sundanese"> + <summary>Gets the Sundanese Unicode block (U+1B80-U+1BBF).</summary> + <returns>The Sundanese Unicode block (U+1B80-U+1BBF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SundaneseSupplement"> + <summary>Gets the Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</summary> + <returns>The Sundanese Supplement Unicode block (U+1CC0-U+1CCF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SuperscriptsandSubscripts"> + <summary>Gets the Superscripts and Subscripts Unicode block (U+2070-U+209F).</summary> + <returns>The Superscripts and Subscripts Unicode block (U+2070-U+209F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsA"> + <summary>Gets the Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</summary> + <returns>The Supplemental Arrows-A Unicode block (U+27F0-U+27FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalArrowsB"> + <summary>Gets the Supplemental Arrows-B Unicode block (U+2900-U+297F).</summary> + <returns>The Supplemental Arrows-B Unicode block (U+2900-U+297F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalMathematicalOperators"> + <summary>Gets the Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</summary> + <returns>The Supplemental Mathematical Operators Unicode block (U+2A00-U+2AFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SupplementalPunctuation"> + <summary>Gets the Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</summary> + <returns>The Supplemental Punctuation Unicode block (U+2E00-U+2E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SylotiNagri"> + <summary>Gets the Syloti Nagri Unicode block (U+A800-U+A82F).</summary> + <returns>The Syloti Nagri Unicode block (U+A800-U+A82F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Syriac"> + <summary>Gets the Syriac Unicode block (U+0700-U+074F).</summary> + <returns>The Syriac Unicode block (U+0700-U+074F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.SyriacSupplement"> + <summary>A <see cref="T:System.Text.Unicode.UnicodeRange" /> corresponding to the 'Syriac Supplement' Unicode block (U+0860..U+086F).</summary> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagalog"> + <summary>Gets the Tagalog Unicode block (U+1700-U+171F).</summary> + <returns>The Tagalog Unicode block (U+1700-U+171F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tagbanwa"> + <summary>Gets the Tagbanwa Unicode block (U+1760-U+177F).</summary> + <returns>The Tagbanwa Unicode block (U+1760-U+177F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiLe"> + <summary>Gets the Tai Le Unicode block (U+1950-U+197F).</summary> + <returns>The Tai Le Unicode block (U+1950-U+197F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiTham"> + <summary>Gets the Tai Tham Unicode block (U+1A20-U+1AAF).</summary> + <returns>The Tai Tham Unicode block (U+1A20-U+1AAF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.TaiViet"> + <summary>Gets the Tai Viet Unicode block (U+AA80-U+AADF).</summary> + <returns>The Tai Viet Unicode block (U+AA80-U+AADF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tamil"> + <summary>Gets the Tamil Unicode block (U+0B80-U+0BFF).</summary> + <returns>The Tamil Unicode block (U+0B82-U+0BFA).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Telugu"> + <summary>Gets the Telugu Unicode block (U+0C00-U+0C7F).</summary> + <returns>The Telugu Unicode block (U+0C00-U+0C7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thaana"> + <summary>Gets the Thaana Unicode block (U+0780-U+07BF).</summary> + <returns>The Thaana Unicode block (U+0780-U+07BF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Thai"> + <summary>Gets the Thai Unicode block (U+0E00-U+0E7F).</summary> + <returns>The Thai Unicode block (U+0E00-U+0E7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tibetan"> + <summary>Gets the Tibetan Unicode block (U+0F00-U+0FFF).</summary> + <returns>The Tibetan Unicode block (U+0F00-U+0FFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Tifinagh"> + <summary>Gets the Tifinagh Unicode block (U+2D30-U+2D7F).</summary> + <returns>The Tifinagh Unicode block (U+2D30-U+2D7F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabics"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Unicode block (U+1400-U+167F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.UnifiedCanadianAboriginalSyllabicsExtended"> + <summary>Gets the Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</summary> + <returns>The Unified Canadian Aboriginal Syllabics Extended Unicode block (U+18B0-U+18FF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.Vai"> + <summary>Gets the Vai Unicode block (U+A500-U+A63F).</summary> + <returns>The Vai Unicode block (U+A500-U+A63F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VariationSelectors"> + <summary>Gets the Variation Selectors Unicode block (U+FE00-U+FE0F).</summary> + <returns>The Variation Selectors Unicode block (U+FE00-U+FE0F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VedicExtensions"> + <summary>Gets the Vedic Extensions Unicode block (U+1CD0-U+1CFF).</summary> + <returns>The Vedic Extensions Unicode block (U+1CD0-U+1CFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.VerticalForms"> + <summary>Gets the Vertical Forms Unicode block (U+FE10-U+FE1F).</summary> + <returns>The Vertical Forms Unicode block (U+FE10-U+FE1F).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YijingHexagramSymbols"> + <summary>Gets the Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</summary> + <returns>The Yijing Hexagram Symbols Unicode block (U+4DC0-U+4DFF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiRadicals"> + <summary>Gets the Yi Radicals Unicode block (U+A490-U+A4CF).</summary> + <returns>The Yi Radicals Unicode block (U+A490-U+A4CF).</returns> + </member> + <member name="P:System.Text.Unicode.UnicodeRanges.YiSyllables"> + <summary>Gets the Yi Syllables Unicode block (U+A000-U+A48F).</summary> + <returns>The Yi Syllables Unicode block (U+A000-U+A48F).</returns> + </member> + </members> +</doc> \ No newline at end of file diff --git a/Packages/System.Text.Encodings.Web.7.0.0/useSharedDesignerContext.txt b/Packages/System.Text.Encodings.Web.7.0.0/useSharedDesignerContext.txt new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/.signature.p7s b/Packages/System.Threading.Tasks.Extensions.4.5.4/.signature.p7s new file mode 100644 index 0000000000000000000000000000000000000000..e0ee9f435e686515a6d1ea60ac92d591352b314f Binary files /dev/null and b/Packages/System.Threading.Tasks.Extensions.4.5.4/.signature.p7s differ diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/LICENSE.TXT b/Packages/System.Threading.Tasks.Extensions.4.5.4/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/System.Threading.Tasks.Extensions.4.5.4/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/System.Threading.Tasks.Extensions.4.5.4.nupkg b/Packages/System.Threading.Tasks.Extensions.4.5.4/System.Threading.Tasks.Extensions.4.5.4.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..a608bc53b86d1884af17171f9e0b0c424b0311c2 Binary files /dev/null and b/Packages/System.Threading.Tasks.Extensions.4.5.4/System.Threading.Tasks.Extensions.4.5.4.nupkg differ diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/THIRD-PARTY-NOTICES.TXT b/Packages/System.Threading.Tasks.Extensions.4.5.4/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..db542ca24f27f1127caa08421a317ddb521d9cb7 --- /dev/null +++ b/Packages/System.Threading.Tasks.Extensions.4.5.4/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,309 @@ +.NET Core uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Core software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. Post an issue or email us: + + dotnet@microsoft.com + +The attached notices are provided for information only. + +License notice for Slicing-by-8 +------------------------------- + +http://sourceforge.net/projects/slicing-by-8/ + +Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + + +This software program is licensed subject to the BSD License, available at +http://www.opensource.org/licenses/bsd-license.html. + + +License notice for Unicode data +------------------------------- + +http://www.unicode.org/copyright.html#License + +Copyright © 1991-2017 Unicode, Inc. All rights reserved. +Distributed under the Terms of Use in http://www.unicode.org/copyright.html. + +Permission is hereby granted, free of charge, to any person obtaining +a copy of the Unicode data files and any associated documentation +(the "Data Files") or Unicode software and any associated documentation +(the "Software") to deal in the Data Files or Software +without restriction, including without limitation the rights to use, +copy, modify, merge, publish, distribute, and/or sell copies of +the Data Files or Software, and to permit persons to whom the Data Files +or Software are furnished to do so, provided that either +(a) this copyright and permission notice appear with all copies +of the Data Files or Software, or +(b) this copyright and permission notice appear in associated +Documentation. + +THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF +ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE +WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT OF THIRD PARTY RIGHTS. +IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS +NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL +DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, +DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER +TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR +PERFORMANCE OF THE DATA FILES OR SOFTWARE. + +Except as contained in this notice, the name of a copyright holder +shall not be used in advertising or otherwise to promote the sale, +use or other dealings in these Data Files or Software without prior +written authorization of the copyright holder. + +License notice for Zlib +----------------------- + +https://github.com/madler/zlib +http://zlib.net/zlib_license.html + +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.11, January 15th, 2017 + + Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + +*/ + +License notice for Mono +------------------------------- + +http://www.mono-project.com/docs/about-mono/ + +Copyright (c) .NET Foundation Contributors + +MIT License + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the Software), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +License notice for International Organization for Standardization +----------------------------------------------------------------- + +Portions (C) International Organization for Standardization 1986: + Permission to copy in any form is granted for use with + conforming SGML systems and applications as defined in + ISO 8879, provided this notice is included in all copies. + +License notice for Intel +------------------------ + +"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +1. Redistributions of source code must retain the above copyright notice, this +list of conditions and the following disclaimer. + +2. Redistributions in binary form must reproduce the above copyright notice, +this list of conditions and the following disclaimer in the documentation +and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +License notice for Xamarin and Novell +------------------------------------- + +Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Copyright (c) 2011 Novell, Inc (http://www.novell.com) + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Third party notice for W3C +-------------------------- + +"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE +Status: This license takes effect 13 May, 2015. +This work is being provided by the copyright holders under the following license. +License +By obtaining and/or copying this work, you (the licensee) agree that you have read, understood, and will comply with the following terms and conditions. +Permission to copy, modify, and distribute this work, with or without modification, for any purpose and without fee or royalty is hereby granted, provided that you include the following on ALL copies of the work or portions thereof, including modifications: +The full text of this NOTICE in a location viewable to users of the redistributed or derivative work. +Any pre-existing intellectual property disclaimers, notices, or terms and conditions. If none exist, the W3C Software and Document Short Notice should be included. +Notice of any changes or modifications, through a copyright statement on the new code or document such as "This software or document includes material copied from or derived from [title and URI of the W3C document]. Copyright © [YEAR] W3C® (MIT, ERCIM, Keio, Beihang)." +Disclaimers +THIS WORK IS PROVIDED "AS IS," AND COPYRIGHT HOLDERS MAKE NO REPRESENTATIONS OR WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE OR THAT THE USE OF THE SOFTWARE OR DOCUMENT WILL NOT INFRINGE ANY THIRD PARTY PATENTS, COPYRIGHTS, TRADEMARKS OR OTHER RIGHTS. +COPYRIGHT HOLDERS WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF ANY USE OF THE SOFTWARE OR DOCUMENT. +The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders." + +License notice for Bit Twiddling Hacks +-------------------------------------- + +Bit Twiddling Hacks + +By Sean Eron Anderson +seander@cs.stanford.edu + +Individually, the code snippets here are in the public domain (unless otherwise +noted) — feel free to use them however you please. The aggregate collection and +descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are +distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and +without even the implied warranty of merchantability or fitness for a particular +purpose. + +License notice for Brotli +-------------------------------------- + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +compress_fragment.c: +Copyright (c) 2011, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +decode_fuzzer.c: +Copyright (c) 2015 The Chromium Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." + diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/MonoAndroid10/_._ b/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/MonoAndroid10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/MonoTouch10/_._ b/Packages/System.Threading.Tasks.Extensions.4.5.4/lib/MonoTouch10/_._ new file mode 100644 index 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+<?xml version="1.0" encoding="utf-8"?