1. 25 Dec, 2019 1 commit
  2. 05 Jun, 2018 2 commits
  3. 15 Feb, 2018 1 commit
  4. 10 Feb, 2018 1 commit
  5. 03 Feb, 2018 1 commit
  6. 02 Feb, 2018 1 commit
  7. 31 Jan, 2018 1 commit
    • 13035516's avatar
      Added the green and blue monsters with appropriate spells. I need to make a... · 6c0e7487
      13035516 authored
      Added the green and blue monsters with appropriate spells. I need to make a dictionary for the spells somewhere. Either that or assort them into a script object that will take care of them for me. Like in the spells GameObject. The blue slime currently does not flash. Will probably need to make changes to the material properties for that, either through script or on the editor. Will need to make an MP bar next.
      6c0e7487
  8. 21 Jan, 2018 1 commit
    • 13035516's avatar
      Fixed the issue with being able to do damage during the charging phase.... · e2355f54
      13035516 authored
      Fixed the issue with being able to do damage during the charging phase. However, for some reason the shootablelayer and the nothing layer hare switched around. Added an eventmanager system to try and do the interactions between the casting mechanics but it wasn't required. Will use this in the future for menu popups, leveling, pickups etc
      e2355f54
  9. 18 Jan, 2018 1 commit
  10. 17 Jan, 2018 1 commit
  11. 14 Jan, 2018 1 commit
  12. 12 Jan, 2018 1 commit
  13. 03 Jan, 2018 5 commits
  14. 02 Jan, 2018 1 commit