using System.Collections; using System.Collections.Generic; using UnityEngine; public class TriggerBoundary : MonoBehaviour { public bool ColliderIsTriggered { get; private set; } private float time; void Start() { ColliderIsTriggered = false; time = 0.0f; } void OnTriggerStay2D(Collider2D collider) { ColliderIsTriggered = true; time += Time.deltaTime/1e3; } void OnTriggerExit2D() { ColliderIsTriggered = false; time = 0.0f; } public float GetStayTime() { return time; } }