><doc> + <assembly> + <name>System.Threading.Tasks.Extensions</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.ValueTaskAwaiter`1"> + <typeparam name="TResult"></typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.ValueTaskAwaiter`1.GetResult"> + <returns></returns> + </member> + <member name="P:System.Runtime.CompilerServices.ValueTaskAwaiter`1.IsCompleted"> + <returns></returns> + </member> + <member name="M:System.Runtime.CompilerServices.ValueTaskAwaiter`1.OnCompleted(System.Action)"> + <param name="continuation"></param> + </member> + <member name="M:System.Runtime.CompilerServices.ValueTaskAwaiter`1.UnsafeOnCompleted(System.Action)"> + <param name="continuation"></param> + </member> + <member name="T:System.Threading.Tasks.ValueTask`1"> + <summary>Provides a value type that wraps a <see cref="Task{TResult}"></see> and a <typeparamref name="TResult">TResult</typeparamref>, only one of which is used.</summary> + <typeparam name="TResult">The result.</typeparam> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.#ctor(System.Threading.Tasks.Task{`0})"> + <summary>Initializes a new instance of the <see cref="ValueTask{TResult}"></see> class using the supplied task that represents the operation.</summary> + <param name="task">The task.</param> + <exception cref="T:System.ArgumentNullException">The <paramref name="task">task</paramref> argument is null.</exception> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.#ctor(`0)"> + <summary>Initializes a new instance of the <see cref="ValueTask{TResult}"></see> class using the supplied result of a successful operation.</summary> + <param name="result">The result.</param> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.AsTask"> + <summary>Retrieves a <see cref="Task{TResult}"></see> object that represents this <see cref="ValueTask{TResult}"></see>.</summary> + <returns>The <see cref="Task{TResult}"></see> object that is wrapped in this <see cref="ValueTask{TResult}"></see> if one exists, or a new <see cref="Task{TResult}"></see> object that represents the result.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.ConfigureAwait(System.Boolean)"> + <summary>Configures an awaiter for this value.</summary> + <param name="continueOnCapturedContext">true to attempt to marshal the continuation back to the captured context; otherwise, false.</param> + <returns>The configured awaiter.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.CreateAsyncMethodBuilder"> + <summary>Creates a method builder for use with an async method.</summary> + <returns>The created builder.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.Equals(System.Object)"> + <summary>Determines whether the specified object is equal to the current object.</summary> + <param name="obj">The object to compare with the current object.</param> + <returns>true if the specified object is equal to the current object; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.Equals(System.Threading.Tasks.ValueTask{`0})"> + <summary>Determines whether the specified <see cref="ValueTask{TResult}"></see> object is equal to the current <see cref="ValueTask{TResult}"></see> object.</summary> + <param name="other">The object to compare with the current object.</param> + <returns>true if the specified object is equal to the current object; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.GetAwaiter"> + <summary>Creates an awaiter for this value.</summary> + <returns>The awaiter.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code for the current object.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCanceled"> + <summary>Gets a value that indicates whether this object represents a canceled operation.</summary> + <returns>true if this object represents a canceled operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCompleted"> + <summary>Gets a value that indicates whether this object represents a completed operation.</summary> + <returns>true if this object represents a completed operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCompletedSuccessfully"> + <summary>Gets a value that indicates whether this object represents a successfully completed operation.</summary> + <returns>true if this object represents a successfully completed operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsFaulted"> + <summary>Gets a value that indicates whether this object represents a failed operation.</summary> + <returns>true if this object represents a failed operation; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.op_Equality(System.Threading.Tasks.ValueTask{`0},System.Threading.Tasks.ValueTask{`0})"> + <summary>Compares two values for equality.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns>true if the two <see cref="ValueTask{TResult}"></see> values are equal; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.op_Inequality(System.Threading.Tasks.ValueTask{`0},System.Threading.Tasks.ValueTask{`0})"> + <summary>Determines whether two <see cref="ValueTask{TResult}"></see> values are unequal.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The seconed value to compare.</param> + <returns>true if the two <see cref="ValueTask{TResult}"></see> values are 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value.</summary> + <param name="continueOnCapturedContext">true to attempt to marshal the continuation back to the captured context; otherwise, false.</param> + <returns>The configured awaiter.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.CreateAsyncMethodBuilder"> + <summary>Creates a method builder for use with an async method.</summary> + <returns>The created builder.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.Equals(System.Object)"> + <summary>Determines whether the specified object is equal to the current object.</summary> + <param name="obj">The object to compare with the current object.</param> + <returns>true if the specified object is equal to the current object; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.Equals(System.Threading.Tasks.ValueTask{`0})"> + <summary>Determines whether the specified <see cref="ValueTask{TResult}"></see> object is equal to the current <see cref="ValueTask{TResult}"></see> object.</summary> + <param name="other">The object to compare with the current object.</param> + <returns>true if the specified object is equal to the current object; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.GetAwaiter"> + <summary>Creates an awaiter for this value.</summary> + <returns>The awaiter.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>The hash code for the current object.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCanceled"> + <summary>Gets a value that indicates whether this object represents a canceled operation.</summary> + <returns>true if this object represents a canceled operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCompleted"> + <summary>Gets a value that indicates whether this object represents a completed operation.</summary> + <returns>true if this object represents a completed operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsCompletedSuccessfully"> + <summary>Gets a value that indicates whether this object represents a successfully completed operation.</summary> + <returns>true if this object represents a successfully completed operation; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.IsFaulted"> + <summary>Gets a value that indicates whether this object represents a failed operation.</summary> + <returns>true if this object represents a failed operation; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.op_Equality(System.Threading.Tasks.ValueTask{`0},System.Threading.Tasks.ValueTask{`0})"> + <summary>Compares two values for equality.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The second value to compare.</param> + <returns>true if the two <see cref="ValueTask{TResult}"></see> values are equal; otherwise, false.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.op_Inequality(System.Threading.Tasks.ValueTask{`0},System.Threading.Tasks.ValueTask{`0})"> + <summary>Determines whether two <see cref="ValueTask{TResult}"></see> values are unequal.</summary> + <param name="left">The first value to compare.</param> + <param name="right">The seconed value to compare.</param> + <returns>true if the two <see cref="ValueTask{TResult}"></see> values are not equal; otherwise, false.</returns> + </member> + <member name="P:System.Threading.Tasks.ValueTask`1.Result"> + <summary>Gets the result.</summary> + <returns>The result.</returns> + </member> + <member name="M:System.Threading.Tasks.ValueTask`1.ToString"> + <summary>Returns a string that represents the current object.</summary> + <returns>A string that represents the current object.</returns> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncMethodBuilderAttribute"> + + </member> + <member name="M:System.Runtime.CompilerServices.AsyncMethodBuilderAttribute.#ctor(System.Type)"> + <param name="builderType"></param> + </member> + <member name="P:System.Runtime.CompilerServices.AsyncMethodBuilderAttribute.BuilderType"> + <returns></returns> + </member> + <member name="T:System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1"> + <typeparam name="TResult"></typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1.AwaitOnCompleted``2(``0@,``1@)"> + <param name="awaiter"></param> + <param name="stateMachine"></param> + <typeparam name="TAwaiter"></typeparam> + <typeparam name="TStateMachine"></typeparam> + </member> + <member name="M:System.Runtime.CompilerServices.AsyncValueTaskMethodBuilder`1.AwaitUnsafeOnCompleted``2(``0@,``1@)"> + <param name="awaiter"></param> + <param 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b/Packages/System.ValueTuple.4.5.0/.signature.p7s new file mode 100644 index 0000000000000000000000000000000000000000..355e384189796331b2bac070827396bff6ef2868 Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/.signature.p7s differ diff --git a/Packages/System.ValueTuple.4.5.0/LICENSE.TXT b/Packages/System.ValueTuple.4.5.0/LICENSE.TXT new file mode 100644 index 0000000000000000000000000000000000000000..984713a49622a96da110443c15477613bc12656b --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/LICENSE.TXT @@ -0,0 +1,23 @@ +The MIT License (MIT) + +Copyright (c) .NET Foundation and Contributors + +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/Packages/System.ValueTuple.4.5.0/System.ValueTuple.4.5.0.nupkg b/Packages/System.ValueTuple.4.5.0/System.ValueTuple.4.5.0.nupkg new file mode 100644 index 0000000000000000000000000000000000000000..595280b828f523f5ac34edbcfbaa06c0119d2df7 Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/System.ValueTuple.4.5.0.nupkg differ diff --git a/Packages/System.ValueTuple.4.5.0/THIRD-PARTY-NOTICES.TXT b/Packages/System.ValueTuple.4.5.0/THIRD-PARTY-NOTICES.TXT new file mode 100644 index 0000000000000000000000000000000000000000..db542ca24f27f1127caa08421a317ddb521d9cb7 --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/THIRD-PARTY-NOTICES.TXT @@ -0,0 +1,309 @@ +.NET Core uses third-party libraries or other resources that may be +distributed under licenses different than the .NET Core software. + +In the event that we accidentally failed to list a required notice, please +bring it to our attention. 