using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ChangeColour : MonoBehaviour { public int GoalState = 0; // Any integer between 0 - 2, nogo, target, go respectively public Color NoGoColor = Color.red; public Color TargetColor = Color.yellow; public Color GoColor = Color.green; private bool Target = false; private bool Go = false; private bool NoGo = false; private SpriteRenderer[] m_SpriteRenderer = new SpriteRenderer[2]; private TriggerBoundary mTriggerBoundary; // Start is called before the first frame update void Start() { m_SpriteRenderer = gameObject.GetComponentsInChildren<SpriteRenderer>(); m_SpriteRenderer.color = NoGoColor; mTriggerBoundary = gameObject.GetComponent<TriggerBoundary>(); NoGo = true; } // Update is called once per frame void Update() { switch(GoalState) { case 0: m_SpriteRenderer[0].color = NoGoColor; Go = false; Target = false; break; case 1: m_SpriteRenderer[0].color = TargetColor; NoGo = false; Go = false; break; case 2: m_SpriteRenderer[0].color = GoColor; NoGo = false; Target = false; break; } if (mTriggerBoundary.ColliderIsTriggered) { m_SpriteRenderer[1].enabled = true; } else { m_SpriteRenderer[1].enabled = false; } } }