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UpdateTotalRuntime(); + } // Update is called once per frame @@ -56,4 +68,20 @@ public class ProtocolHandler : MonoBehaviour i++; } } + + public void PrintBlockStack() + { + int i = 0; + foreach (var block in blockStack) + { + BlockObjectClass boc = block.GetComponent<BlockObjectClass>(); + Debug.Log("boc " + i + " inhale: " + boc.InhalePeriod); + i++; + } + } +} + +public class ProtocolVariables +{ + List<BlockObjectClass> } \ No newline at end of file diff --git a/Assets/ProtocolHandler.cs.meta b/Assets/Scripts/ProtocolHandler.cs.meta similarity index 100% rename from Assets/ProtocolHandler.cs.meta rename to Assets/Scripts/ProtocolHandler.cs.meta diff --git a/Assets/Scripts/SceneLoaderClass.cs b/Assets/Scripts/SceneLoaderClass.cs new file mode 100644 index 0000000..02c598b --- /dev/null +++ b/Assets/Scripts/SceneLoaderClass.cs @@ -0,0 +1,51 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class SceneLoaderClass : MonoBehaviour +{ + public static SceneLoaderClass Instance; + public GameObject gameObjectToMove; + string breathingProtocol = "Scenes/BreathingProtocol"; + string menu = "Scenes/Menu"; + private void Awake() + { + if (Instance != null) + { + Destroy(gameObject); + return; + } + Instance = this; + DontDestroyOnLoad(gameObject); + } + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Scene currentScene = SceneManager.GetActiveScene(); + Debug.Log(currentScene.name); + if (currentScene.name == "BreathingProtocol") + { + GameObject go = GameObject.Find("ProtocolHandler"); + go.GetComponent<ProtocolHandler>().PrintBlockStack(); + } + } + + public void LoadRunScene() + { + // Scene scene = SceneManager.GetSceneByName(breathingProtocol); + // SceneManager.MoveGameObjectToScene(gameObjectToMove, scene); + SceneManager.LoadScene(breathingProtocol); + } + + public void LoadMenuScene() + { + SceneManager.LoadScene(menu); + } +} diff --git a/Assets/Scripts/SceneLoaderClass.cs.meta b/Assets/Scripts/SceneLoaderClass.cs.meta new file mode 100644 index 0000000..aee6b2b --- /dev/null +++ b/Assets/Scripts/SceneLoaderClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5ad3403954b930245bcb454625932882 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 82ab0f5..19fa47c 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,9 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - 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