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Title to copyright in this work will at all times remain with copyright holders." + +License notice for Bit Twiddling Hacks +-------------------------------------- + +Bit Twiddling Hacks + +By Sean Eron Anderson +seander@cs.stanford.edu + +Individually, the code snippets here are in the public domain (unless otherwise +noted) — feel free to use them however you please. The aggregate collection and +descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are +distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and +without even the implied warranty of merchantability or fitness for a particular +purpose. + +License notice for Brotli +-------------------------------------- + +Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors. + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +compress_fragment.c: +Copyright (c) 2011, Google Inc. +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +decode_fuzzer.c: +Copyright (c) 2015 The Chromium Authors. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are +met: + + * Redistributions of source code must retain the above copyright +notice, this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the following disclaimer +in the documentation and/or other materials provided with the +distribution. + * Neither the name of Google Inc. nor the names of its +contributors may be used to endorse or promote products derived from +this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." + diff --git a/Packages/System.ValueTuple.4.5.0/lib/MonoAndroid10/_._ b/Packages/System.ValueTuple.4.5.0/lib/MonoAndroid10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/MonoTouch10/_._ b/Packages/System.ValueTuple.4.5.0/lib/MonoTouch10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.dll b/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.dll new file mode 100644 index 0000000000000000000000000000000000000000..1cadbf3ee367da5c24e64e25054ab2fc0b6e8e79 Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.dll differ diff --git a/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.xml b/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.xml new file mode 100644 index 0000000000000000000000000000000000000000..6dcce66fdf0f07c5e85af0429c28d4e4491cfddd --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/lib/net461/System.ValueTuple.xml @@ -0,0 +1,1299 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>System.ValueTuple</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"> + <summary> + Indicates that the use of <see cref="T:System.ValueTuple"/> on a member is meant to be treated as a tuple with element names. + </summary> + </member> + <member name="M:System.Runtime.CompilerServices.TupleElementNamesAttribute.#ctor(System.String[])"> + <summary> + Initializes a new instance of the <see + cref="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"/> class. + </summary> + <param name="transformNames"> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueType"/> occurrences are + meant to carry element names. + </param> + <remarks> + This constructor is meant to be used on types that contain an + instantiation of <see cref="T:System.ValueType"/> that contains + element names. For instance, if <c>C</c> is a generic type with + two type parameters, then a use of the constructed type <c>C{<see + cref="T:System.ValueTuple`2"/>, <see + cref="T:System.ValueTuple`3"/></c> might be intended to + treat the first type argument as a tuple with element names and the + second as a tuple without element names. In which case, the + appropriate attribute specification should use a + <c>transformNames</c> value of <c>{ "name1", "name2", null, null, + null }</c>. + </remarks> + </member> + <member name="P:System.Runtime.CompilerServices.TupleElementNamesAttribute.TransformNames"> + <summary> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueTuple"/> elements are + meant to carry element names. + </summary> + </member> + <member name="T:System.TupleExtensions"> + <summary> + Provides extension methods for <see cref="T:System.Tuple"/> instances to interop with C# tuples features (deconstruction syntax, converting from and to <see cref="T:System.ValueTuple"/>). + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``1(System.Tuple{``0},``0@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 1 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``2(System.Tuple{``0,``1},``0@,``1@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``3(System.Tuple{``0,``1,``2},``0@,``1@,``2@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``4(System.Tuple{``0,``1,``2,``3},``0@,``1@,``2@,``3@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``5(System.Tuple{``0,``1,``2,``3,``4},``0@,``1@,``2@,``3@,``4@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``6(System.Tuple{``0,``1,``2,``3,``4,``5},``0@,``1@,``2@,``3@,``4@,``5@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6},``0@,``1@,``2@,``3@,``4@,``5@,``6@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@,``20@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``1(System.Tuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``2(System.Tuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``3(System.Tuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``4(System.Tuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``5(System.Tuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``6(System.Tuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``1(System.ValueTuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``2(System.ValueTuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``3(System.ValueTuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``4(System.ValueTuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``5(System.ValueTuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``6(System.ValueTuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``7(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``8(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``9(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``10(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``11(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``12(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``13(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``14(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``15(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``16(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``17(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``18(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``19(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``20(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``21(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 21 elements. + </summary> + </member> + <member name="T:System.ITupleInternal"> + <summary> + Helper so we can call some tuple methods recursively without knowing the underlying types. + </summary> + </member> + <member name="T:System.ValueTuple"> + <summary> + The ValueTuple types (from arity 0 to 8) comprise the runtime implementation that underlies tuples in C# and struct tuples in F#. + Aside from created via language syntax, they are most easily created via the ValueTuple.Create factory methods. + The System.ValueTuple types differ from the System.Tuple types in that: + - they are structs rather than classes, + - they are mutable rather than readonly, and + - their members (such as Item1, Item2, etc) are fields rather than properties. + </summary> + </member> + <member name="M:System.ValueTuple.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if <paramref name="obj"/> is a <see cref="T:System.ValueTuple"/>.</returns> + </member> + <member name="M:System.ValueTuple.Equals(System.ValueTuple)"> + <summary>Returns a value indicating whether this instance is equal to a specified value.</summary> + <param name="other">An instance to compare to this instance.</param> + <returns>true if <paramref name="other"/> has the same value as this instance; otherwise, false.</returns> + </member> + <member name="M:System.ValueTuple.CompareTo(System.ValueTuple)"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>()</c>. + </remarks> + </member> + <member name="M:System.ValueTuple.Create"> + <summary>Creates a new struct 0-tuple.</summary> + <returns>A 0-tuple.</returns> + </member> + <member name="M:System.ValueTuple.Create``1(``0)"> + <summary>Creates a new struct 1-tuple, or singleton.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <returns>A 1-tuple (singleton) whose value is (item1).</returns> + </member> + <member name="M:System.ValueTuple.Create``2(``0,``1)"> + <summary>Creates a new struct 2-tuple, or pair.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <returns>A 2-tuple (pair) whose value is (item1, item2).</returns> + </member> + <member name="M:System.ValueTuple.Create``3(``0,``1,``2)"> + <summary>Creates a new struct 3-tuple, or triple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <returns>A 3-tuple (triple) whose value is (item1, item2, item3).</returns> + </member> + <member name="M:System.ValueTuple.Create``4(``0,``1,``2,``3)"> + <summary>Creates a new struct 4-tuple, or quadruple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <returns>A 4-tuple (quadruple) whose value is (item1, item2, item3, item4).</returns> + </member> + <member name="M:System.ValueTuple.Create``5(``0,``1,``2,``3,``4)"> + <summary>Creates a new struct 5-tuple, or quintuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <returns>A 5-tuple (quintuple) whose value is (item1, item2, item3, item4, item5).</returns> + </member> + <member name="M:System.ValueTuple.Create``6(``0,``1,``2,``3,``4,``5)"> + <summary>Creates a new struct 6-tuple, or sextuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <returns>A 6-tuple (sextuple) whose value is (item1, item2, item3, item4, item5, item6).</returns> + </member> + <member name="M:System.ValueTuple.Create``7(``0,``1,``2,``3,``4,``5,``6)"> + <summary>Creates a new struct 7-tuple, or septuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <returns>A 7-tuple (septuple) whose value is (item1, item2, item3, item4, item5, item6, item7).</returns> + </member> + <member name="M:System.ValueTuple.Create``8(``0,``1,``2,``3,``4,``5,``6,``7)"> + <summary>Creates a new struct 8-tuple, or octuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <typeparam name="T8">The type of the eighth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <param name="item8">The value of the eighth component of the tuple.</param> + <returns>An 8-tuple (octuple) whose value is (item1, item2, item3, item4, item5, item6, item7, item8).</returns> + </member> + <member name="T:System.ValueTuple`1"> + <summary>Represents a 1-tuple, or singleton, as a value type.</summary> + <typeparam name="T1">The type of the tuple's only component.</typeparam> + </member> + <member name="F:System.ValueTuple`1.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`1"/> instance's first component. + </summary> + </member> + <member name="M:System.ValueTuple`1.#ctor(`0)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`1"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + </member> + <member name="M:System.ValueTuple`1.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`1"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`1.Equals(System.ValueTuple{`0})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> + instance is equal to a specified <see cref="T:System.ValueTuple`1"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its field + is equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`1.CompareTo(System.ValueTuple{`0})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`1.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`1.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`1"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1)</c>, + where <c>Item1</c> represents the value of <see cref="F:System.ValueTuple`1.Item1"/>. If the field is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`2"> + <summary> + Represents a 2-tuple, or pair, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + </member> + <member name="F:System.ValueTuple`2.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`2.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's second component. + </summary> + </member> + <member name="M:System.ValueTuple`2.#ctor(`0,`1)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`2"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + </member> + <member name="M:System.ValueTuple`2.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`2"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`2.Equals(System.ValueTuple{`0,`1})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified <see cref="T:System.ValueTuple`2"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`2.System#Collections#IStructuralEquatable#Equals(System.Object,System.Collections.IEqualityComparer)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object based on a specified comparison method. + </summary> + <param name="other">The object to compare with this instance.</param> + <param name="comparer">An object that defines the method to use to evaluate whether the two objects are equal.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + This member is an explicit interface member implementation. It can be used only when the + <see cref="T:System.ValueTuple`2"/> instance is cast to an <see cref="T:System.Collections.IStructuralEquatable"/> interface. + + The <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation is called only if <c>other</c> is not <see langword="null"/>, + and if it can be successfully cast (in C#) or converted (in Visual Basic) to a <see cref="T:System.ValueTuple`2"/> + whose components are of the same types as those of the current instance. The IStructuralEquatable.Equals(Object, IEqualityComparer) method + first passes the <see cref="F:System.ValueTuple`2.Item1"/> values of the <see cref="T:System.ValueTuple`2"/> objects to be compared to the + <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation. If this method call returns <see langword="true"/>, the method is + called again and passed the <see cref="F:System.ValueTuple`2.Item2"/> values of the two <see cref="T:System.ValueTuple`2"/> instances. + </remarks> + </member> + <member name="M:System.ValueTuple`2.CompareTo(System.ValueTuple{`0,`1})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`2.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`2.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`2"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2)</c>, + where <c>Item1</c> and <c>Item2</c> represent the values of the <see cref="F:System.ValueTuple`2.Item1"/> + and <see cref="F:System.ValueTuple`2.Item2"/> fields. If either field value is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`3"> + <summary> + Represents a 3-tuple, or triple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + </member> + <member name="F:System.ValueTuple`3.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's third component. + </summary> + </member> + <member name="M:System.ValueTuple`3.#ctor(`0,`1,`2)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`3"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + </member> + <member name="M:System.ValueTuple`3.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`3"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`3.Equals(System.ValueTuple{`0,`1,`2})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> + instance is equal to a specified <see cref="T:System.ValueTuple`3"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`3.CompareTo(System.ValueTuple{`0,`1,`2})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`3.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`3.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`3"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`4"> + <summary> + Represents a 4-tuple, or quadruple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + </member> + <member name="F:System.ValueTuple`4.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's fourth component. + </summary> + </member> + <member name="M:System.ValueTuple`4.#ctor(`0,`1,`2,`3)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`4"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + </member> + <member name="M:System.ValueTuple`4.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`4"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`4.Equals(System.ValueTuple{`0,`1,`2,`3})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> + instance is equal to a specified <see cref="T:System.ValueTuple`4"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`4.CompareTo(System.ValueTuple{`0,`1,`2,`3})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`4.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`4.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`4"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`5"> + <summary> + Represents a 5-tuple, or quintuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + </member> + <member name="F:System.ValueTuple`5.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fifth component. + </summary> + </member> + <member name="M:System.ValueTuple`5.#ctor(`0,`1,`2,`3,`4)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`5"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + </member> + <member name="M:System.ValueTuple`5.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`5"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`5.Equals(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> + instance is equal to a specified <see cref="T:System.ValueTuple`5"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`5.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`5.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`5.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`5"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`6"> + <summary> + Represents a 6-tuple, or sixtuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + </member> + <member name="F:System.ValueTuple`6.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's sixth component. + </summary> + </member> + <member name="M:System.ValueTuple`6.#ctor(`0,`1,`2,`3,`4,`5)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`6"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + </member> + <member name="M:System.ValueTuple`6.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`6"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`6.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> + instance is equal to a specified <see cref="T:System.ValueTuple`6"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`6.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`6.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`6.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`6"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`7"> + <summary> + Represents a 7-tuple, or sentuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + </member> + <member name="F:System.ValueTuple`7.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's seventh component. + </summary> + </member> + <member name="M:System.ValueTuple`7.#ctor(`0,`1,`2,`3,`4,`5,`6)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`7"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + </member> + <member name="M:System.ValueTuple`7.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`7"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`7.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> + instance is equal to a specified <see cref="T:System.ValueTuple`7"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`7.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`7.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`7.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`7"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`8"> + <summary> + Represents an 8-tuple, or octuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + <typeparam name="TRest">The type of the tuple's eighth component.</typeparam> + </member> + <member name="F:System.ValueTuple`8.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's seventh component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Rest"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's eighth component. + </summary> + </member> + <member name="M:System.ValueTuple`8.#ctor(`0,`1,`2,`3,`4,`5,`6,`7)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`8"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + <param name="rest">The value of the tuple's eight component.</param> + </member> + <member name="M:System.ValueTuple`8.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`8"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`8.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> + instance is equal to a specified <see cref="T:System.ValueTuple`8"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`8.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`8.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`8.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`8"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7, Rest)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + </members> +</doc> diff --git a/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.dll b/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.dll new file mode 100644 index 0000000000000000000000000000000000000000..4ce28fdeac6da139573ed0ff356c2df510692cee Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.dll differ diff --git a/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.xml b/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.xml new file mode 100644 index 0000000000000000000000000000000000000000..1151832fc9b252e48e7af651a85a53baf7517d37 --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/lib/net47/System.ValueTuple.xml @@ -0,0 +1,8 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>System.ValueTuple</name> + </assembly> + <members> + </members> +</doc> diff --git a/Packages/System.ValueTuple.4.5.0/lib/netcoreapp2.0/_._ b/Packages/System.ValueTuple.4.5.0/lib/netcoreapp2.0/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.dll b/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.dll new file mode 100644 index 0000000000000000000000000000000000000000..65fa9eeead65ebcc4063900e21795b6fff6ed687 Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.dll differ diff --git a/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.xml b/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.xml new file mode 100644 index 0000000000000000000000000000000000000000..6dcce66fdf0f07c5e85af0429c28d4e4491cfddd --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/lib/netstandard1.0/System.ValueTuple.xml @@ -0,0 +1,1299 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>System.ValueTuple</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"> + <summary> + Indicates that the use of <see cref="T:System.ValueTuple"/> on a member is meant to be treated as a tuple with element names. + </summary> + </member> + <member name="M:System.Runtime.CompilerServices.TupleElementNamesAttribute.#ctor(System.String[])"> + <summary> + Initializes a new instance of the <see + cref="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"/> class. + </summary> + <param name="transformNames"> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueType"/> occurrences are + meant to carry element names. + </param> + <remarks> + This constructor is meant to be used on types that contain an + instantiation of <see cref="T:System.ValueType"/> that contains + element names. For instance, if <c>C</c> is a generic type with + two type parameters, then a use of the constructed type <c>C{<see + cref="T:System.ValueTuple`2"/>, <see + cref="T:System.ValueTuple`3"/></c> might be intended to + treat the first type argument as a tuple with element names and the + second as a tuple without element names. In which case, the + appropriate attribute specification should use a + <c>transformNames</c> value of <c>{ "name1", "name2", null, null, + null }</c>. + </remarks> + </member> + <member name="P:System.Runtime.CompilerServices.TupleElementNamesAttribute.TransformNames"> + <summary> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueTuple"/> elements are + meant to carry element names. + </summary> + </member> + <member name="T:System.TupleExtensions"> + <summary> + Provides extension methods for <see cref="T:System.Tuple"/> instances to interop with C# tuples features (deconstruction syntax, converting from and to <see cref="T:System.ValueTuple"/>). + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``1(System.Tuple{``0},``0@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 1 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``2(System.Tuple{``0,``1},``0@,``1@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``3(System.Tuple{``0,``1,``2},``0@,``1@,``2@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``4(System.Tuple{``0,``1,``2,``3},``0@,``1@,``2@,``3@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``5(System.Tuple{``0,``1,``2,``3,``4},``0@,``1@,``2@,``3@,``4@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``6(System.Tuple{``0,``1,``2,``3,``4,``5},``0@,``1@,``2@,``3@,``4@,``5@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6},``0@,``1@,``2@,``3@,``4@,``5@,``6@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@,``20@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``1(System.Tuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``2(System.Tuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``3(System.Tuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``4(System.Tuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``5(System.Tuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``6(System.Tuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``1(System.ValueTuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``2(System.ValueTuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``3(System.ValueTuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``4(System.ValueTuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``5(System.ValueTuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``6(System.ValueTuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``7(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``8(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``9(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``10(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``11(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``12(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``13(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``14(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``15(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``16(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``17(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``18(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``19(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``20(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``21(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 21 elements. + </summary> + </member> + <member name="T:System.ITupleInternal"> + <summary> + Helper so we can call some tuple methods recursively without knowing the underlying types. + </summary> + </member> + <member name="T:System.ValueTuple"> + <summary> + The ValueTuple types (from arity 0 to 8) comprise the runtime implementation that underlies tuples in C# and struct tuples in F#. + Aside from created via language syntax, they are most easily created via the ValueTuple.Create factory methods. + The System.ValueTuple types differ from the System.Tuple types in that: + - they are structs rather than classes, + - they are mutable rather than readonly, and + - their members (such as Item1, Item2, etc) are fields rather than properties. + </summary> + </member> + <member name="M:System.ValueTuple.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if <paramref name="obj"/> is a <see cref="T:System.ValueTuple"/>.</returns> + </member> + <member name="M:System.ValueTuple.Equals(System.ValueTuple)"> + <summary>Returns a value indicating whether this instance is equal to a specified value.</summary> + <param name="other">An instance to compare to this instance.</param> + <returns>true if <paramref name="other"/> has the same value as this instance; otherwise, false.</returns> + </member> + <member name="M:System.ValueTuple.CompareTo(System.ValueTuple)"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>()</c>. + </remarks> + </member> + <member name="M:System.ValueTuple.Create"> + <summary>Creates a new struct 0-tuple.</summary> + <returns>A 0-tuple.</returns> + </member> + <member name="M:System.ValueTuple.Create``1(``0)"> + <summary>Creates a new struct 1-tuple, or singleton.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <returns>A 1-tuple (singleton) whose value is (item1).</returns> + </member> + <member name="M:System.ValueTuple.Create``2(``0,``1)"> + <summary>Creates a new struct 2-tuple, or pair.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <returns>A 2-tuple (pair) whose value is (item1, item2).</returns> + </member> + <member name="M:System.ValueTuple.Create``3(``0,``1,``2)"> + <summary>Creates a new struct 3-tuple, or triple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <returns>A 3-tuple (triple) whose value is (item1, item2, item3).</returns> + </member> + <member name="M:System.ValueTuple.Create``4(``0,``1,``2,``3)"> + <summary>Creates a new struct 4-tuple, or quadruple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <returns>A 4-tuple (quadruple) whose value is (item1, item2, item3, item4).</returns> + </member> + <member name="M:System.ValueTuple.Create``5(``0,``1,``2,``3,``4)"> + <summary>Creates a new struct 5-tuple, or quintuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <returns>A 5-tuple (quintuple) whose value is (item1, item2, item3, item4, item5).</returns> + </member> + <member name="M:System.ValueTuple.Create``6(``0,``1,``2,``3,``4,``5)"> + <summary>Creates a new struct 6-tuple, or sextuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <returns>A 6-tuple (sextuple) whose value is (item1, item2, item3, item4, item5, item6).</returns> + </member> + <member name="M:System.ValueTuple.Create``7(``0,``1,``2,``3,``4,``5,``6)"> + <summary>Creates a new struct 7-tuple, or septuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <returns>A 7-tuple (septuple) whose value is (item1, item2, item3, item4, item5, item6, item7).</returns> + </member> + <member name="M:System.ValueTuple.Create``8(``0,``1,``2,``3,``4,``5,``6,``7)"> + <summary>Creates a new struct 8-tuple, or octuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <typeparam name="T8">The type of the eighth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <param name="item8">The value of the eighth component of the tuple.</param> + <returns>An 8-tuple (octuple) whose value is (item1, item2, item3, item4, item5, item6, item7, item8).</returns> + </member> + <member name="T:System.ValueTuple`1"> + <summary>Represents a 1-tuple, or singleton, as a value type.</summary> + <typeparam name="T1">The type of the tuple's only component.</typeparam> + </member> + <member name="F:System.ValueTuple`1.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`1"/> instance's first component. + </summary> + </member> + <member name="M:System.ValueTuple`1.#ctor(`0)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`1"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + </member> + <member name="M:System.ValueTuple`1.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`1"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`1.Equals(System.ValueTuple{`0})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> + instance is equal to a specified <see cref="T:System.ValueTuple`1"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its field + is equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`1.CompareTo(System.ValueTuple{`0})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`1.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`1.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`1"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1)</c>, + where <c>Item1</c> represents the value of <see cref="F:System.ValueTuple`1.Item1"/>. If the field is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`2"> + <summary> + Represents a 2-tuple, or pair, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + </member> + <member name="F:System.ValueTuple`2.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`2.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's second component. + </summary> + </member> + <member name="M:System.ValueTuple`2.#ctor(`0,`1)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`2"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + </member> + <member name="M:System.ValueTuple`2.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`2"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`2.Equals(System.ValueTuple{`0,`1})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified <see cref="T:System.ValueTuple`2"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`2.System#Collections#IStructuralEquatable#Equals(System.Object,System.Collections.IEqualityComparer)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object based on a specified comparison method. + </summary> + <param name="other">The object to compare with this instance.</param> + <param name="comparer">An object that defines the method to use to evaluate whether the two objects are equal.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + This member is an explicit interface member implementation. It can be used only when the + <see cref="T:System.ValueTuple`2"/> instance is cast to an <see cref="T:System.Collections.IStructuralEquatable"/> interface. + + The <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation is called only if <c>other</c> is not <see langword="null"/>, + and if it can be successfully cast (in C#) or converted (in Visual Basic) to a <see cref="T:System.ValueTuple`2"/> + whose components are of the same types as those of the current instance. The IStructuralEquatable.Equals(Object, IEqualityComparer) method + first passes the <see cref="F:System.ValueTuple`2.Item1"/> values of the <see cref="T:System.ValueTuple`2"/> objects to be compared to the + <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation. If this method call returns <see langword="true"/>, the method is + called again and passed the <see cref="F:System.ValueTuple`2.Item2"/> values of the two <see cref="T:System.ValueTuple`2"/> instances. + </remarks> + </member> + <member name="M:System.ValueTuple`2.CompareTo(System.ValueTuple{`0,`1})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`2.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`2.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`2"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2)</c>, + where <c>Item1</c> and <c>Item2</c> represent the values of the <see cref="F:System.ValueTuple`2.Item1"/> + and <see cref="F:System.ValueTuple`2.Item2"/> fields. If either field value is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`3"> + <summary> + Represents a 3-tuple, or triple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + </member> + <member name="F:System.ValueTuple`3.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's third component. + </summary> + </member> + <member name="M:System.ValueTuple`3.#ctor(`0,`1,`2)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`3"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + </member> + <member name="M:System.ValueTuple`3.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`3"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`3.Equals(System.ValueTuple{`0,`1,`2})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> + instance is equal to a specified <see cref="T:System.ValueTuple`3"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`3.CompareTo(System.ValueTuple{`0,`1,`2})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`3.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`3.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`3"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`4"> + <summary> + Represents a 4-tuple, or quadruple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + </member> + <member name="F:System.ValueTuple`4.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's fourth component. + </summary> + </member> + <member name="M:System.ValueTuple`4.#ctor(`0,`1,`2,`3)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`4"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + </member> + <member name="M:System.ValueTuple`4.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`4"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`4.Equals(System.ValueTuple{`0,`1,`2,`3})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> + instance is equal to a specified <see cref="T:System.ValueTuple`4"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`4.CompareTo(System.ValueTuple{`0,`1,`2,`3})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`4.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`4.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`4"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`5"> + <summary> + Represents a 5-tuple, or quintuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + </member> + <member name="F:System.ValueTuple`5.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fifth component. + </summary> + </member> + <member name="M:System.ValueTuple`5.#ctor(`0,`1,`2,`3,`4)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`5"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + </member> + <member name="M:System.ValueTuple`5.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`5"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`5.Equals(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> + instance is equal to a specified <see cref="T:System.ValueTuple`5"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`5.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`5.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`5.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`5"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`6"> + <summary> + Represents a 6-tuple, or sixtuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + </member> + <member name="F:System.ValueTuple`6.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's sixth component. + </summary> + </member> + <member name="M:System.ValueTuple`6.#ctor(`0,`1,`2,`3,`4,`5)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`6"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + </member> + <member name="M:System.ValueTuple`6.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`6"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`6.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> + instance is equal to a specified <see cref="T:System.ValueTuple`6"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`6.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`6.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`6.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`6"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`7"> + <summary> + Represents a 7-tuple, or sentuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + </member> + <member name="F:System.ValueTuple`7.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's seventh component. + </summary> + </member> + <member name="M:System.ValueTuple`7.#ctor(`0,`1,`2,`3,`4,`5,`6)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`7"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + </member> + <member name="M:System.ValueTuple`7.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`7"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`7.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> + instance is equal to a specified <see cref="T:System.ValueTuple`7"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`7.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`7.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`7.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`7"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`8"> + <summary> + Represents an 8-tuple, or octuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + <typeparam name="TRest">The type of the tuple's eighth component.</typeparam> + </member> + <member name="F:System.ValueTuple`8.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's seventh component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Rest"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's eighth component. + </summary> + </member> + <member name="M:System.ValueTuple`8.#ctor(`0,`1,`2,`3,`4,`5,`6,`7)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`8"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + <param name="rest">The value of the tuple's eight component.</param> + </member> + <member name="M:System.ValueTuple`8.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`8"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`8.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> + instance is equal to a specified <see cref="T:System.ValueTuple`8"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`8.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`8.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`8.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`8"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7, Rest)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + </members> +</doc> diff --git a/Packages/System.ValueTuple.4.5.0/lib/netstandard2.0/_._ b/Packages/System.ValueTuple.4.5.0/lib/netstandard2.0/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.dll b/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.dll new file mode 100644 index 0000000000000000000000000000000000000000..b63769a4e9f013dc0472236826acba632ceac3ba Binary files /dev/null and b/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.dll differ diff --git a/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.xml b/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.xml new file mode 100644 index 0000000000000000000000000000000000000000..6dcce66fdf0f07c5e85af0429c28d4e4491cfddd --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/lib/portable-net40+sl4+win8+wp8/System.ValueTuple.xml @@ -0,0 +1,1299 @@ +<?xml version="1.0"?> +<doc> + <assembly> + <name>System.ValueTuple</name> + </assembly> + <members> + <member name="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"> + <summary> + Indicates that the use of <see cref="T:System.ValueTuple"/> on a member is meant to be treated as a tuple with element names. + </summary> + </member> + <member name="M:System.Runtime.CompilerServices.TupleElementNamesAttribute.#ctor(System.String[])"> + <summary> + Initializes a new instance of the <see + cref="T:System.Runtime.CompilerServices.TupleElementNamesAttribute"/> class. + </summary> + <param name="transformNames"> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueType"/> occurrences are + meant to carry element names. + </param> + <remarks> + This constructor is meant to be used on types that contain an + instantiation of <see cref="T:System.ValueType"/> that contains + element names. For instance, if <c>C</c> is a generic type with + two type parameters, then a use of the constructed type <c>C{<see + cref="T:System.ValueTuple`2"/>, <see + cref="T:System.ValueTuple`3"/></c> might be intended to + treat the first type argument as a tuple with element names and the + second as a tuple without element names. In which case, the + appropriate attribute specification should use a + <c>transformNames</c> value of <c>{ "name1", "name2", null, null, + null }</c>. + </remarks> + </member> + <member name="P:System.Runtime.CompilerServices.TupleElementNamesAttribute.TransformNames"> + <summary> + Specifies, in a pre-order depth-first traversal of a type's + construction, which <see cref="T:System.ValueTuple"/> elements are + meant to carry element names. + </summary> + </member> + <member name="T:System.TupleExtensions"> + <summary> + Provides extension methods for <see cref="T:System.Tuple"/> instances to interop with C# tuples features (deconstruction syntax, converting from and to <see cref="T:System.ValueTuple"/>). + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``1(System.Tuple{``0},``0@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 1 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``2(System.Tuple{``0,``1},``0@,``1@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``3(System.Tuple{``0,``1,``2},``0@,``1@,``2@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``4(System.Tuple{``0,``1,``2,``3},``0@,``1@,``2@,``3@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``5(System.Tuple{``0,``1,``2,``3,``4},``0@,``1@,``2@,``3@,``4@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``6(System.Tuple{``0,``1,``2,``3,``4,``5},``0@,``1@,``2@,``3@,``4@,``5@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6},``0@,``1@,``2@,``3@,``4@,``5@,``6@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.Deconstruct``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}},``0@,``1@,``2@,``3@,``4@,``5@,``6@,``7@,``8@,``9@,``10@,``11@,``12@,``13@,``14@,``15@,``16@,``17@,``18@,``19@,``20@)"> + <summary> + Deconstruct a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``1(System.Tuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``2(System.Tuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``3(System.Tuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``4(System.Tuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``5(System.Tuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``6(System.Tuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``7(System.Tuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``8(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``9(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``10(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``11(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``12(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``13(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``14(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``15(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``16(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``17(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``18(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``19(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``20(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToValueTuple``21(System.Tuple{``0,``1,``2,``3,``4,``5,``6,System.Tuple{``7,``8,``9,``10,``11,``12,``13,System.Tuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.ValueTuple"/> from a properly nested <see cref="T:System.Tuple"/> with 21 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``1(System.ValueTuple{``0})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 1 element. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``2(System.ValueTuple{``0,``1})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 2 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``3(System.ValueTuple{``0,``1,``2})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 3 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``4(System.ValueTuple{``0,``1,``2,``3})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 4 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``5(System.ValueTuple{``0,``1,``2,``3,``4})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 5 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``6(System.ValueTuple{``0,``1,``2,``3,``4,``5})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 6 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``7(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 7 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``8(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 8 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``9(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 9 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``10(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 10 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``11(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 11 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``12(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 12 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``13(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 13 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``14(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 14 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``15(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 15 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``16(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 16 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``17(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 17 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``18(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 18 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``19(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 19 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``20(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 20 elements. + </summary> + </member> + <member name="M:System.TupleExtensions.ToTuple``21(System.ValueTuple{``0,``1,``2,``3,``4,``5,``6,System.ValueTuple{``7,``8,``9,``10,``11,``12,``13,System.ValueTuple{``14,``15,``16,``17,``18,``19,``20}}})"> + <summary> + Make a properly nested <see cref="T:System.Tuple"/> from a properly nested <see cref="T:System.ValueTuple"/> with 21 elements. + </summary> + </member> + <member name="T:System.ITupleInternal"> + <summary> + Helper so we can call some tuple methods recursively without knowing the underlying types. + </summary> + </member> + <member name="T:System.ValueTuple"> + <summary> + The ValueTuple types (from arity 0 to 8) comprise the runtime implementation that underlies tuples in C# and struct tuples in F#. + Aside from created via language syntax, they are most easily created via the ValueTuple.Create factory methods. + The System.ValueTuple types differ from the System.Tuple types in that: + - they are structs rather than classes, + - they are mutable rather than readonly, and + - their members (such as Item1, Item2, etc) are fields rather than properties. + </summary> + </member> + <member name="M:System.ValueTuple.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if <paramref name="obj"/> is a <see cref="T:System.ValueTuple"/>.</returns> + </member> + <member name="M:System.ValueTuple.Equals(System.ValueTuple)"> + <summary>Returns a value indicating whether this instance is equal to a specified value.</summary> + <param name="other">An instance to compare to this instance.</param> + <returns>true if <paramref name="other"/> has the same value as this instance; otherwise, false.</returns> + </member> + <member name="M:System.ValueTuple.CompareTo(System.ValueTuple)"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple.GetHashCode"> + <summary>Returns the hash code for this instance.</summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>()</c>. + </remarks> + </member> + <member name="M:System.ValueTuple.Create"> + <summary>Creates a new struct 0-tuple.</summary> + <returns>A 0-tuple.</returns> + </member> + <member name="M:System.ValueTuple.Create``1(``0)"> + <summary>Creates a new struct 1-tuple, or singleton.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <returns>A 1-tuple (singleton) whose value is (item1).</returns> + </member> + <member name="M:System.ValueTuple.Create``2(``0,``1)"> + <summary>Creates a new struct 2-tuple, or pair.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <returns>A 2-tuple (pair) whose value is (item1, item2).</returns> + </member> + <member name="M:System.ValueTuple.Create``3(``0,``1,``2)"> + <summary>Creates a new struct 3-tuple, or triple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <returns>A 3-tuple (triple) whose value is (item1, item2, item3).</returns> + </member> + <member name="M:System.ValueTuple.Create``4(``0,``1,``2,``3)"> + <summary>Creates a new struct 4-tuple, or quadruple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <returns>A 4-tuple (quadruple) whose value is (item1, item2, item3, item4).</returns> + </member> + <member name="M:System.ValueTuple.Create``5(``0,``1,``2,``3,``4)"> + <summary>Creates a new struct 5-tuple, or quintuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <returns>A 5-tuple (quintuple) whose value is (item1, item2, item3, item4, item5).</returns> + </member> + <member name="M:System.ValueTuple.Create``6(``0,``1,``2,``3,``4,``5)"> + <summary>Creates a new struct 6-tuple, or sextuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <returns>A 6-tuple (sextuple) whose value is (item1, item2, item3, item4, item5, item6).</returns> + </member> + <member name="M:System.ValueTuple.Create``7(``0,``1,``2,``3,``4,``5,``6)"> + <summary>Creates a new struct 7-tuple, or septuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <returns>A 7-tuple (septuple) whose value is (item1, item2, item3, item4, item5, item6, item7).</returns> + </member> + <member name="M:System.ValueTuple.Create``8(``0,``1,``2,``3,``4,``5,``6,``7)"> + <summary>Creates a new struct 8-tuple, or octuple.</summary> + <typeparam name="T1">The type of the first component of the tuple.</typeparam> + <typeparam name="T2">The type of the second component of the tuple.</typeparam> + <typeparam name="T3">The type of the third component of the tuple.</typeparam> + <typeparam name="T4">The type of the fourth component of the tuple.</typeparam> + <typeparam name="T5">The type of the fifth component of the tuple.</typeparam> + <typeparam name="T6">The type of the sixth component of the tuple.</typeparam> + <typeparam name="T7">The type of the seventh component of the tuple.</typeparam> + <typeparam name="T8">The type of the eighth component of the tuple.</typeparam> + <param name="item1">The value of the first component of the tuple.</param> + <param name="item2">The value of the second component of the tuple.</param> + <param name="item3">The value of the third component of the tuple.</param> + <param name="item4">The value of the fourth component of the tuple.</param> + <param name="item5">The value of the fifth component of the tuple.</param> + <param name="item6">The value of the sixth component of the tuple.</param> + <param name="item7">The value of the seventh component of the tuple.</param> + <param name="item8">The value of the eighth component of the tuple.</param> + <returns>An 8-tuple (octuple) whose value is (item1, item2, item3, item4, item5, item6, item7, item8).</returns> + </member> + <member name="T:System.ValueTuple`1"> + <summary>Represents a 1-tuple, or singleton, as a value type.</summary> + <typeparam name="T1">The type of the tuple's only component.</typeparam> + </member> + <member name="F:System.ValueTuple`1.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`1"/> instance's first component. + </summary> + </member> + <member name="M:System.ValueTuple`1.#ctor(`0)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`1"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + </member> + <member name="M:System.ValueTuple`1.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`1"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`1.Equals(System.ValueTuple{`0})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`1"/> + instance is equal to a specified <see cref="T:System.ValueTuple`1"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its field + is equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`1.CompareTo(System.ValueTuple{`0})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`1.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`1.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`1"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`1"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1)</c>, + where <c>Item1</c> represents the value of <see cref="F:System.ValueTuple`1.Item1"/>. If the field is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`2"> + <summary> + Represents a 2-tuple, or pair, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + </member> + <member name="F:System.ValueTuple`2.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`2.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`2"/> instance's second component. + </summary> + </member> + <member name="M:System.ValueTuple`2.#ctor(`0,`1)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`2"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + </member> + <member name="M:System.ValueTuple`2.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`2"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`2.Equals(System.ValueTuple{`0,`1})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified <see cref="T:System.ValueTuple`2"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`2.System#Collections#IStructuralEquatable#Equals(System.Object,System.Collections.IEqualityComparer)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`2"/> instance is equal to a specified object based on a specified comparison method. + </summary> + <param name="other">The object to compare with this instance.</param> + <param name="comparer">An object that defines the method to use to evaluate whether the two objects are equal.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + + <remarks> + This member is an explicit interface member implementation. It can be used only when the + <see cref="T:System.ValueTuple`2"/> instance is cast to an <see cref="T:System.Collections.IStructuralEquatable"/> interface. + + The <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation is called only if <c>other</c> is not <see langword="null"/>, + and if it can be successfully cast (in C#) or converted (in Visual Basic) to a <see cref="T:System.ValueTuple`2"/> + whose components are of the same types as those of the current instance. The IStructuralEquatable.Equals(Object, IEqualityComparer) method + first passes the <see cref="F:System.ValueTuple`2.Item1"/> values of the <see cref="T:System.ValueTuple`2"/> objects to be compared to the + <see cref="M:System.Collections.IEqualityComparer.Equals(System.Object,System.Object)"/> implementation. If this method call returns <see langword="true"/>, the method is + called again and passed the <see cref="F:System.ValueTuple`2.Item2"/> values of the two <see cref="T:System.ValueTuple`2"/> instances. + </remarks> + </member> + <member name="M:System.ValueTuple`2.CompareTo(System.ValueTuple{`0,`1})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`2.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`2.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`2"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`2"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2)</c>, + where <c>Item1</c> and <c>Item2</c> represent the values of the <see cref="F:System.ValueTuple`2.Item1"/> + and <see cref="F:System.ValueTuple`2.Item2"/> fields. If either field value is <see langword="null"/>, + it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`3"> + <summary> + Represents a 3-tuple, or triple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + </member> + <member name="F:System.ValueTuple`3.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`3.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`3"/> instance's third component. + </summary> + </member> + <member name="M:System.ValueTuple`3.#ctor(`0,`1,`2)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`3"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + </member> + <member name="M:System.ValueTuple`3.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`3"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`3.Equals(System.ValueTuple{`0,`1,`2})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`3"/> + instance is equal to a specified <see cref="T:System.ValueTuple`3"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`3.CompareTo(System.ValueTuple{`0,`1,`2})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`3.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`3.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`3"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`3"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`4"> + <summary> + Represents a 4-tuple, or quadruple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + </member> + <member name="F:System.ValueTuple`4.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`4.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`4"/> instance's fourth component. + </summary> + </member> + <member name="M:System.ValueTuple`4.#ctor(`0,`1,`2,`3)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`4"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + </member> + <member name="M:System.ValueTuple`4.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`4"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`4.Equals(System.ValueTuple{`0,`1,`2,`3})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`4"/> + instance is equal to a specified <see cref="T:System.ValueTuple`4"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`4.CompareTo(System.ValueTuple{`0,`1,`2,`3})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`4.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`4.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`4"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`4"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`5"> + <summary> + Represents a 5-tuple, or quintuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + </member> + <member name="F:System.ValueTuple`5.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`5.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`5"/> instance's fifth component. + </summary> + </member> + <member name="M:System.ValueTuple`5.#ctor(`0,`1,`2,`3,`4)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`5"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + </member> + <member name="M:System.ValueTuple`5.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`5"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`5.Equals(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`5"/> + instance is equal to a specified <see cref="T:System.ValueTuple`5"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`5.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`5.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`5.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`5"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`5"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`6"> + <summary> + Represents a 6-tuple, or sixtuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + </member> + <member name="F:System.ValueTuple`6.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`6.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`6"/> instance's sixth component. + </summary> + </member> + <member name="M:System.ValueTuple`6.#ctor(`0,`1,`2,`3,`4,`5)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`6"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + </member> + <member name="M:System.ValueTuple`6.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`6"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`6.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`6"/> + instance is equal to a specified <see cref="T:System.ValueTuple`6"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`6.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`6.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`6.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`6"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`6"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`7"> + <summary> + Represents a 7-tuple, or sentuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + </member> + <member name="F:System.ValueTuple`7.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`7.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`7"/> instance's seventh component. + </summary> + </member> + <member name="M:System.ValueTuple`7.#ctor(`0,`1,`2,`3,`4,`5,`6)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`7"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + </member> + <member name="M:System.ValueTuple`7.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`7"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`7.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`7"/> + instance is equal to a specified <see cref="T:System.ValueTuple`7"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`7.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`7.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`7.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`7"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`7"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + <member name="T:System.ValueTuple`8"> + <summary> + Represents an 8-tuple, or octuple, as a value type. + </summary> + <typeparam name="T1">The type of the tuple's first component.</typeparam> + <typeparam name="T2">The type of the tuple's second component.</typeparam> + <typeparam name="T3">The type of the tuple's third component.</typeparam> + <typeparam name="T4">The type of the tuple's fourth component.</typeparam> + <typeparam name="T5">The type of the tuple's fifth component.</typeparam> + <typeparam name="T6">The type of the tuple's sixth component.</typeparam> + <typeparam name="T7">The type of the tuple's seventh component.</typeparam> + <typeparam name="TRest">The type of the tuple's eighth component.</typeparam> + </member> + <member name="F:System.ValueTuple`8.Item1"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's first component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item2"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's second component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item3"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's third component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item4"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fourth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item5"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's fifth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item6"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's sixth component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Item7"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's seventh component. + </summary> + </member> + <member name="F:System.ValueTuple`8.Rest"> + <summary> + The current <see cref="T:System.ValueTuple`8"/> instance's eighth component. + </summary> + </member> + <member name="M:System.ValueTuple`8.#ctor(`0,`1,`2,`3,`4,`5,`6,`7)"> + <summary> + Initializes a new instance of the <see cref="T:System.ValueTuple`8"/> value type. + </summary> + <param name="item1">The value of the tuple's first component.</param> + <param name="item2">The value of the tuple's second component.</param> + <param name="item3">The value of the tuple's third component.</param> + <param name="item4">The value of the tuple's fourth component.</param> + <param name="item5">The value of the tuple's fifth component.</param> + <param name="item6">The value of the tuple's sixth component.</param> + <param name="item7">The value of the tuple's seventh component.</param> + <param name="rest">The value of the tuple's eight component.</param> + </member> + <member name="M:System.ValueTuple`8.Equals(System.Object)"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> instance is equal to a specified object. + </summary> + <param name="obj">The object to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified object; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="obj"/> parameter is considered to be equal to the current instance under the following conditions: + <list type="bullet"> + <item><description>It is a <see cref="T:System.ValueTuple`8"/> value type.</description></item> + <item><description>Its components are of the same types as those of the current instance.</description></item> + <item><description>Its components are equal to those of the current instance. Equality is determined by the default object equality comparer for each component.</description></item> + </list> + </remarks> + </member> + <member name="M:System.ValueTuple`8.Equals(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary> + Returns a value that indicates whether the current <see cref="T:System.ValueTuple`8"/> + instance is equal to a specified <see cref="T:System.ValueTuple`8"/>. + </summary> + <param name="other">The tuple to compare with this instance.</param> + <returns><see langword="true"/> if the current instance is equal to the specified tuple; otherwise, <see langword="false"/>.</returns> + <remarks> + The <paramref name="other"/> parameter is considered to be equal to the current instance if each of its fields + are equal to that of the current instance, using the default comparer for that field's type. + </remarks> + </member> + <member name="M:System.ValueTuple`8.CompareTo(System.ValueTuple{`0,`1,`2,`3,`4,`5,`6,`7})"> + <summary>Compares this instance to a specified instance and returns an indication of their relative values.</summary> + <param name="other">An instance to compare.</param> + <returns> + A signed number indicating the relative values of this instance and <paramref name="other"/>. + Returns less than zero if this instance is less than <paramref name="other"/>, zero if this + instance is equal to <paramref name="other"/>, and greater than zero if this instance is greater + than <paramref name="other"/>. + </returns> + </member> + <member name="M:System.ValueTuple`8.GetHashCode"> + <summary> + Returns the hash code for the current <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>A 32-bit signed integer hash code.</returns> + </member> + <member name="M:System.ValueTuple`8.ToString"> + <summary> + Returns a string that represents the value of this <see cref="T:System.ValueTuple`8"/> instance. + </summary> + <returns>The string representation of this <see cref="T:System.ValueTuple`8"/> instance.</returns> + <remarks> + The string returned by this method takes the form <c>(Item1, Item2, Item3, Item4, Item5, Item6, Item7, Rest)</c>. + If any field value is <see langword="null"/>, it is represented as <see cref="F:System.String.Empty"/>. + </remarks> + </member> + </members> +</doc> diff --git a/Packages/System.ValueTuple.4.5.0/lib/uap10.0.16299/_._ b/Packages/System.ValueTuple.4.5.0/lib/uap10.0.16299/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/xamarinios10/_._ b/Packages/System.ValueTuple.4.5.0/lib/xamarinios10/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/lib/xamarinmac20/_._ b/Packages/System.ValueTuple.4.5.0/lib/xamarinmac20/_._ new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git 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b/Packages/System.ValueTuple.4.5.0/useSharedDesignerContext.txt new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391 diff --git a/Packages/System.ValueTuple.4.5.0/version.txt b/Packages/System.ValueTuple.4.5.0/version.txt new file mode 100644 index 0000000000000000000000000000000000000000..47004a02b36e26920c4f118bacb0ba419c1875bd --- /dev/null +++ b/Packages/System.ValueTuple.4.5.0/version.txt @@ -0,0 +1 @@ +30ab651fcb4354552bd4891619a0bdd81e0ebdbf diff --git a/Packages/manifest.json b/Packages/manifest.json index 8939642a0920a00ad984389b35579c897b02cc57..553406dba9c6ff286c27943d07a0bdaa2e66119f 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -11,6 +11,7 @@ "com.unity.ide.rider": "3.0.25", "com.unity.ide.visualstudio": "2.0.21", "com.unity.ide.vscode": "1.2.5", + "com.unity.nuget.newtonsoft-json": "3.2.1", "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", "com.unity.timeline": "1.7.6", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index b8a3a6ddd8953edd777dc2d10fffc39542d3a879..88b9dca94dc9676dd905ec16ce9dd7c1f076459e 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -144,6 +144,13 @@ "dependencies": {}, "url": "https://packages.unity.com" }, + "com.unity.nuget.newtonsoft-json": { + "version": "3.2.1", + "depth": 0, + "source": "registry", + "dependencies": {}, + "url": "https://packages.unity.com" + }, "com.unity.test-framework": { "version": "1.1.33", "depth": 0, diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index d24eb10c1bf70910c2b561d668a701fc7641be8e..41421242af55a00e9ec71a929c112414cad7c927 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -6,7 +6,7 @@ QualitySettings: serializedVersion: 5 m_CurrentQuality: 5 m_QualitySettings: - - serializedVersion: 2 + - serializedVersion: 3 name: Very Low pixelLightCount: 0 shadows: 0 @@ -19,16 +19,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 1 - textureQuality: 1 + globalTextureMipmapLimit: 1 + textureMipmapLimitSettings: [] anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 0 + realtimeGICPUUsage: 25 lodBias: 0.3 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -41,8 +45,17 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: Low pixelLightCount: 0 shadows: 0 @@ -55,16 +68,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 2 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 0 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 0 + realtimeGICPUUsage: 25 lodBias: 0.4 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -77,8 +94,17 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: Medium pixelLightCount: 1 shadows: 1 @@ -91,16 +117,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 0 skinWeights: 2 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 1 antiAliasing: 0 softParticles: 0 softVegetation: 0 realtimeReflectionProbes: 0 billboardsFaceCameraPosition: 0 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 25 lodBias: 0.7 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -113,8 +143,17 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: High pixelLightCount: 2 shadows: 2 @@ -127,16 +166,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 2 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 1 antiAliasing: 0 softParticles: 0 softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 50 lodBias: 1 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -149,8 +192,17 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: Very High pixelLightCount: 3 shadows: 2 @@ -163,16 +215,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 4 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 2 antiAliasing: 2 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 50 lodBias: 1.5 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -185,8 +241,17 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] - - serializedVersion: 2 + - serializedVersion: 3 name: Ultra pixelLightCount: 4 shadows: 2 @@ -199,16 +264,20 @@ QualitySettings: shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} shadowmaskMode: 1 skinWeights: 255 - textureQuality: 0 + globalTextureMipmapLimit: 0 + textureMipmapLimitSettings: [] anisotropicTextures: 2 antiAliasing: 2 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 billboardsFaceCameraPosition: 1 + useLegacyDetailDistribution: 1 vSyncCount: 1 + realtimeGICPUUsage: 100 lodBias: 2 maximumLODLevel: 0 + enableLODCrossFade: 1 streamingMipmapsActive: 0 streamingMipmapsAddAllCameras: 1 streamingMipmapsMemoryBudget: 512 @@ -221,12 +290,23 @@ QualitySettings: asyncUploadPersistentBuffer: 1 resolutionScalingFixedDPIFactor: 1 customRenderPipeline: {fileID: 0} + terrainQualityOverrides: 0 + terrainPixelError: 1 + terrainDetailDensityScale: 1 + terrainBasemapDistance: 1000 + terrainDetailDistance: 80 + terrainTreeDistance: 5000 + terrainBillboardStart: 50 + terrainFadeLength: 5 + terrainMaxTrees: 50 excludedTargetPlatforms: [] + m_TextureMipmapLimitGroupNames: [] m_PerPlatformDefaultQuality: Android: 2 Lumin: 5 Nintendo Switch: 5 PS4: 5 + Server: 0 Stadia: 5 Standalone: 5 WebGL: 3 diff --git a/app.config b/app.config new file mode 100644 index 0000000000000000000000000000000000000000..82b5f028e2be887f496e28780f8203774ba0e5d2 --- /dev/null +++ b/app.config @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="utf-8"?> +<configuration> + <runtime> + <assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1"> + <dependentAssembly> + <assemblyIdentity name="netstandard" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-2.1.0.0" newVersion="2.1.0.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Net.Http" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.99.0" newVersion="4.0.99.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.99.0" newVersion="4.0.99.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Threading.Tasks.Extensions" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.2.0.0" newVersion="4.2.0.0" /> + </dependentAssembly> + <dependentAssembly> + <assemblyIdentity name="System.Numerics.Vectors" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" /> + <bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" /> + </dependentAssembly> + </assemblyBinding> + </runtime> +</configuration> \ No newline at end of file diff --git a/packages.config b/packages.config new file mode 100644 index 0000000000000000000000000000000000000000..c53dbf6cbba2c96cae6af2f2682eadf11c4c3767 --- /dev/null +++ b/packages.config @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<packages> + <package id="Microsoft.Bcl.AsyncInterfaces" version="7.0.0" targetFramework="net471" /> + <package id="System.Buffers" version="4.5.1" targetFramework="net471" /> + <package id="System.Memory" version="4.5.5" targetFramework="net471" /> + <package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net471" /> + <package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net471" /> + <package id="System.Text.Encodings.Web" version="7.0.0" targetFramework="net471" /> + <package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net471" /> + <package id="System.ValueTuple" version="4.5.0" targetFramework="net471" /> +</packages> \ No newline at end of file